For those that have ever followed any of the RPG Maker projects that I have done, I'm going to update for you.
My two projects that have been long in the making, Mencara Revelle and Varmilia, are both on indefinite hiatus. This is because I am writing a novel version of MR, which may cause problems when I try to get it published. If the entire story is all ready available as a game, the publisher may frown on this.
Same goes for Varmilia, though I'm more lenient on releasing that game. As it stands both are set aside for now. I'll still finish both in some form, though MR will only be one volume consisting of 1/3 of the story line, with a different unofficial ending.
My current projects are still, technically, 4 games (curse my inability to let good ideas go...). One game is called Surveillance that until recently only Vonwert knew of. This game is relatively short and will be done when I have time. Another is a 2D Castlevania that I had started for Valk's contest. Also, that will be done when I have the time.
There are 2 projects that I am actively working on right now. One is my RPGM3 project, a game called Creedence. It is intentionally somber and deals with a girl coming to grips with her demise within the afterlife.
But this topic focuses on my main project, Survival 2. As the title suggests, it is a sequel to Survival, a game by Lord Ixzion (head of RPGMaker Magazine, for you turds that don't know him). Naturally this is the game I was working on for the Sequelpalooza. But just as with Valk's contest, I started these games so I intend to finish them.
I only have basic information that I want to share for now. It is certainly not in depth, just a simple announcement.
Story
------
The story is relatively unrelated to the first Survival. It will feature a new cast, starring a girl named Rebecca. Her recent memory is gone thanks to a brutal attack by an unknown assailant, causing a concussion. When she awakens she finds herself in a dirty military compound that is constantly bombarded by attacks of the undead.
Though she technically has amnesia, I am trying to make this unique in that her memory has almost no bearing on the plot. In fact, it is up to the player to do a series of optional sidequests throughout the game to recover her lost memory.
Gameplay
------
The battles will consist of RPGM's default system. However, Rebecca will be leveled with a custom experience system.
In each area of the game, she can activate a computer terminal. When connected, she can interface with the Brain, an A.I. The brain will assess her performance in battle and reward her accordingly. All of her actions since her last login will be taken into account, including everything from how many enemies defeated, how many rooms entered, and how many items were scavenged. Then she can choose to take special items or money, which is used to purchase a number of things through Brain's system.
NPC interactions will also be affected by her actions. For instance, the more enemies are defeated, the more impressed some might be. Equipping her with different firearms will also change many of the in-game cutscenes.
Brain will also reward her for different ways of getting past enemies. Though killing enemies in turn-based RPGM1 default combat will seem to be the way to go, some rewards are only gotten if enemies are avoided in different ways. For one, the player can get matches and light woodpiles on fire. The fire will cause the undead to flee, clearing up areas without the need to fight.
Other things from the original Survival are back. Such as the need for Bookmarks and Rest Cards, as well as playing the Sonnet of Sorrow on the pianos hidden throughout the game.
This is it for now. Future updates will be given as needed. Any questions or comments are appreciated. Any other information will also be updated at Survival 2's wiki page.
http://www.rpgmmag.com/wiki/index.ph..._Second_Sonnet
My two projects that have been long in the making, Mencara Revelle and Varmilia, are both on indefinite hiatus. This is because I am writing a novel version of MR, which may cause problems when I try to get it published. If the entire story is all ready available as a game, the publisher may frown on this.
Same goes for Varmilia, though I'm more lenient on releasing that game. As it stands both are set aside for now. I'll still finish both in some form, though MR will only be one volume consisting of 1/3 of the story line, with a different unofficial ending.
My current projects are still, technically, 4 games (curse my inability to let good ideas go...). One game is called Surveillance that until recently only Vonwert knew of. This game is relatively short and will be done when I have time. Another is a 2D Castlevania that I had started for Valk's contest. Also, that will be done when I have the time.
There are 2 projects that I am actively working on right now. One is my RPGM3 project, a game called Creedence. It is intentionally somber and deals with a girl coming to grips with her demise within the afterlife.
But this topic focuses on my main project, Survival 2. As the title suggests, it is a sequel to Survival, a game by Lord Ixzion (head of RPGMaker Magazine, for you turds that don't know him). Naturally this is the game I was working on for the Sequelpalooza. But just as with Valk's contest, I started these games so I intend to finish them.
I only have basic information that I want to share for now. It is certainly not in depth, just a simple announcement.
Story
------
The story is relatively unrelated to the first Survival. It will feature a new cast, starring a girl named Rebecca. Her recent memory is gone thanks to a brutal attack by an unknown assailant, causing a concussion. When she awakens she finds herself in a dirty military compound that is constantly bombarded by attacks of the undead.
Though she technically has amnesia, I am trying to make this unique in that her memory has almost no bearing on the plot. In fact, it is up to the player to do a series of optional sidequests throughout the game to recover her lost memory.
Gameplay
------
The battles will consist of RPGM's default system. However, Rebecca will be leveled with a custom experience system.
In each area of the game, she can activate a computer terminal. When connected, she can interface with the Brain, an A.I. The brain will assess her performance in battle and reward her accordingly. All of her actions since her last login will be taken into account, including everything from how many enemies defeated, how many rooms entered, and how many items were scavenged. Then she can choose to take special items or money, which is used to purchase a number of things through Brain's system.
NPC interactions will also be affected by her actions. For instance, the more enemies are defeated, the more impressed some might be. Equipping her with different firearms will also change many of the in-game cutscenes.
Brain will also reward her for different ways of getting past enemies. Though killing enemies in turn-based RPGM1 default combat will seem to be the way to go, some rewards are only gotten if enemies are avoided in different ways. For one, the player can get matches and light woodpiles on fire. The fire will cause the undead to flee, clearing up areas without the need to fight.
Other things from the original Survival are back. Such as the need for Bookmarks and Rest Cards, as well as playing the Sonnet of Sorrow on the pianos hidden throughout the game.
This is it for now. Future updates will be given as needed. Any questions or comments are appreciated. Any other information will also be updated at Survival 2's wiki page.
http://www.rpgmmag.com/wiki/index.ph..._Second_Sonnet




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