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Re: PS2 - RPG Maker 3
RPGM3 - Series 1: Destiny Beckons
Battles: Many, many, many of them. In the game I joined the Fighter's Guild, and boy did I have to fight. You really need to be someone who likes (doesn't mind) random battles. Perversion did a good job of varying the kinds of monsters and their unique characteristics and special powers. Know what each of your skills do before you enter battles. That can be very helpful. [If you come across the Cobras in the desert, run!] One saving feature is the ability to always run that one of the character has. Without this feature, it would have been much more frustrating.
Field Layout: Sometimes, it seemed like I was just running and running and running to get from place to place in the fields.
Items and Powerups: Lots of them. Lots of cool quirky accessories and special weapons that can be purchased or traded for. One cool thing that Perversion did was to have certain monster drop items, which can be traded up for weapons or skills, etc. I know I didn't find all of them.
Use of Memory: Incredible. What...99.9%. The paths that I chose led me in many different directions. There are lots and lots of ways that things can turn out depending on the choices you make. Cool. Do you want to be on the side of Krato? Then make some evil choices. Do you want to be on the side of Alluria? Then choose things of which she would approve. (This is the path I chose to take). Or, if you'd like to, be evil one minute and good the next. Mix and match. Whatever you want to do. Wow. Programming this must have been a beast.
Story: Simple, yet interesting. Perversion mainly focused on the player fighting through the worlds in order to accomplish the mini-quests and main quest, but there were several times when the Storyteller feature was used to move the story along nicely and give you more details about the characters. Perversion even put some of his own poetry in the game related to the plot. Cool. However, this game is not for kids. In several conversations and a few of the storytellers, there were some strong sexual references made.
Other Interesting Characteristics:
Perversion used the day/night event conditions for different events.
The levers in the dungeons played a part in the story.
Lots and lots of items. I wish RPG Maker 3 could allow players to have more than 10 items each! At least treasure items are possible. Perversion did a great job at using many of these.
Some favorite parts/characteristics:
-Being able to warp out of a dungeon after defeating a big boss. That was nice. No need to go all the way back through it to get out.
-Being able to run whenever I wanted from most battles.
-The three girls in three graves.
-The little puzzles.
-The items that monsters dropped.
Gameplay Bugs/Spelling Errors: As far as gameplay flaws, I only noticed one minor one related to a certain weapon that I didn't receive that I was supposed to have. But that turned out not to be a problem at all as I could purchase the weapon at one of the shops later. As far as spelling errors go, only a couple. Seriously, I think I saw two in the whole 20 hour game. Great job!!
I can tell that Perversion spent time going through things before he submitted this game. I wonder how many hours of game creation time went in to this. Many, many, many. Good job Perversion.
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" I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus
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