I'm not sure if I put this up somewhere, but Oh well
Create a normal shop (not a house that looks like a shop).
Place large decorative objects so the player can't reach the shopkeep by going around the counter (I recommend the large pots).
Place an invisible event right where you talk to the shopkeep normally. Make sure that the player can only access the event's code.
I think this uses slightly less space that using a normal house and a regular NPC, with the advantage of having 1 more character to create.
And if you want, you can set up another event code which turns off the 1st one at set parameters, so you can still access the shop's normal codes
(for example, you can set up a situation where when the event is off, you access the shop, and when it's on, you can have a message saying "Sorry, but the shop's not open right now. come back later, please".)
Create a normal shop (not a house that looks like a shop).
Place large decorative objects so the player can't reach the shopkeep by going around the counter (I recommend the large pots).
Place an invisible event right where you talk to the shopkeep normally. Make sure that the player can only access the event's code.
I think this uses slightly less space that using a normal house and a regular NPC, with the advantage of having 1 more character to create.
And if you want, you can set up another event code which turns off the 1st one at set parameters, so you can still access the shop's normal codes
(for example, you can set up a situation where when the event is off, you access the shop, and when it's on, you can have a message saying "Sorry, but the shop's not open right now. come back later, please".)







Comment