I've decided to take my programming of encounters even further!
Since I've been rebuilding my FiFaTa game, I realized my field maps were huge. This gave me an Idea.....
In various places right outside towns, I placed a wooden pillar (or is it a tablet? whatever) "button" event. In the events, you can select different encounters with different enemies that relate to the area you're standing (I. E., bees in the swamp, ants in the forest, C.ockatrices in the grasslands, etc.)
As an added bonus, I've decided to implement a system where you can spend Bp (battle Points) to temporarily Buff characters' statistics for the fight. (I. E., 10 BP increases STR by 50, etc.)
Since I've been rebuilding my FiFaTa game, I realized my field maps were huge. This gave me an Idea.....
In various places right outside towns, I placed a wooden pillar (or is it a tablet? whatever) "button" event. In the events, you can select different encounters with different enemies that relate to the area you're standing (I. E., bees in the swamp, ants in the forest, C.ockatrices in the grasslands, etc.)
As an added bonus, I've decided to implement a system where you can spend Bp (battle Points) to temporarily Buff characters' statistics for the fight. (I. E., 10 BP increases STR by 50, etc.)



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