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    progress report

    just to let everyone know this game has zero random battles. i never liked them in any other game so i eliminated them all together. you will get boss battles and player controlled battles but they will be minimal. i prefer exploration over level grinding.

    ive been working steadily of late at the game and even though ive had a fair difficulty with some parts im back on track.

    only problems i have are some name choices of the towns.

    -one town is in the snowy fields, has a castle and the people there generally wear snowsuits or bundle up. the story uses the place in the time period 1700. currently the stupid place is called cold town but id like some suggestions from you folks.

    -newest town ive created is a spiral town or sorts with 4 sides and 3 levels of buildings with a castle on top. its located on and island and is a very busy port. its from the time 1000 and its currently called trade city but i needs a name makeover.

    -farie village is probaly high up for worst name choice ever. its a mountain that ended up more like a flying island. its the farries home and exists in the time of 300. the name blows, fix it.


    ill post some pictures of what i have done so far. here is a sprite i finished, its of misty's character.

    http://www.pavilionboards.com/forum/...ad.php?t=14320


    im currently working on a ff7 inspired mountain climbing part but it will be climbing into a cragg, birds will be protecting their nests by attacking you which makes you slip and fall down to a ledge. lots of treasures to get and no battles.


    i took some pictures of random pieces of the game. quality sucks but what can ya do.


    card game of matching stuff.

    end of time - hope chooses a destiny.

    court yard - jordan joins

    farrie village - recruiting goldwin

    ziko's intro (his appartment)
    Last edited by Karr Lord of Chaos; 10-16-2007, 01:47 PM.

    Thank you Ωbright for the sig fix!
    Card Three is released! You can find it here!

    #2
    Re: progress report

    i need some help here, gota rename these damn towns.

    Thank you Ωbright for the sig fix!
    Card Three is released! You can find it here!

    Comment


      #3
      Re: progress report

      Originally posted by Karr Lord of Chaos View Post
      -one town is in the snowy fields, has a castle and the people there generally wear snowsuits or bundle up. the story uses the place in the time period 1700. currently the stupid place is called cold town but id like some suggestions from you folks.
      Blizzle Tizzle

      Lil Das Town

      Originally posted by Karr Lord of Chaos View Post
      -newest town ive created is a spiral town or sorts with 4 sides and 3 levels of buildings with a castle on top. its located on and island and is a very busy port. its from the time 1000 and its currently called trade city but i needs a name makeover.
      Planet of the Amazons

      Originally posted by Karr Lord of Chaos View Post
      -farie village is probaly high up for worst name choice ever. its a mountain that ended up more like a flying island. its the farries home and exists in the time of 300. the name blows, fix it.
      Brokeback Mountain Island

      Comment


        #4
        Re: progress report

        not overly helpful lol

        Thank you Ωbright for the sig fix!
        Card Three is released! You can find it here!

        Comment


          #5
          Re: progress report

          (the spiraling town on an island that works as a trading post)
          -The Post of Spire
          -Exchanger's End
          -Isle of Trade

          (snowy field city)
          -The Frigid Plains
          -The Chilly Cloister

          (floating mountain where the fairies live)
          -High Hill
          -Mount Rise
          Last edited by Pagerron; 10-23-2007, 02:47 PM.
          " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

          Comment


            #6
            Re: progress report

            sounds good but id like to hear some more suggestions.

            Thank you Ωbright for the sig fix!
            Card Three is released! You can find it here!

            Comment


              #7
              Re: progress report

              Spiral

              Port Aveeno
              Poland Spring
              Port Polan

              Snow

              ****, it's cold.
              Numbing Frore
              Brumal Feld

              Fairy

              United States
              Felspar Sanctorium

              "Couch co-op is the only true co-op." Richard of the Cooks.

              Comment


                #8
                Re: progress report

                Originally posted by PostulateMan View Post
                Fairy

                United States
                thats too cleche

                Thank you Ωbright for the sig fix!
                Card Three is released! You can find it here!

                Comment


                  #9
                  Re: progress report

                  Looks really neat. It's stuff like this that makes me wish I could play RM1 games.

                  I'll throw some ideas for town names...

                  -one town is in the snowy fields, has a castle and the people there generally wear snowsuits or bundle up. the story uses the place in the time period 1700. currently the stupid place is called cold town but id like some suggestions from you folks.
                  Blanc Noir
                  Plains of Powder
                  Feirblizz
                  Celsia

                  -newest town ive created is a spiral town or sorts with 4 sides and 3 levels of buildings with a castle on top. its located on and island and is a very busy port. its from the time 1000 and its currently called trade city but i needs a name makeover.
                  Spira
                  Hilton
                  Augastino
                  Port Mar
                  Crossroads

                  -farie village is probaly high up for worst name choice ever. its a mountain that ended up more like a flying island. its the farries home and exists in the time of 300. the name blows, fix it.
                  Archopolis
                  Crest d'Creati
                  Alta Terra
                  Roc Haven


                  How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                  "I live and love in God's peculiar light." - Michelangelo

                  Comment


                    #10
                    Re: progress report

                    this is my choice list of ones i think could work. ill add to it or subtract as i go along until i find one that i think really works. if your name isnt chosen it may end up as a new town somewhere done the line.

                    (the spiraling town on an island that works as a trading post)
                    -The Post of Spire
                    -Exchanger's End
                    Feirblizz
                    Celsia

                    (snowy field city)
                    -The Frigid Plains
                    -The Chilly Cloister
                    Augastino
                    Port Mar

                    (floating mountain where the fairies live)
                    -Mount Rise
                    Archopolis
                    Alta Terra
                    Roc Haven


                    New town name
                    Blanc Noir

                    Thank you Ωbright for the sig fix!
                    Card Three is released! You can find it here!

                    Comment


                      #11
                      Re: progress report

                      i havent been playing it recently due to trying to get a job (laugh) and playing ff12.

                      however i still have been working at it and i am nearing a demo release. my biggest problem is getting enough story together to continue with the plot since im bone dry for ideas at the moment.

                      i dont want to release what i have so far as a demo becuase it seams too small but i will release it for testing once ive finalized some things in it. i will say right now that its a pain trying to scrounge up memory when you hit the dead end and realize you need more to make what you got into something that actually resembles a playable game.

                      i like what i have so far for story wise, i just need to build on it and not completely botch it. the second card has a lot more games in it (i didnt plan properly on the first card).

                      Thank you Ωbright for the sig fix!
                      Card Three is released! You can find it here!

                      Comment


                        #12
                        Re: progress report

                        Wow, those screenshots makes me really want to start playing RM1 again

                        Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                        Comment


                          #13
                          Re: progress report

                          ive had a big boost in energy to keep my game going so ive been putting all i can into it.

                          i also had an epiphany while i was looking up reviews at the mag. i remembered something someone said about not having dead pathways or anything that doesnt directly move the game, so while i was checking reviews i noticed that length was a problem for some games. i have since gone over my game and reduced the filler and shrunk some areas that where needlessly long in an effort to maximize the fun and reduce the choir of going through useless areas that wernt fun or doing quests that subtracted from the story rather then progressed it. i additionally wanted to lower the cleche of doing fetch quests and kept the game more realistic rather then go the route most games have gone.

                          also changed is the level of player interaction with the game. i dont want my game to just be driven by the plot where you move from place to place listening to a block of text but i want the player to feel like they are involved in the process. this creates more work but also makes the game more enjoyable since many of the answers are anything but serious. i use a reward system to keep the player focused and allow for crazy answers to not totally derail the plot. interaction with the environment is also key, which means regular objects produce a blurb, and towns folks have random insight into the plot or describing something important to the game that is both realistic, and relevant (not filler).

                          i am also trying to avoid the whole save the world bs. though my game seams to be pointed in that direction, i am instead trying to focus more on character development, putting myself in their shoes and see what decisions i would then make. would i want to try to do something larger then life or would i want to instead focus on my own tangible reality?

                          the central theme of crystal shores is dealing with regrets. each character has their own personal trauma that is creeping through their subconscious. through the course of the game they will learn to accept the past. perhaps even a perceived humanity crisis will not be seen as the catastrophe people think? wrongful perception of an issue can be just as dangerous as ignorant intervention.

                          perhaps my game will have a twist no other game i know has had before? i suppose i will have to finish the game first.
                          Last edited by Karr Lord of Chaos; 12-19-2007, 05:27 PM.

                          Thank you Ωbright for the sig fix!
                          Card Three is released! You can find it here!

                          Comment


                            #14
                            Re: progress report

                            Originally posted by Karr Lord of Chaos View Post
                            the central theme of crystal shores is dealing with regrets. each character has their own personal trauma that is creeping through their subconscious. through the course of the game they will learn to accept the past. perhaps even a perceived humanity crisis will not be seen as the catastrophe people think? wrongful perception of an issue can be just as dangerous as ignorant intervention.
                            That's a good way to tie the characters together, yet separate them from the main plot in a sense, and from each other. I hate it in games when as soon as a person joins your group, their entire existence revolves around being in your party. I like it when games don't lose sight of the personal level in order to focus on the universal level of 'OMG, VARXAZION IS ATTACKING THE WORLD!' I mean come on...save that for the final boss battle!

                            Comment


                              #15
                              Re: progress report

                              ive been away a week so i havent worked on my game but prior to my vacation i was working on my game for days at a time. i have reached a point where i have nearly the whole demo hammered out, i just have to add details, fix spelling and other errors and of course create a few animated scenes to cover the progression of the characters. i am quite pleased with what i have so far which is a huge step for me considering past games ive started left me wanting for something better.

                              even though i havent worked on my game i have continued to think about it and ive decided to add a few mini games with the space i have saved up. if i can get it just right i will have a mini castlevania, dating sim, racing and a few other mini games that will make a nice diversion from the plot. since space is always an issue with a game as large as mine i have decided to show each game only once and then feature a new game on each card i develop. this way i can try a whole bunch of fun things and have space to make it innovative without being repetitive. this will also limit the chance to go cheap rather then take the time to make something truly inspiring. perhaps when its all finished ill release an arcade version of my game with the best hits of mini games that appeared in my game.

                              i really want to make a game people will acually play and enjoy. this task is hard since 8 years have passed on this rpg maker.

                              Thank you Ωbright for the sig fix!
                              Card Three is released! You can find it here!

                              Comment

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