Re: Ursus Quest: 'Shadow of the Towers'
Thanks!
And no, sadly there was still not enough room for enough NPC's to really make a difference. Even if I only had 1 per town, that's still 7 NPC's...and I wouldn't have had enough room. Also, adding message boxes to an NPC will increase the data they use, so even if I'd had room, I'd still have had some pretty boring NPC's if they didn't actually SAY anything. Also, the new story events go a long way in explaining how Mercer's prior ravaging of the land has thinned the population. The world of Shadow of the Towers is sparsely populated, but it's supposed to be that way...there's a good reason for it. So don't blame me, or Agetec for that matter. It's Mercer's fault. Here's the address to complain to:
Mercer Khaminze
Dark Tower, level 11
QCD1134-M
Kinda makes you MAD, doesn't it...
GO KICK HIS ASS!!!!!!

Still, I'm amazed at how much bigger the world feels even with the addition of bright new faces (and some um...old haggered faces) in the shops and sanctuaries. Yup..the old system of default shopkeepers I was using is WAY gone. No 2 people are repeated in any of the 28 shops, sanctuaries, or inns in the game any more.
I just got through adding the last chest in the 4th tower...for a total of 52 new chests! Here's the rundown:
NEW CHESTS:
- 2 in the Ancient Ruins
- 9 in the Tower Complex
- 7 in the Amber Tower
- 11 in Terra Tower
- 14 in the Tower of Winds
- 9 in Vortex Tower
I'll have to playtest more, of course, and maybe take away a few enemy drops so as not to overwhelm players with too many items, but there is now MUCH more tangible reward for exploring the towers, as well as 2 other non-tower dungeons.
The 7 new story events each have 2 message boxes allocated, but my DU is at 99.7%, so if I have to add a message box here and there, I should still have room to do so. I also had room to add a treasure item when the bonus character joins...so that's the key to access the bonus game that I've been looking for. In the little bit of playtesting I've done, I can already tell you that the new story events help TREMENDOUSLY...they really did make a difference, at least for me.
There are several items that are up in the air...the scrolls. Did you use any when you played through before, Draygone? (If you remember, which...nevermind. It was a long time ago.) I've never enjoyed using them, but then I almost NEVER enjoy using the in-battle-only-1-use-stat-boosting-items in games anyway. I guess I need more feedback on them, because the mere fact that they exist in so many games is testament to the fact that at least SOME people enjoy using them. Maybe they would be better if they were more powerful? Hmm...if I get rid of them, I'll be able to make about 8 new items to put in all of those new chests I just made.
Oh yeah...the elemental system is RIGHT out. Aparently I did a good thing when I spent all those hours playtesting and tweaking stats, because the slightest alteration to it breaks it in half. Seriously...the addition of the elemental system threw the whole thing off horribly, so it's out. It was never intended to be such an extreme facet of the game anyway. If the battle system had been built around them initially, then things would be different, but I'm NOT starting all over again from scratch...no way.
All-in-all I must say I'm pretty pleased with the changes, and I'm VERY glad I didn't abandon the project like I almost did so many times for so many reasons...not least of which was the unpopularity of the battle system. Even if nobody ever plays this game...let alone enjoys it...I'll still be proud that I made it. It was an INSANE amount of effort.
Originally posted by Draygone
View Post
And no, sadly there was still not enough room for enough NPC's to really make a difference. Even if I only had 1 per town, that's still 7 NPC's...and I wouldn't have had enough room. Also, adding message boxes to an NPC will increase the data they use, so even if I'd had room, I'd still have had some pretty boring NPC's if they didn't actually SAY anything. Also, the new story events go a long way in explaining how Mercer's prior ravaging of the land has thinned the population. The world of Shadow of the Towers is sparsely populated, but it's supposed to be that way...there's a good reason for it. So don't blame me, or Agetec for that matter. It's Mercer's fault. Here's the address to complain to:
Mercer Khaminze
Dark Tower, level 11
QCD1134-M
Kinda makes you MAD, doesn't it...
GO KICK HIS ASS!!!!!!

Still, I'm amazed at how much bigger the world feels even with the addition of bright new faces (and some um...old haggered faces) in the shops and sanctuaries. Yup..the old system of default shopkeepers I was using is WAY gone. No 2 people are repeated in any of the 28 shops, sanctuaries, or inns in the game any more.
I just got through adding the last chest in the 4th tower...for a total of 52 new chests! Here's the rundown:
NEW CHESTS:
- 2 in the Ancient Ruins
- 9 in the Tower Complex
- 7 in the Amber Tower
- 11 in Terra Tower
- 14 in the Tower of Winds
- 9 in Vortex Tower
I'll have to playtest more, of course, and maybe take away a few enemy drops so as not to overwhelm players with too many items, but there is now MUCH more tangible reward for exploring the towers, as well as 2 other non-tower dungeons.
The 7 new story events each have 2 message boxes allocated, but my DU is at 99.7%, so if I have to add a message box here and there, I should still have room to do so. I also had room to add a treasure item when the bonus character joins...so that's the key to access the bonus game that I've been looking for. In the little bit of playtesting I've done, I can already tell you that the new story events help TREMENDOUSLY...they really did make a difference, at least for me.
There are several items that are up in the air...the scrolls. Did you use any when you played through before, Draygone? (If you remember, which...nevermind. It was a long time ago.) I've never enjoyed using them, but then I almost NEVER enjoy using the in-battle-only-1-use-stat-boosting-items in games anyway. I guess I need more feedback on them, because the mere fact that they exist in so many games is testament to the fact that at least SOME people enjoy using them. Maybe they would be better if they were more powerful? Hmm...if I get rid of them, I'll be able to make about 8 new items to put in all of those new chests I just made.
Oh yeah...the elemental system is RIGHT out. Aparently I did a good thing when I spent all those hours playtesting and tweaking stats, because the slightest alteration to it breaks it in half. Seriously...the addition of the elemental system threw the whole thing off horribly, so it's out. It was never intended to be such an extreme facet of the game anyway. If the battle system had been built around them initially, then things would be different, but I'm NOT starting all over again from scratch...no way.
All-in-all I must say I'm pretty pleased with the changes, and I'm VERY glad I didn't abandon the project like I almost did so many times for so many reasons...not least of which was the unpopularity of the battle system. Even if nobody ever plays this game...let alone enjoys it...I'll still be proud that I made it. It was an INSANE amount of effort.







Comment