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RPG Maker 3 - Tricks To Spice up your game

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    #16
    Re: RPG Maker 3 - Tricks To Spice up your game

    Oh, okay, I see what you mean. Sure, having the invisible event set to "button" as opposed to "touch." Yeah. That gives the player the ability to choose and check out what it is that they are about to pick up. Good comment.
    Last edited by Pagerron; 08-19-2006, 05:37 PM.
    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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      #17
      Re: RPG Maker 3 - Tricks To Spice up your game

      I tried the platform for the custom dungeons, but while it looks good, it just eats up too much mem, since it adds all those rooms.

      I then went with a doorless building set up, and while it isn't as high or stone like, it still does a good job.

      I also did the event in a event. Hard to fit events in, but it does give me some great ideas for morphing different objects together.

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        #18
        Re: RPG Maker 3 - Tricks To Spice up your game

        Yeah, it's a matter of trial and error, mostly just good fun.

        With the events in events, using a coffin (I forget which graphic - the stone looking one) as a crate, you can fit a couple items on buried pedestals inside.

        That's cool that using the doorless houses is a good memory saver with a similar effect. It's nice that none of the above tricks are set in stone and can be varied according to preference (and available memory space).
        Last edited by Pagerron; 08-19-2006, 07:57 PM.
        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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          #19
          Re: RPG Maker 3 - Tricks To Spice up your game

          Deleted because pagerron put it in the first post
          Last edited by JPS; 11-03-2006, 09:31 AM. Reason: Saving room

          Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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            #20
            Re: RPG Maker 3 - Tricks To Spice up your game

            HOW MAKE AN UNDERWATER CAVE.

            I'm not quite sure how to make colored text, so here it goes for the "trick." (I'm still in the testing stages to make this perfect, but I think I got it.)

            **Create a field that is at least 100+ units on the X-Axis. Decide where you want your dungeon to go, and create a solid field (like dirt or so, NOT water) and make the height approx. 45-60 units on the X-Axis, with enough of a slope to the rest of your field that you can have access to it. Set your field's water level to "Low."

            Go to the layout option for your new field and place your dungeon(I used the deep cave, but I'm sure the ruins would work perfectly, or any other dungeon. I'd stear away from the fire or ice, unless you are using the ice in a snow field.) Anyways, lower or raise your dungeon until you are happy with the result.

            Return to the feild option, and change the water level to average. On preview, you should be able to walk around the field except where you assigned the dungeon to go. If you did this right, you'll barely see the top of the dungeon above the water.

            Now, depending on your story, to access the water, you'll have to create an event. I tired to do this on the field, but it wouldn't allow me to change it until I had a way to refresh the screen. I would do a story-teller or place the event in a town or dungeon.

            In the event, make sure you have a property value event that changes the level of the water back to low. Once you do this, test it out in the playtest mode. You should be able to access the water-logged dungeon now.

            to change the water level back, make another event, just make sure it's AFTER you leave the dungeon.

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              #21
              Re: RPG Maker 3 - Tricks To Spice up your game

              Originally posted by Pagerron View Post
              #4
              EVENTS INSIDE EVENTS -submitted by KittyKicker (a.k.a. Digitalfox23)
              Make a Invisible Model.
              Then put a chicken in it.
              Then change the Invisible Model,
              to a bag.
              Move the bag to cover the chicken
              inside.
              Now all you do is set up the bag to
              open.
              This can be done with any small item.
              Or Chest.
              Ok so with this kind of event thing I can place a bag with like a dog in it and make it like the player is freeing the dog from the bag?

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                #22
                Re: RPG Maker 3 - Tricks To Spice up your game

                Well, it may be easier to get a dog into a treasure chest or one of those coffin graphics. The bag graphic may not quite be big enough for the dog. It's worth a try. The chicken barely fits in. This works well on a field though in combination with trick #6. You can have a bag that opens with a button push. Then the gemstone or coin that is inside is revealed.
                Last edited by Pagerron; 11-01-2006, 09:48 PM.
                " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                  #23
                  Re: RPG Maker 3 - Tricks To Spice up your game

                  Awsome
                  I'm gonna have to try this when I get home again

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                    #24
                    Re: RPG Maker 3 - Tricks To Spice up your game

                    With that trick, you can meld items together in a sense. It has some neat effects that you can create.

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                      #25
                      Re: RPG Maker 3 - Tricks To Spice up your game

                      Originally posted by Vonwert View Post
                      With that trick, you can meld items together in a sense. It has some neat effects that you can create.
                      Ok you kinda lost me there?
                      Mind explaining a little more? I'm totally new at all this stuff LOL

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                        #26
                        Re: RPG Maker 3 - Tricks To Spice up your game

                        I think theyre speaking that youre not limited to just a bag or a chest, you can layer any item on top of another

                        Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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                          #27
                          Re: RPG Maker 3 - Tricks To Spice up your game

                          Yeah, like in a town, you can create an invisible event, and then create an event that uses the bonfire graphic. Move the bonfire graphic over the invisible event. Then change the invisible event to a barrel for example. Then you have a burning barrel.
                          " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                            #28
                            Re: RPG Maker 3 - Tricks To Spice up your game

                            Oh ok I got ya now

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                              #29
                              Re: RPG Maker 3 - Tricks To Spice up your game

                              heh, how about a burning chicken? lol

                              Originally posted by Pagerron View Post
                              Yeah, like in a town, you can create an invisible event, and then create an event that uses the bonfire graphic. Move the bonfire graphic over the invisible event. Then change the invisible event to a barrel for example. Then you have a burning barrel.

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                                #30
                                Re: RPG Maker 3 - Tricks To Spice up your game

                                too bad they dont have a RPGM3 logo, we can burn that

                                Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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