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How can I create limited ammo?

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    How can I create limited ammo?

    I want to create limited ammo, like arrows, bullets etc. I seen it done well in a game called "The Spiteful Dead" a game that Draygone was playing and sharing with us. "Thanks Draygone!" But I can't figure out how to incorporate this type of feature into my game.

    For example, an ammo case would allow you to carry 20 bullets, and a larger ammo case or crate, upgrade, would increase the amount of ammo you could carry. Any know how this is done, I would really appriciate any help. Thanks

    #2
    Re: How can I create limited ammo?

    I assume you mean ammo for some custom action system, rather than using RPGM1's default battle system.

    There are probably some people on these boards who can give you some really good advice on how to do this. But as a holdover, jerbils' minigame FAQ describes how to track how much health, etc., the player has, by using placeholder Items, and I feel this can be applied perfectly to a "limited resources/ammo" system.

    Here you go: http://www.gamefaqs.com/console/psx/file/258251/16701
    Last edited by Wavelength; 02-04-2010, 11:39 PM.


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      #3
      Re: How can I create limited ammo?

      Woo, and so doing these LPs has once again proven worthwhile!

      Okay, goober (your name by chance based off Andy Griffith?), let me explain to you how it works in Spiteful Dead.

      First off, ammo is kept track using RPGM1's MP system. That is, "MP" was basically renamed to "Ammo". And then the guns are in actuality "Magic", renamed to "Weapons". And they work in the same fashion: Magic/Weapons taking a certain amount of MP/Ammo.

      The upgrades (like the ammo boxes) are a special item type. They'll be listed under "Food" in RPGM's item creation. Just choose that the food raises max HP/Ammo, set how much it raises the stat, and set it to "break" after a single use.

      Now, since ammo is using the MP slot, RPG Maker's default "Shop: Inn" command will heal the ammo to full. If you don't want that, you'll want to create a custom inn. This'll be a bit trickier to explain, especially since I don't know how much experience you've had with event creation so far.

      You'll want the innkeeper to have two pages. Both pages start out with the innkeeper asking you if you want to stay, and then a 2-way choice of "Yes/no". The difference is the second page has a condition that you have the amount of money you need to stay. On the first page, without the condition, you'll be told to go away. The second page, once you stay, you'll have whatever dialogue and effects you want to happen, and you'll want the "Party Status" command, choosing the "HP" option and setting it to 9999, as well as the "Restore Status" command if you want resting to heal status ailments like Poison.

      Of course, if you do it like The Spiteful Dead and have rest points instead of inns, this'll be easier, as you won't need to worry about having pages and conditions; you'll just need to get the party healed as explained.


      I hope this helps. If you need anything furthur explained, let us know.
      Last edited by ErikaFuzzbottom; 02-05-2010, 04:29 AM.
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        #4
        Re: How can I create limited ammo?

        Thanks to both of you for your responses!

        Goober is a nick name given to me by my friends, because I like to joke around alot.

        As for the MP to Ammo, I actually started doing that. I figured I could control that pretty well, only thing is if I let the battles give EXP then the MP or Ammo will go up as they level. I don't think I can control that though?

        And for the INN, Restore point info that also helped, and I understand exactly what you are saying. I've used RPGM1 when it first came out, but just recently picked it back up. Out of the three, it's my favorite for some reason.

        Thanks again for the responses. I will be sure to ask if I come across something that stumps me again. Glad I joined. Back to creating

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          #5
          Re: How can I create limited ammo?

          MP growth is through the INT stat. As long as you set the character to 0 INT, they won't gain MP when levelling up. If you want the character to start off with some MP, you'll want to add it through an event command, instead.

          And RPGM1's my favorite, too.
          Last edited by ErikaFuzzbottom; 02-06-2010, 07:04 PM.
          "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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            #6
            Re: How can I create limited ammo?

            if this isnt to your liking you can do it in the form of an item from their inventory. this way they will select the ammo as an item and use it on the enemy, depleting the stock. you wont be able to control who uses it though so beware of that.

            in my game i have magic users and a custom weapon system. i of course ran into the problem of having magic healing items for my mages and then those same weapons would heal my weapon users. i combated this by making weapons use minimal magic charges, so using magic items is a waste on a ammo user, and using bullet items that heal minimal magic is a waste for a mage. i covered my ground and added some story detail to justify it too.

            just thinking of a workaround and you can make anything.

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