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    Moving objects by touch

    I've been trying to figure out a simpler way to push objects (barrels, boulders, etc.) around a dungeon, but all I can come up with is four switches each activating a different page of the object (for each direction), followed by several takeover events to move all the events one space in the same direction. All of the takeovers add up to a lot of lag which, if nothing else, is a bother. Any suggestions, or has someone done this before who could help?

    The idea is to move the object to a certain point (a hole) where it can flip a switch to make the object appear on a lower level, either for more pushing (to push onto a door-open button), to access more areas (ice-sliding), or even to crack open to find items.

    Thanks
    Knows he's been playing RM1 too long when his hunger pangs remind him of sound effect 45.

    #2
    Re: Moving objects by touch

    This isn't a totally better option, but perhaps instead of having four different events giving a different switches, maybe you could have an event and three duplicates surrounding the event, and you could have the player press X to decide which direction the object should be pushed. And then that object can only be pushed in that direction until the player decides on a different direction. There'd still be a bit of a delay, but the delay of one invisible event moving would be a lot better than the delay of four moving. Perhaps to help the delay a bit less frustrating, there could be some additional sound effect while the invisible events are moving. Like a dust settling sound.
    Last edited by ErikaFuzzbottom; 08-10-2010, 03:47 PM.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: Moving objects by touch

      I'll give that a shot. As per my setup, i plan on using item variables to decide when the barrel should drop, which also seems like it will take up to four items. Ah well, no glory without sacrifice
      Knows he's been playing RM1 too long when his hunger pangs remind him of sound effect 45.

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