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Wander - Full Game Progress Report

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    #16
    Re: Wander

    glad to hear you're still working on this, AND not rushing it.



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      #17
      Re: Wander

      Thanks Valkysas!

      Yep, I'm not rushing it, that's for sure. It's been a while since I have popped it in do get some more work done on it, but that finally happened this weekend.

      It has been a while since I last did much with WANDER, but yesterday and today have been very cool. I worked through a couple of little kinks, made some changes, and came up with some new ideas. I would say that I spent about three hours doing things and playtesting certain parts. It made me sad that I hadn't come back to work on it sooner.

      Well, just wanted to give a bit of an update here. Things are coming along slowly but they are.

      Thank you all for of your support of Pagerron Productions!
      Last edited by Pagerron; 11-08-2009, 08:05 PM.
      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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        #18
        Re: Wander

        Well, in addition to playing and finishing Vonwert's "Siren's Reef", I have had a good deal of time to work on Wander some more. I've created a variety of treasure items and events. I've done some tweaking of things and creation of new mini-areas. I love holidays like this. They're great for getting things done!
        Last edited by Pagerron; 11-28-2009, 02:19 PM.
        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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          #19
          Re: Wander

          At least when you're in school. Jobs are a bit more finnicy about it.
          "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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            #20
            Re: Wander

            Well, it's been a month since the last update in this thread. I haven't done a whole lot with Wander recently. I have been having trouble thinking of things. Sometimes you get in a game-making rut, and that's where I find myself right now.

            Getting the Wii has been a bit of a distraction, I must admit.

            If anyone has any ideas for things I could/should incorporate in the game, please feel free to send a PM. You will be in the credits of the game.

            Thanks for your support. I hope that everyone had a great CHRISTmas and has a wonderful new year. Yay 2010!
            " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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              #21
              Re: Wander

              Eff, I can't think of anything. I'd just like to recommend you play Myst and Riven (if you haven't already), and see what you can get out of that experience. Wander sounds a lot like these two games, and I'm looking forward to this with eager anticipation.

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                #22
                Re: Wander

                Thanks for the post 1ce. Yes, I love Myst. I haven't played the sequel yet, though.

                Yesterday was a really good day and I worked on several events in Wander for about two hours. I was very pleased with my progress. Now, the next time I want to play, I know exactly what I'll be doing so that should help things move along nicely.

                Yay! Well, happy new year everyone!!

                Pagerron
                " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                  #23
                  Re: Wander

                  Well, it certainly has been a fun day for me regarding making Wander.

                  I was tinkering around with trying to make some new "events" and I found out some really cool things. Do you ever have a "this is SO AWESOME" moment. I remember having a moment like that when I was messing around with the underwater area and found that the reef graphics actually bubble under certain conditions.

                  Well, a moment like that happened again today!

                  It was so fun to see an idea actually happen in a way that I wanted it to, and look even better than I thought it could. I don't want to spoil anything because I want you to be surprised when you see it, but try messing around with buried events and invisible events and you can create some really really neat never before seen "items."

                  I was also messing around in the dungeon editor with different decorative events. If you are careful, you can make a six button or twelve button control panel in the wall. I also found a way to make another type of wall switch.

                  Basically, this game is turning out to be a multi-layered adventure quest type of game. There will be no battles, but there may be some times when you do encounter enemies and situations that end up killing you. There will be questions with multiple answers that must be answered very thoughtfully. There will be one save point in the multi-leveled cave. All other saving is done from the menu as you walk in the overworld.

                  Just excited to share with you all!

                  Feel free to comment if you'd like. I'd love to hear anything you'd like to say.
                  Last edited by Pagerron; 01-16-2010, 08:31 PM.
                  " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                    #24
                    Re: Wander

                    Sounds awesome. I can't wait to play Wander and see the new things you've twiated the maker to do. I hope progress is smooth sailing for you. Keep at it.

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                      #25
                      Re: Wander

                      WOW. If Joe Schmo came up and told me he did those things with RM3, I would probably just say "UH-HUH". But this is Pagerron. LOL.

                      I know he actually DID it.

                      I can't wait to see it!

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                        #26
                        Re: Wander

                        I would love to see what kind of neat stuff you created using buried events and invisible events. And how the heck did you do a control panel?

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                          #27
                          Re: Wander

                          Well, just wanted to say thanks to all three of you for your supportive comments. You three guys are some of the few that know the ins and outs of RPG Maker 3, and your comments really mean a lot to me. I'm glad that you're still making games too. It's nice to not feel alone in this unique hobby.

                          The last couple of days I've been thinking about the game quite a bit. It's even gotten to the point of wanting to come home from work in order to work on the game. I haven't felt that way in quite a while about RPG Maker 3.
                          Unfortunately, time and reality don't allow for game making all the time.

                          I hope that the game lives up to what I'd like it to be. I look forward to giving a good update the next time I get some real information to add.
                          " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                            #28
                            Re: Wander

                            I'm frustrated today. I was planning on spending several hours on Wander today, but I just realized that I left the cable to connect it to the TV at the last place I took my PS2. Oh, that really stinks!!

                            Well, I'm going to work on some things in my game notes at least. I want to get something done with this game this weekend if possible. I'm still kicking myself!
                            " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                              #29
                              Re: Wander



                              In all seriousness though, I feel your pain. I keep trying to load RM3, and my PS2 still refuses.

                              You have the right attitude though! It'll be easier to work with the program when you've planned ahead a little.
                              Last edited by Ωbright; 01-23-2010, 10:03 PM.

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                                #30
                                Re: Wander

                                Hey everyone. I finally have something of an update. Yay!!

                                (Thanks Obright for your vote of encouragement!)

                                I must admit that seeing some of the Viddler videos and the fact that I'm on a break from work has been quite a good motivation as far as game-making is concerned. I finished out my contest entry (which I hope you'll all enjoy) and I have gotten some more work done on WANDER.

                                Today I was messing around a bit with the storyteller for an introductory story, but the more I think about it, I think it would be cooler for the player to figure out the backstory as the game is played. I may scrap the intro storyteller idea then.

                                Also, I've been trying to figure out some specific events and how to get them to work the way I want them to. I think I have come up with another plant species as well at least in theory. I'm going to have to see how the buried merged events actually come out, but I'm pretty sure it will be fine.

                                I'm at 59% memory capacity, and I have lots and lots of ideas and events to tie together.

                                Remember to pay careful attention to everything as you walk around the world. Hm? What's that up on the cliff wall?


                                Well, that's my update for now. I hope I have more substantial things to report in the upcoming days.

                                Happy game making everybody!!
                                Last edited by Pagerron; 03-30-2010, 09:34 PM.
                                " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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