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    #16
    Re: RM3 Itemised data usage list:

    Originally posted by Obright View Post
    I could be mistaken, but I think that any variables and messages are included in that 0.1%. Things like adding events, NPC's, buildings, and decorations will add to the data size, but not those first things. Again, I could be wrong about that...I need to check.
    They are included in the .1%, that what the 30 initial variables are

    magic-season-time-etc...

    Name would also be considered a text input that would be a maximum 16 bytes, but the value is so small they just add it to the .1% as default 16 bytes(spaces also count as 1 byte each)

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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      #17
      Re: RM3 Itemised data usage list:

      I was talking about both the "X/Y/Z" intracacies of Field Maps (whereas 2's maps are "blockier") as well as the normal graphics. So thanks for clearing up how the latter works--I guess I was very mistaken about that. Regardless, if RPGM hits the PS3, I'm guessing (and hoping) that Memory Constraints won't be too stringent.


      How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

      "I live and love in God's peculiar light." - Michelangelo

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        #18
        Re: RM3 Itemised data usage list:

        Originally posted by Wavelength View Post
        I was talking about both the "X/Y/Z" intracacies of Field Maps (whereas 2's maps are "blockier") as well as the normal graphics. So thanks for clearing up how the latter works--I guess I was very mistaken about that. Regardless, if RPGM hits the PS3, I'm guessing (and hoping) that Memory Constraints won't be too stringent.
        I wouldnt imagine it'd be a problem at all, with the massive amount of memory the console holds(20gb regular, 60gb upgraded), considering a ps2 mb memory card holds 8mb, a regular ps3 console holds an equivalent of 2,500 ps2 memory cards, the upgraded version holds 7,500

        Now I feel like I'm getting ripped off buying 2 ps2 memory cards for $40

        Im sure the consoles memory is used for other features I'm just using the figure as a numerical source of the units memory
        Last edited by JPS; 12-15-2006, 10:15 PM.

        Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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          #19
          Re: RM3 Itemised data usage list:

          JPS: I own 6 PS2 memory cards right now...I need them all to store all my RPG Maker games.

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            #20
            Re: RM3 Itemised data usage list:

            JPS: Did you factor in data types in your calculations? Boolean's take up ony one Bit, maybe a Byte if you include names or something. Text is a byte per character. RM3 only uses integers(I think) up to 99999, so thats only a handfull of bytes.

            Just incase you forgot, no insult intended or anything. Yeah, the memory constraints are one of RM3's biggest failings.
            stodi no na ka cenba

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              #21
              Re: RM3 Itemised data usage list:

              I don't remember exactly what I factored in since it was a few days ago, but I know I went through everything with a fine-tooth comb when trying to figure that out, but I may have overlooked something

              nothing wrong with complaining about memory constraints, everyone does every now and then

              Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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                #22
                Re: RM3 Itemised data usage list:

                Even with the Wii's 512 MB of memory they have a lot more room to work with than the PS2 memory card. Which should already be more than enough. The only new gen console which might be constricting is 360 if they decide to factor in some people who use the 64 MB memory unit instead of a hard drive.
                I want that Mulan McNugget sauce, Morty!

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                  #23
                  Re: RM3 Itemised data usage list:

                  (NOTE: If Data Usage is somehow different from Usage Rate, everything I'm about to say is probably wrong.)

                  I'm pleased to report that monster parties seem to take up far less space than originally thought.

                  I worked a little more on my game tonight. Among the things I created was one new blank event, a couple skills for monsters, eight or so new items, and seven new monster parties. I believe that when I saved, my Usage Rate jumped from 15.9% to 16.2%.

                  A little confused (as based on what I've read here I was expecting it to soar), I decided to do a more scientific test. I simply created four new monster parties with a random selection of monsters, no drops (since I run the drops through events in my game), went back and saved, and checked my Usage Rate once more. It had only hopped to 16.3%. It's worth noting that I haven't placed these parties in either random or event battles yet, but I don't think that should matter.

                  This is good news. 100 monster parties doesn't seem to take up 30% of your overall memory. I'm thinking maybe each party takes up 0.03% instead of the 0.3% that's listed here, or maybe some other amount entirely.

                  If anyone can test or substantiate this further, that would be absolutely awesome.
                  Last edited by Wavelength; 01-18-2007, 02:28 AM.


                  How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                  "I live and love in God's peculiar light." - Michelangelo

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                    #24
                    Re: RM3 Itemised data usage list:

                    I figured id chime in and help out on something that im able to contribute on ^_^

                    Seeing as though it is late I only tested several things, hopefully these findings help though. Some of my findings to match those already reported, however there are some slight differences in others and more accurate values for others.

                    Anyhow onto my limited findings (all values approximated within 1/1000 of a percent):

                    Monster party .025%
                    Item .025%
                    Monster .220%
                    Class .220%
                    Person .150% (no modes or events, etc just the basic person)
                    Dungeon .400% - 1.000% (not quite sure what is causing the variance here, as when i have made my own dungeons with traps/ extra floors and etc i tend to get the .400%, though when i load the pre-mades, i get between .400 and .900+ percent.)

                    Ive not tested on other things quite yet, though i have a feeling that towns will likely have some kind of odd variance as well.

                    Hope that helps some,

                    -Ex0dus
                    Last edited by Ex0dus; 06-12-2007, 04:48 AM.

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                      #25
                      Re: RM3 Itemised data usage list:

                      Tested out a few other things today (though not as much as yesterday ^_^)

                      Maps take up 2.1% no matter what elevation/terrain (confirming what was said before, though the definition of blank map wasnt clear to me =p)

                      Towns/dungeons (when placed on a map) take up 0.03% and take up the same extra space as any other decoration on maps/towns

                      My next project is going to be on storytellers (simply because modes and variables are still a bit beyond me still ^_^)

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                        #26
                        Re: RM3 Itemised data usage list:

                        If you want to hide something from me, place it right in front of my face. I swear...I forgot all about this thread. Sorry guys, for not responding to your posts sooner. Thanks for all that work! That was awesome.

                        First off, I wasn't very exact, because honestly I didn't know how to be...so as a result, I didn't know if 0.3 was actually 0.39, or 0.31...which makes a big difference cumulatively. If I were better at math like you guys, it wouldn't have been a problem.

                        THANK YOU both again for your work in helping me with this thread!

                        ....now I just need to work on storyteller keys, and event codes.
                        Last edited by Ωbright; 08-23-2007, 03:49 AM.

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                          #27
                          Re: RM3 Itemised data usage list:

                          i personally believe that it is still possible to make a massively engrossing game, with tons of plot and story, on this game's memory and content limits.
                          Currently working on:
                          "Fantasy X-Part I" 27.6% Complete. (RPG Maker 3)
                          "Fantasy X-Part II" <1% Complete. (RPG Maker XP)

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                            #28
                            Re: RM3 Itemised data usage list:

                            Not sure if this is the right place to post this but I hope so, I just loaded up my game then saved it again to check my usage rate (I don't know a better way than this.) It says my usage rate is 25.5% and I have not done enough for that!

                            I have created 100 monsters, some of each size and with different colors. Gave them all names.

                            I have a main character and a second character. Neither yet have any dialogue or anything. I have no other characters.

                            I have one field map, one town and one house in that town.

                            In that town, I have grass, flowers, trees, a well, a log, a mammoth steak, a fire, etc.

                            I have no items yet, seemingly nothing else to take up space except for a storyteller with about 12 keys I believe.. not sure how you tell.. sorry I am terrible at this but any help would be appriciated, I am barely starting on this game, how could I be 25.5% done? I'm not!

                            Edit:

                            Originally posted by Sabram View Post
                            i personally believe that it is still possible to make a massively engrossing game, with tons of plot and story, on this game's memory and content limits.
                            Please help me do so! I ask you specifically because I see Fantasy X-Part 1 is at 27.6% which I am very very close to. Please tell me what you have made and what is taking up the majority of your space? I am just not sure, should I wait for help with this, or continue working? I hope I don't have to delete alot but.... 25.5% .. :X

                            I just finally realized... 4 monsters = 1% .. so that 1% divided by 4 is what? .25%? or .33%?

                            Anyway if it is .25% then it would indicate that having 100 monsters as I do, it would be 25 x 4 monsters at 1% or 25 x 1% which would be 25% right? I am at 25.5%, so could it be that my 100 monsters equal 25% and everything else I have equals .5%? Damn I am so lost..
                            Last edited by RPG Maker 3; 04-13-2008, 10:53 AM.
                            Please PM or E-mail me any great tips for RPG Maker 3 you may have, or anything helpful. Thanks!

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                              #29
                              Re: RM3 Itemised data usage list:

                              You have 100 Monsters

                              100 divided by 4 is 25

                              That's where the 25% is coming from.

                              So yeah you are right on the mark.

                              I would suggest that you continue on and if you run out of space you delete some monsters or unessesary things.
                              Last edited by Red Dragon; 04-13-2008, 01:08 PM.

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                                #30
                                Re: RM3 Itemised data usage list:

                                Originally posted by Red Dragon View Post
                                You have 100 Monsters

                                100 divided by 4 is 25

                                That's where the 25% is coming from.

                                So yeah you are right on the mark.

                                I would suggest that you continue on and if you run out of space you delete some monsters or unessesary things.

                                Thanks so much, the only reason I made 100 was because there seemed to be 100 slots and alot of monsters, and color combinations, so I was just happily building a giant Dragon Quest style monster horde with all kinds of families and stuff hahaha.

                                Edit: I re-read your advice; I will continue on! And, if I run out of space, I will delete some monsters or unnecessary things. Thanks again!
                                Last edited by RPG Maker 3; 04-13-2008, 02:11 PM.
                                Please PM or E-mail me any great tips for RPG Maker 3 you may have, or anything helpful. Thanks!

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