finally got around to this and here are my results:
stuff not effected by system swap. this stuff is not saved in any way shape or form unless listed in another section.
-field data
-magic
-items
-skills
-monsters
-dungeons
-parameter names
-skills
-imported characters, monsters, and title screens oh my!
anything you can change in the sub menus for these items are not saved and can be changed at any point.
what is saved:
characters: we already knew that you had to have every char created in the menu, however if you add the char later, they are level one, have zero stats, no skill, or equipment.
-if you level that char up you will find that they gain stat boosts proportionate to the new stat you gave them on the sys card. they lose the first level of stats but gain the new growth there after. further tests concluded that this is true of ALL stat changes for chars. if you edit a char later, those new stats will apply on the new sys card. additionally, a char who levels up who was not included in the first sys will gain magic according to where you set the parameters.
-you keep any magic earned up till the sys switch. if its been replaced or axed it will change to the new stat or show up as an unusable dead skill.
-if you turned off a parameter such as magic defense (status effect blocking) this zeroed out any magic defense stat you may of gained and kept it zero there after.
-name, character level, start party, initial equipment, appearance, initial skill, could not be changed.
conclusion:
these are the cardinal stuff you need to finalize before anyone can play your game without issues.
-all characters created and named.
-start level, initial equipment, appearance, initial skill must be finalized, even if the respected equipment or skill have not been fully developed you must at least link them to the character.
these are advisory things you should be aware of before you change anything later on.
-every item gained will remain in the inventory, and will change to whatever the new item in its old spot becomes or become an other item of no use.
-all magic and s skills gained will remain with the character. any future change to already learned mag/s skill will be reflected on the new mag/ s skill.
-all stats earned will remain earned and any new stats earned there after will be reflective of the new changes.
-any change to the core mechanics (s skill on or off, magic grd on or of ect) will result in the game preventing s skills from being use or will zero out magic grd stats ect.
everything else is irrelevant!
now i can finally move forward with my game without fear. i no longer need to have as much stuff figured out as i had originally thought.
stuff not effected by system swap. this stuff is not saved in any way shape or form unless listed in another section.
-field data
-magic
-items
-skills
-monsters
-dungeons
-parameter names
-skills
-imported characters, monsters, and title screens oh my!
anything you can change in the sub menus for these items are not saved and can be changed at any point.
what is saved:
characters: we already knew that you had to have every char created in the menu, however if you add the char later, they are level one, have zero stats, no skill, or equipment.
-if you level that char up you will find that they gain stat boosts proportionate to the new stat you gave them on the sys card. they lose the first level of stats but gain the new growth there after. further tests concluded that this is true of ALL stat changes for chars. if you edit a char later, those new stats will apply on the new sys card. additionally, a char who levels up who was not included in the first sys will gain magic according to where you set the parameters.
-you keep any magic earned up till the sys switch. if its been replaced or axed it will change to the new stat or show up as an unusable dead skill.
-if you turned off a parameter such as magic defense (status effect blocking) this zeroed out any magic defense stat you may of gained and kept it zero there after.
-name, character level, start party, initial equipment, appearance, initial skill, could not be changed.
conclusion:
these are the cardinal stuff you need to finalize before anyone can play your game without issues.
-all characters created and named.
-start level, initial equipment, appearance, initial skill must be finalized, even if the respected equipment or skill have not been fully developed you must at least link them to the character.
these are advisory things you should be aware of before you change anything later on.
-every item gained will remain in the inventory, and will change to whatever the new item in its old spot becomes or become an other item of no use.
-all magic and s skills gained will remain with the character. any future change to already learned mag/s skill will be reflected on the new mag/ s skill.
-all stats earned will remain earned and any new stats earned there after will be reflective of the new changes.
-any change to the core mechanics (s skill on or off, magic grd on or of ect) will result in the game preventing s skills from being use or will zero out magic grd stats ect.
everything else is irrelevant!
now i can finally move forward with my game without fear. i no longer need to have as much stuff figured out as i had originally thought.



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