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Except that your post just took away from your credibility. In fact, while I'm at it, you kinda overreacted to the criticism your dungeon game was getting. Nobody was trying to be mean, they were just trying to help you. There was nothing about it that really sounded that interesting, except for the "randomization", but that would've proven really difficult to pull off, especially with you being so new to creating games.
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
Credibility? I'm sorry if you can't have any humor in your messages but I've seen games I wouldn't even glance at. I don't understand how you can judge someone by 6 or 7 posts, or say how good a game is without playing it.
It's was an idea, and I never asked for a bunch of mixed opinions like "get out of here nooblol"! If you call that helping.
Don't worry, Kolgeroth, 1ce is just some guy from the mag, trying to stir up trouble here. Ignore what he says. But, yeah, I stand by the criticism of your game idea I posted earlier.
Credibility? I'm sorry if you can't have any humor in your messages but I've seen games I wouldn't even glance at. I don't understand how you can judge someone by 6 or 7 posts, or say how good a game is without playing it.
It's was an idea, and I never asked for a bunch of mixed opinions like "get out of here nooblol"! If you call that helping.
By credibility, I was actually talking about your OWNED post.
But there was also your "You hurt my feelings" reason for switching games. And nobody said how good your game was without playing it. For all we know you might've pulled out something decent. But I reiterate, nothing about it sounded good, and we had doubts that you as a new user would be able to handle creating a game with so much randomization, especially since RPGM3 doesn't have a randomization option by default. We're not trying to bash you. We're giving our honest opinions.
If it makes you feel better, 1ce got a strike for his offense.
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
Just don't take it seriously. Guess I could just make this Dungeon thing on RPGMaker 1, but I don't like the music, and the graphics are kind of bland..
Yeah well maybe I'll try some of the games made from you guys and see what I could work on. I'm still trying to figure out this PS3 transfering stuff though. I can't understand how to work it.
I like the randomized dungeon idea. Reminds me of Diablo. That game was a blast!
Here's an idea. And I can't push this idea enough on these boards.
No. Random. Encounters.
Use event-based battles instead. It's more work, but in my humble opinion it's worth every second spent on it. Also, have very few event-based battles, not a whole dungeon floor filled with them. Make them challenging and interesting, few and far in between, with lots of other things going on in addition to the battling (like collectable items you can find, treasures you can find, or any number of things). In short, take out everything that gives "dungeon crawling" a bad rep and make it as interesting as possible.
Quality over quantity.
Here's another idea (inspired by yours).
Instead of trying to simulate a randomized effect, create several different versions of the game. Say, 5 different versions of the dungeon, perhaps each with its own difficulty level. Version 1 could be "Easy". Version 5 could be "Hard". At game-start, give the player the option to choose which version of the game he'll be playing.
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