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Nerd god presents: Dungeon Recycling

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    Nerd god presents: Dungeon Recycling

    There are 20 floors to every dungeon, most of which are never used. So I got an idea:

    Step one: Possibly the longest step. Create a dungeon, using every floor as a "seperate" dungeon. Make sure none of the seperate dungeons are accidentally connected.

    Step two: Place a series of events on the field map with warp point graphics.

    Step three: In each "warp point" event code, have a QA branch asking whether the player wants to enter the dungeon. Under "No", have the player warp a few feet away from the warp point. Under "Yes", change the envirmental settings of the dungeon and warp the player to a specific point on a specific floor (This isVERY important).

    Step five: Place regular warp points on each floor that warp back to where you want the player to go when they return to the field map.


    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
    -Walt Disney

    #2
    Re: Nerd god presents: Dungeon Recycling

    I might have to do that. Becuase I was thinking about using a dungeon in my game to represent a building, and I didn't want alot of them, because this game will be jammed with tons of events a feilds. Thanks, I kind of had this idea before, but never truly thought about it enough. You'll more then likely see it in my Stradegy Game.

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      #3
      Re: Nerd god presents: Dungeon Recycling

      Have you done this before? Is there any way to get around the problem where the dungeon that's supposed to be "Terra Tower" will always be shown as "Underground Cave 6F" in the Dungeon Name panel during gameplay?


      How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

      "I live and love in God's peculiar light." - Michelangelo

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        #4
        Re: Nerd god presents: Dungeon Recycling

        Originally posted by Wavelength View Post
        Have you done this before? Is there any way to get around the problem where the dungeon that's supposed to be "Terra Tower" will always be shown as "Underground Cave 6F" in the Dungeon Name panel during gameplay?
        Nope. Sorry. Can't find a way. I don't think it really affects anything anyway. just call the dungeon "dungeon".


        "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
        -Walt Disney

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          #5
          Re: Nerd god presents: Dungeon Recycling

          Why don't you just use a Warp Point event for the Warp Points?


          (By the way, very useful.)
          Final Exams are not a good time to attempt to get back into a site. ^_^;

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            #6
            Re: Nerd god presents: Dungeon Recycling

            Originally posted by Hikari no Kaze View Post
            Why don't you just use a Warp Point event for the Warp Points?


            (By the way, very useful.)
            Because it needs to simulate a dungeon. If you have just a warp point in the field you wouldn't have any idea why you ended up in a dungeon. By using an event that looks like the town/dungeon you can make it feel as if the dungeons were not connected.

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              #7
              Re: Nerd god presents: Dungeon Recycling

              I dont see where this actually does anything useful besides eat more memory...

              for one, when you enter "Terra Tower" it will say "Dungeon 6F", that would look horrible and clumsy from the creator.

              for two, Im pretty sure 6 different dungeons at 1 floor will conserve more memory then 1 dungeon with 6 floors, considering using your "trick" youll have to place multiple events with multiple lines of coding in each event, which eats up quite a bit of memory in the end.

              for three, your entrances and exits will look like a warp point, not a door, kind of cheesy imo...and it will also have to be placed in a very narrow hallway if you dont want to use multiple warp events for one exit...

              for four, stop with the "Nerd god presents" stuff, we see who writes the stuff, and if you do continue, at least capitalize both words in your name, its just good posting etiquette.
              Last edited by JPS; 03-05-2008, 08:04 PM.

              Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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                #8
                Re: Nerd god presents: Dungeon Recycling

                Originally posted by JPS View Post
                I dont see where this actually does anything useful besides eat more memory...

                for one, when you enter "Terra Tower" it will say "Dungeon 6F", that would look horrible and clumsy from the creator.

                for two, Im pretty sure 6 different dungeons at 1 floor will conserve more memory then 1 dungeon with 6 floors, considering using your "trick" youll have to place multiple events with multiple lines of coding in each event, which eats up quite a bit of memory in the end.

                for three, your entrances and exits will look like a warp point, not a door, kind of cheesy imo...and it will also have to be placed in a very narrow hallway if you dont want to use multiple warp events for one exit...

                for four, stop with the "Nerd god presents" stuff, we see who writes the stuff, and if you do continue, at least capitalize both words in your name, its just good posting etiquette.
                response to three: you could alternatively place a door in the beginning of the dungeon floor with an invisible event right in front of it. In the event code, have a QA branch and warp the player to the field under "yes".

                responce to four: whatever.
                Last edited by Deeth Irteen; 03-06-2008, 09:18 AM.


                "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
                -Walt Disney

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                  #9
                  Re: Nerd god presents: Dungeon Recycling

                  Originally posted by nerd god View Post
                  responce to four: whatever.
                  Yeah, I disagree with the whole "Cap Your Name" thing. I mean, sure, my name has caps, but that's cuz I wanted it to, not cuz I decided it was good etiquitte or anything like that. Your name is just that: Your's.

                  I agree with the not putting "nerd god presents:" in front of all your threads, but that's not really the point.

                  I did test it out and although 1 dungeon with 6 floors takes up less space than 6 dungeons with 1 floor each, it only save a minimal ammount. As JPS stated, with the events used to attempt to interconnect everything you end up using more space in the long run.
                  A God from the Machine - Menander

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                    #10
                    Re: Nerd god presents: Dungeon Recycling

                    If you're really clever, you could map two dungeons to one floor. since a dungeon is basically a bunch of hallways with switches and traps, it couldn't be too hard to do.


                    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
                    -Walt Disney

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                      #11
                      Re: Nerd god presents: Dungeon Recycling

                      I made a (poor) game based upon going to the supermarket to buy groceries and even though the "store" had over fifteen "floors" it was just one floor with alternating walls. It is a nice idea if you're not sure what you want to do with a dungeon OR for a good base layout and then add secret doors to speed up navigation or assist in testing. It also does save a good ammount of memory if you combine two or more dungeons this way.
                      A God from the Machine - Menander

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