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A custom shop WITHOUT spending a character

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    A custom shop WITHOUT spending a character

    I'm not sure if I put this up somewhere, but Oh well

    Create a normal shop (not a house that looks like a shop).

    Place large decorative objects so the player can't reach the shopkeep by going around the counter (I recommend the large pots).

    Place an invisible event right where you talk to the shopkeep normally. Make sure that the player can only access the event's code.


    I think this uses slightly less space that using a normal house and a regular NPC, with the advantage of having 1 more character to create.

    And if you want, you can set up another event code which turns off the 1st one at set parameters, so you can still access the shop's normal codes
    (for example, you can set up a situation where when the event is off, you access the shop, and when it's on, you can have a message saying "Sorry, but the shop's not open right now. come back later, please".)
    Last edited by Deeth Irteen; 03-04-2009, 11:10 AM.


    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
    -Walt Disney

    #2
    Re: A custom shop WITHOUT spending a character

    If you don't activate the shopkeeper directly, won't you be talking to the back of someone's head in most cases?

    People are always complaining about the 100-character limit, but I don't know of one person who's really even come close to it. I mean, even a game with 80 characters in it still has 20 to go. It's the overall data limit that's the real killer.

    Still, thanks for contributing. I'm sure somebody else will find this much more useful than I foresee it being for myself.

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      #3
      Re: A custom shop WITHOUT spending a character

      Originally posted by Ωbright View Post
      People are always complaining about the 100-character limit, but I don't know of one person who's really even come close to it. I mean, even a game with 80 characters in it still has 20 to go. It's the overall data limit that's the real killer.
      I'll definitely agree that the DU limit is Public Enemy #1 for any good game maker... but I think a lot of people would be using more than 100 characters if they were allowed to, you know? An average town in a traditional RPG has maybe ten "useless" NPCs just walking around, to add a bit of flavor and give the town life. No designer is going to do that when they know they've got such a stringent limit!

      As to the idea presented in the original topic, it's actually not a bad idea. The 100 characters is probably the least of your troubles when you're using a Custom Shop System, though! And like Obi said, you'd often be talking to the shopkeeper's toupee.


      How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

      "I live and love in God's peculiar light." - Michelangelo

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        #4
        Re: A custom shop WITHOUT spending a character

        I try to come up with ways to use less DU when making part of a game, so there's more room to make more content.


        I'm trying to be the Dave Ramsey of RPGM 3
        Last edited by Deeth Irteen; 03-05-2009, 09:23 AM.


        "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
        -Walt Disney

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          #5
          Re: A custom shop WITHOUT spending a character

          y dont u just make a "secret shop" that could be activated by preforming a certain action or talking to something. (like a "black market" that would be activated by "talking" to an item, prehaps a plant, throne, ETC...)
          Truth stretched,
          Lies told,
          Heart of shadows;
          Not of gold.

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            #6
            Re: A custom shop WITHOUT spending a character

            please don't bump year old topics.



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