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How to submit games to the RPG Maker Pavilion - Updated 3/5/2014

1. Select the forum that supports your submission

2. Select "New Thread".

3. For the "Title", put your game's title. ONLY your game's title.

4. In the "Message" field, describe your game's story, features, and any other information you believe is relevant.

5. If your game is a console RPG Maker game or demo, you're able to upload it directly to the site. If it's a PC RPG Maker game or demo, you'll have to upload it elsewhere and link to it here. If uploading a console game, under "Additional Options", there is an option for "Attach Files". Select "manage attachments". If you're submitting a PC RPG Maker game, you can still upload screenshots.

6. Click browse to find the game file on your computer, and click "Upload". all files MUST be zipped. You're able to upload ten attachments to your submission post. The ideal way to use these is to use one attachment for the game console's native format (dex drive or max drive), a second for a PS3 format save file, and the remaining slots for screenshots or other extra material you want to accompany your game.

7. If you need to update your game, simply edit it's submission post at any time. You can check the site's game directory to see how your game will appear in the listings after each edit. Try to make it fit in with the rest. No huge or colorful text, no images posted in the top of the post that appears in the directory, just general things like that.

8. Only one submission thread per game, unless the differences between the versions are drastic enough that it warrants having multiple versions available, such as a director's cut, or an alternate version with different features.

9. If you have a converted file for someone else's game, please post that in the conversions subforum at the bottom of the submission subforum listing.

10. Everything posted in the submission forums appears immediately on the site, so don't make a post without having your game ready to go up with it. These will be deleted on-sight by the staff.

Thank you for supporting the RPG Maker Pavilion!
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Intro to Rpg Design - Themes, etc...

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    Intro to Rpg Design - Themes, etc...

    Introduction to RPG Design
    Creator: KingSpoom


    Every piece of literature has a tone or mood. Most professional games convey a theme, even non-rpgs. It is not necessary to have one, but it certainly can help. A theme will help to keep your storyline running smooth, but only if you use it. A theme can keep the player immersed in your world. Now... how do we come up with a theme? What exactly is a theme?

    A theme is simply the message your game has. Common themes are:
    · One person can make a difference (Chrono Trigger)
    · Some things are worth dying for (Lufia 2)
    · Friends are there to help (FF6).

    There are many more out there and millions are possible. Coming up with a theme shouldn't be too hard. In order to find the theme of your game (in case you don't have one), you should look at generalizations of your plot. If your game is a traditional or similar RPG, then take these steps. First look at your main character(s). Then ask yourself why, in a general way, he fails or succeeds. This doesn't work all the time, if it doesn't you usually have to look throughout the whole story, but many hints are given. To give you an example, I will take a look at Final Fantasy 6. Terra is thrown into a world she remembers nothing about. Throughout the story she is guided to be good, by her newly found companions. After the world splits apart, many people lose hope. Just knowing that there were others willing to fight Kefka wasn't enough, however, and she needed to be convinced that saving the world would still help the children she wanted to protect. In the end, Kefka is defeated because of the teamwork involved against him... and the spell Ultima. The theme is mentioned above, and it is shown throughout the game. Your friends are constantly helping you through situations, giving you the support you need to finish your journey.

    I mentioned that a theme isn't necessary earlier. A good and original idea is important (unless you are doing a parody/comedy type deal). Creative ideas seem to pop in certain people's heads, but what about the rest of the populace? Everyone else has to either steal their idea, or make their own. Hopefully you choose the latter. Here are various tips I have heard over the years:

    · Listen to music
    · Watch a movie
    · Read a book
    · Play a game
    · Take a nap
    · Ask someone else

    Personally, I have only tried listening to music to help with a game... it was orchestral music. All of my other game ideas have come out of the blue or by thinking just about games. It does help to have a guide in your quest, and I intend to provide one over this small series of articles. When creating a story, there are a couple of things to remember. First, you should strive for originality to ensure your game brings a fresh feeling to the player. Next, you should decide on a setting. Then, you should plan your linearity. After that, you should decide your conflicting force. Then, you should develop your plot to make it dynamic and unpredictable and your characters to make them interesting and believable. Finally, you should let it sit. Wait you say? Let it sit? Yes, after fully documenting your game project, let it sit in a drawer away from your mind. Come back to it in 2-4 weeks, after you have forgotten about it. If the game still sounds like a good idea, then you have a winner. It can be skipped (although I wouldn't recommend it).

    Original ideas...

    Some would say they are few and far between, but what is the definition of an original idea? To be original, you must precede all others in time, which means to be first. There is a fine line between originality and deriving your work from another, and there are even different scales upon which people judge originality. What you must realize is that the kind of originality that you should have doesn't have to be as far from your predecessors as possible. Remember that just making your game original will not force its success. Things to avoid taking, in order of importance not to take are: Main stories, character stories, specific graphics, names (characters, towns, or other), concepts, events, and features. If you want to help rid yourself of other game's ideas, you should stop playing games for a week (only involved games, you can play Tetris, pong, etc...). For those of you hard-pressed or unable to come up with a plot, I will list several generic plot types in a future installment, as well as some examples that may be used by anyone.
    sssSSSpppPPPoooOOOoooOOOmmmMMM!!!

    #2
    Re: Intro to Rpg Design - Themes, etc...

    Very Descriptive!
    2 Thumbs Up! And a Toe as well lol
    Canadians Are Gods, Eh!
    Check out Meh Kick-A$$ Madness Mods!

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      #3
      Re: Intro to Rpg Design - Themes, etc...

      dont forget

      there will alway be a light in the deepest darkness(KH)

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