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Veil of Corruption

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  • Ryner
    replied
    Re: Veil of Corruption

    Sounds like a cool idea, though maybe randomize how often the rare items drop to keep things interesting.

    Leave a comment:


  • Lausen
    replied
    Re: Veil of Corruption

    After playing a bit of Diablo 3 I got an idea I might be able to apply to my game. Obviously D3 is extremely loot based and nothing is more satisfying then getting a rare drop. Also in D3 is a combo thing that gives you EXP bonuses for killing monsters consecutively. I started wondering how I could work something like that into my game.

    My idea is to create an item called something like “Loot Bonus In” or “Rare Drop In.” Then when you enter a map you get, say 9 of those items. On your 10th fight you get a rare drop. After the fight it would take over to another event with like 10 random items that you can get. Maybe netting you a weapon from the next town or 5 Hi Potions. Considering I’m using a crafting system, maybe rare crafting items or a couple Stat Orbs. If you leave a map your “combo” would reset.

    This was just a random thought I’d figure I’d post. I think it’d work pretty good with the loot system I already have in place. What do you guys think? Would it be something you’re interested in having in an RPGM1 game?

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  • Lausen
    replied
    Re: Veil of Corruption

    @ Nova: That would be awesome.

    Update:

    I’m gonna keep this one short and to the point. I finished up the ship area and am now on the next section. I’ve made a great deal of progress on it already. I’m looking at maybe another 3 cutscenes on it. I also built a puzzle and mini game. I’ve hit a bit of a roadblock however. I’m having trouble introducing the next playable character. Hopefully by the end of the day I’ll figure something out.

    I’m quickly running out of Scenario space for card 3. I’ll probably have to switch it right after this section of the game. I still have to go back and do a LOT of fine tweaking and add a bunch of the smaller details to card 3 so hopefully I’ll have room to do that.

    Sadly, my system space is running low too. I only have 25000 left. I’ll have to use the new system card a bit earlier then planned. I personally haven’t tested using two system cards yet, but I’m hoping I’ll be able to increase the damage of magic skills that the characters already know. That way they aren’t obsolete at higher levels.

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  • Nova
    replied
    Re: Veil of Corruption

    Originally posted by Lausen View Post
    Damn, that's a pretty good gash. And it'll be a while before the game is out, but I might have to take you up on that offer to testplay it. It just won't be anytime soon.
    That's not even the worst I've had - if my avatar was bigger you could see it better (it's posted in the Photo topic if you're THAT interested!). I got a skate in the temple a few years ago and now have a lovely, albeit weird looking, pencil shaped part of my forehead with no more hair. It looks so dumb... Luckily, it wasn't too deep and I avoided getting a skate in the brain!

    Anyway, just let me know about your game in the far future. I'll be ready and willing anytime to playtest the finished product (even without the CSDS! ) and I'll file a huge word-document much akin to the PM review I sent you.

    I'll let you know about what I liked, what parts could be changed or added upon, (like the dying sounds for Roslyn.) which parts have glitches, bugs, or spelling/grammatical errors, etc.

    I'll post about any concerns about balancing at parts, or if bosses or difficult as well. Basically everything, man!

    *Edit: Most importantly, I'll take notes of plot holes or parts that could have been better explained as well as your dialogue choices.
    Last edited by Nova; 05-18-2012, 02:36 AM.

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  • Lausen
    replied
    Re: Veil of Corruption

    Damn, that's a pretty good gash. And it'll be a while before the game is out, but I might have to take you up on that offer to testplay it. It just won't be anytime soon.

    Leave a comment:


  • Nova
    replied
    Re: Veil of Corruption

    Originally posted by Lausen View Post
    I took a softball off the forehead during a game. I had like a 3 inch indent in my head. Thankfully they managed to fix it without me looking like a goon for the rest of my life. lol
    Ouch! And I thought I had it bad when I got a skate in the arm at pickup hockey!:
    http://i1260.photobucket.com/albums/...112/injury.jpg

    Oh well, glad to hear you're alright though. And let me know via PM if you release another demo or when the game is fully released... I'll gladly review it for you!

    Also, if you need any beta-testers or anything, I'm down for it!
    Last edited by Valkysas; 05-17-2012, 08:49 PM. Reason: made image a link. so no one has to see it if they don't want to.

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  • Lausen
    replied
    Re: Veil of Corruption

    Originally posted by Nova View Post
    How'd you manage to do that now (injury), Lausen? That sucks man.
    I took a softball off the forehead during a game. I had like a 3 inch indent in my head. Thankfully they managed to fix it without me looking like a goon for the rest of my life. lol


    Originally posted by Nova View Post
    Accidentally pressed the post button before I could say this: I'm sure you thought of this already; but with the snowy area seeming too bright and cheerful, did you think of altering the tint of the screen via events (the same way you'd manipulate a nighttime area) to make it perhaps a little darker or something? I was just thinking this could work.
    Yeah, that's the plan as of now, but I haven't touched it event wise so who knows. I kinda like the different feel, so if I can manage to make it feel right through NPC dialogue I may just leave it.

    Originally posted by Nova View Post
    Also, I'm just about to try out your tech demo for the game right now... I'll let you know via PM what I think about it after I'm done.
    Thanks! I'm looking forward to reading what you think.

    Leave a comment:


  • Nova
    replied
    Re: Veil of Corruption

    How'd you manage to do that now (injury), Lausen? That sucks man.

    Oh, and it's cool to see your still making progress even after what happened - that kind of dedication is pretty damn rare these days. I have a hard enough working on my game as it is...

    *Edit: Accidentally pressed the post button before I could say this: I'm sure you thought of this already; but with the snowy area seeming too bright and cheerful, did you think of altering the tint of the screen via events (the same way you'd manipulate a nighttime area) to make it perhaps a little darker or something? I was just thinking this could work.

    Also, I'm just about to try out your tech demo for the game right now... I'll let you know via PM what I think about it after I'm done.
    Last edited by Nova; 05-17-2012, 05:17 PM.

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  • Lausen
    replied
    Re: Veil of Corruption

    Warning, this is a huge wall of text.

    Progress came to an abrupt halt last Monday when I fractured my skull in 3 places in the naval cavity. Spent a few days in the hospital and had to have surgery. For how bad the injury was I couldn’t have gotten any luckier. I should make a full recovery. Anyways, I didn’t really have the motivation to work on VoC for a while. Mainly because I had trouble seeing out of my left eye with the swelling. But I picked it back up a couple days ago and hit it hard again and made some decent progress.

    Update:

    I decided to ease myself into it and work on the next upcoming town. It is the first town I made using the winter-based tile sets with RPGM1. Once I sat down and started working I was really surprised on the limited tiles and options you have to work with for a snow-covered map. I went in blind with no real direction I wanted for the town’s layout. It took me a couple hours, but I’m extremely happy with what I ended up with. I’d definitely consider it one of my best maps so far. The only minor complaint I have with it is that the snow tiles make it have a bright and upbeat seeming atmosphere. If that makes any sense. The overall sense of the game is supposed to be much grittier.

    At that point I was already in the map-making zone so I decided to get ahead of my scenario work and make another map/dungeon area. This time I had a pretty good sense of what I was making before hand. It starts with a small beach area then a jungle section and eventually into a refugee looking camp in the middle of a jungle. The beach and jungle section still needs some work, but I’m really proud of the camp area.

    I’ve been really dreading working on the text. For a while it was hard to read with my swollen eye and the drugs I’m on make me drowsy so typing was putting me to sleep. Thankfully I was a bit ahead of myself and I managed to type out a rather large cutscene in my word document. I posted up in my bed with the laptop and forced myself to get to work on coding it last night. Once I got going I found myself in a groove and really enjoying myself. Then again I was high on my pain pills. I put in probably 8 hours in one sitting, something I haven’t done in years. I managed to bust out several key cutscenes and nearly finish with the whole ship raid section of the story. Hopefully I can finish that up today and move onto a whole new section of the game. A much less limiting area since I won’t have to use default maps.

    Right now I have 2 full scenario cards and another 8 blocks filled up and 10 blocks of system data. It’s almost a guarantee at this point that I’ll have to use 2 system cards. Right now the game has been very linear and story driven, with almost no side quests. Hopefully near the end of the game I’ll have excessive system data that I’ll be able to open things up and add dungeons with a lot more exploring.

    Well, back to typing out dialogue.

    Leave a comment:


  • Lausen
    replied
    Re: Veil of Corruption

    Hey, Iím glad you enjoyed the tech demo. The whole purpose of that was to introduce some of the villains, to give ya an idea what to expect out of them in the actual game. Itís really good to hear you liked them. And thanks Wave. Itís good to see that youíre still around.

    Update:

    Iíve made a decent bit of progress since my last post. I managed to finish up all the NPC dialogue for a larger sized town. I also made a few good size cutscenes. One is where you get the 5th member of the party. But the bulk of the work I got done is with character development. In VoC when you are in a town your party member walk around separate from the main character. If you talk to them itís generally a bit longer conversations. Iím trying to really use this as a key mechanic to build character relations. I hammered out conversations with all party members in Loxley and The Alexander, which is a ship.

    Right now Iím in the middle of a section where the ship is attacked. Itís been fairly challenging with the limited room on the default ship map. Thereís a lot of action going on is such a small space. Trying to perfectly place events and characters at right times to make things look good has been irritating. Itís actually turning out better then I had anticipated though. With any luck I can finish this section by the end of the week. I work everyday though. I just want to get to the next area where I can create everything from scratch. Iím pretty excited about this upcoming part so I just want to get started already.

    Overall progress has been pretty good and steady. First time in a long time I can say that. My 3rd scenario card is filling up fast though. When I first picked VoC back up I was around 2 blocks now Iím at 7. Iím a little concerned about how short scenarios will be, but I know it generally takes other people a lot longer then you to play through your game. Anyway, I really appreciate the continued support and interest in this game. Gives me the motivation to keep chugging along.

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  • Wavelength
    replied
    Re: Veil of Corruption

    Keep up the good work, Lausen. It all sounds very creative from a gameplay standpoint.

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  • Novalis
    replied
    Re: Veil of Corruption

    I played the first demo a while ago and enjoyed it. I liked the villain introductions at the beginning, each with his or her specific "theme." It presented a nice mythology to get caught up in and gave the character motivation right from the start. Oddly, it kind of reminded me of Mega Man in that I was sizing up the big guys deciding who I wanted to take down first.

    Leave a comment:


  • Lausen
    replied
    Re: Veil of Corruption

    Update:

    Man, it has been forever since Iíve been in these parts. Probably donít even remember me. Got some good news though. Finally pick Veil of Corruption back up a few days ago. Like I said, I may not work on it for LONG stretches of time, but Iíll never give up on it.

    Anyway, I have made some significant progress in the few days that Iíve been working on it. The biggest hurdle was figuring out what all the damn switches Iím using were to. I had to do a lot of digging in events to figure it all out. Really wish I had labeled things better in my word document. Would have saved me a major headache. I managed to get everything in order though.

    I decided to start small to get back into the swing of things. Finished up all of the NPC dialogue and shops in a small town. Nothing too major. From there I moved onto a rather large boss cutscene. I made the boss battle an interactive scene with a pseudo random generator. You have 9 spots the boss can be hiding. You have to pick the right spot 3 times to ďkillĒ the boss. If you choose the wrong one you have to fight one of the normal enemies in the area. Luckily the coding for that was already done from before. I just had to make all of the talking and character movement around the battle. That was kind of a pain to intergrade the two together after letting it sit for so long.

    From there I got to move on to a new town. I had the basic outside layout done. I made building interiors and connected everything via events. I placed most of the NPCís, but havenít given them dialogue yet. I typed out a good amount of it on my computer and ran it through spell check though. Just need to transfer it over.

    I also made two smaller cutscenes and one major one. The big one is kind of a staple scene for one of my lead characters back-story. Iím really happy with the way that turned out. I was a bit worried how it would translate into RPGM1, but I like the result.

    I hit a bit of a snag yesterday. I went to work on another cutscene when I realized after it you get the 5th party member. I had yet to make the party selection menu. As soon as I started working on that I could tell I was a bit rusty. I got the custom menu working great, but when it came to tracking which party spot I was on it got a bit messy. It would have been fine, but I have it set up so you see the characters in a circle and the 4 party spots on top. When you hover over a character they appear on top in a ghost graphic. When you select them they become normal. I had some trouble getting them to display properly on top. I think I was trying to make it more complex then it had to be. There probably still is an easier way to make it, but it works flawlessly. Iím happy with the results. Itís working nice and smooth and isn't ugly to look at.

    The last challenge Iíve ran into is the overall story. Itís been so long Iím not 100 percent sure where I wanted it to go from here. I mean I have vague ideas and plans written down, but nothing very specific. I use to have a plan, butÖ Iím gonna have to go back through it all and really do some re-planning. This time Iíll be sure to write down all the little details. From specific cutscene ideas, to detailed environment ideas, to puzzles, and battles.

    Thatís what I got in a few days work. Still have a crap ton to do before this ever sees the light of day. Might release another demo if anyone is interested.

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  • Pagerron
    replied
    Re: Veil of Corruption

    Hey Lausen. Good to hear that you're in the process of game creation! Woo hoo!

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  • Ωbright
    replied
    Re: Veil of Corruption

    As long as you're working on something.

    Good luck!

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