The entire game of We The Brave takes place inside of the city of Valen (actually made of six connected 'towns') This is because the city is the entirety of the world. It is exactly as large as the island that it is built on, and that island is the only landmass in the world. That's right, there is no 'outside' to exit into.
The city of Valen is divided into six distinct and separate sections, and ruled by six Lords. Each Lord presides over one segment, and they function like a council when making decisions. The city's segments are:
The City of Gold: this is the home of the wealthy and the influential. The most glorious section of the city in which most of the city's politics and technology reside. The people here are soft and typically brainwashed by The Lords. Although the residents are not inherently evil, per se, neither are they your friends; the men will condescend you, and the women will flirt shamelessly. Such is the way of the city.
Wetworks: in simplest terms, the poor. Everyone deemed unfit to live in any other section lives here scraping out a meager existence. The wealthy, namely The Lords, take every chance they can to shaft the residents of Wetworks. Hell, they didn't even bother building a high enough seawall in Wetworks, so that the people have to climb into flood towers whenever the rains raise the sea level over the wall.
The Stalls: merchant district. It is here that the complicated transactions of the city occur. Money changes hands as often as information. People here are still second-class citizens compared to the residents of The City of Gold, but they are respected and given opportunities to move up in the social hierarchy.
The Pulsing Belt: ah, industry. This is where things are made, simple as that. Here is where the little bits of fertile soil are transported for growing lumber, and here is where the newly mined metals and stone from the tunnels below the city are smelted and chiseled. The cities industry is dominated by the Great Factory, run by The Lord of the Belt, and is how he became lord of the section.
Dead Shore: the city depends upon fishing for survival. This section of the city was built with a floodgate allowing small fishing vessels to escape the city walls and bring in catch for the rest of the city to survive on. Many people eat a diet composed nearly entirely of fish; only the rich can afford a vegetable or two. The people here are respected in their art but considered unintelligent otherwise, an untrue assumption.
The Arena: population reducer, revenue generator, pest eliminator; call it what you will, bloodsport is the only entertainment in the city and so flourishes. Arena Pit Dogs that do well move into the gentry; those that do poorly die. Only the bravest and most desperate dare enter, although many bet on matches.
Tunnels/Sewers: The rock beneath the city is honeycombed with a million dead-end passageways dug for raw materials and for space. However, given miners tendency to tunnel into water, the tunnels are mostly abandoned, except for the sewers managed by Wetwork residents. The Brave use the tunnels extensively.
The story follows a young messenger named Kather. Kather's sister, an Arena Pit Dog, dies brutally at the hands of a monster she had just slain; Kather, watching the match, cannot believe that the monster was just 'playing dead'.
He immediately directs his anger towards trying to find how this could have happened. Did someone heal the monster? Two of his childhood friends, brothers out of a set of triplets, Milo and Nilo, see this as an opportunity to reach out to him. Given that, as a messenger, he regularly visits even the richest houses in the city, they were previously uncertain of his loyalties, but in light of his sister's death they feel comfortable approaching him.
They explain that they both are members of the city's underground resistance group, The Brave. The Brave are dedicated to creating equality between all the residents of the city and to overthrowing the corrupt leadership of The Lords. Kather is initially hesitant and leaves without answering.
Yet while out delivering messages, he is entrusted to take one into the Mausoleum, the place where Lord's are buried. Usually citizens are not allowed in, but with his messengers pass he is able to get inside.
Immediately he is greeted by the sounds of conversation, and given his current location is must be between two Lords. He at first thinks to alert them to his presence, but then decided to continue listening, thinking they may speak of his sister. While backing up, not watching his footing, he ends up falling down into the tunnels beneath the Mausoleum, into a burial chamber. He comes across a pair of rings, sitting in a recessed shelf in the wall, and gingerly touches them, curious.
Instantly the words coming from above change. He now hears, not the actual speech that The Lords are saying, but their meaning; by staying in contact with one of the rings, he can see past people's lies and hear their true words.
The things he hears hint at monstrous acts that he can hardly believe, but he would be a fool to leave the rings; he takes them and vanishes into the tunnel system, surfacing back in Wetwork.
That night, musing over the offer of invitation posed by Milo and Nilo, he slips into sleep while ideally toying with the rings. The purpose of the second ring is instantly revealed; while wearing it, he slips into the dreams of a nearby person, in this case The Lord of Wetwork.
After a delirious night full of glinting images and flashes of memories of The Lord, Kather awakes fully decided. The Lords are hiding something, perhaps many things. And the best way to reveal their lies is by joining The Brave.
Armed with the resources of The Brave and the power of the Ring of Aurora and the Ring of Morpheus, Kather sets out to uncover the mysteries surrounding his sister's death and to overthrow the monstrous leaders that have commanded Valen since the start of time.
The city of Valen is divided into six distinct and separate sections, and ruled by six Lords. Each Lord presides over one segment, and they function like a council when making decisions. The city's segments are:
The City of Gold: this is the home of the wealthy and the influential. The most glorious section of the city in which most of the city's politics and technology reside. The people here are soft and typically brainwashed by The Lords. Although the residents are not inherently evil, per se, neither are they your friends; the men will condescend you, and the women will flirt shamelessly. Such is the way of the city.
Wetworks: in simplest terms, the poor. Everyone deemed unfit to live in any other section lives here scraping out a meager existence. The wealthy, namely The Lords, take every chance they can to shaft the residents of Wetworks. Hell, they didn't even bother building a high enough seawall in Wetworks, so that the people have to climb into flood towers whenever the rains raise the sea level over the wall.
The Stalls: merchant district. It is here that the complicated transactions of the city occur. Money changes hands as often as information. People here are still second-class citizens compared to the residents of The City of Gold, but they are respected and given opportunities to move up in the social hierarchy.
The Pulsing Belt: ah, industry. This is where things are made, simple as that. Here is where the little bits of fertile soil are transported for growing lumber, and here is where the newly mined metals and stone from the tunnels below the city are smelted and chiseled. The cities industry is dominated by the Great Factory, run by The Lord of the Belt, and is how he became lord of the section.
Dead Shore: the city depends upon fishing for survival. This section of the city was built with a floodgate allowing small fishing vessels to escape the city walls and bring in catch for the rest of the city to survive on. Many people eat a diet composed nearly entirely of fish; only the rich can afford a vegetable or two. The people here are respected in their art but considered unintelligent otherwise, an untrue assumption.
The Arena: population reducer, revenue generator, pest eliminator; call it what you will, bloodsport is the only entertainment in the city and so flourishes. Arena Pit Dogs that do well move into the gentry; those that do poorly die. Only the bravest and most desperate dare enter, although many bet on matches.
Tunnels/Sewers: The rock beneath the city is honeycombed with a million dead-end passageways dug for raw materials and for space. However, given miners tendency to tunnel into water, the tunnels are mostly abandoned, except for the sewers managed by Wetwork residents. The Brave use the tunnels extensively.
The story follows a young messenger named Kather. Kather's sister, an Arena Pit Dog, dies brutally at the hands of a monster she had just slain; Kather, watching the match, cannot believe that the monster was just 'playing dead'.
He immediately directs his anger towards trying to find how this could have happened. Did someone heal the monster? Two of his childhood friends, brothers out of a set of triplets, Milo and Nilo, see this as an opportunity to reach out to him. Given that, as a messenger, he regularly visits even the richest houses in the city, they were previously uncertain of his loyalties, but in light of his sister's death they feel comfortable approaching him.
They explain that they both are members of the city's underground resistance group, The Brave. The Brave are dedicated to creating equality between all the residents of the city and to overthrowing the corrupt leadership of The Lords. Kather is initially hesitant and leaves without answering.
Yet while out delivering messages, he is entrusted to take one into the Mausoleum, the place where Lord's are buried. Usually citizens are not allowed in, but with his messengers pass he is able to get inside.
Immediately he is greeted by the sounds of conversation, and given his current location is must be between two Lords. He at first thinks to alert them to his presence, but then decided to continue listening, thinking they may speak of his sister. While backing up, not watching his footing, he ends up falling down into the tunnels beneath the Mausoleum, into a burial chamber. He comes across a pair of rings, sitting in a recessed shelf in the wall, and gingerly touches them, curious.
Instantly the words coming from above change. He now hears, not the actual speech that The Lords are saying, but their meaning; by staying in contact with one of the rings, he can see past people's lies and hear their true words.
The things he hears hint at monstrous acts that he can hardly believe, but he would be a fool to leave the rings; he takes them and vanishes into the tunnel system, surfacing back in Wetwork.
That night, musing over the offer of invitation posed by Milo and Nilo, he slips into sleep while ideally toying with the rings. The purpose of the second ring is instantly revealed; while wearing it, he slips into the dreams of a nearby person, in this case The Lord of Wetwork.
After a delirious night full of glinting images and flashes of memories of The Lord, Kather awakes fully decided. The Lords are hiding something, perhaps many things. And the best way to reveal their lies is by joining The Brave.
Armed with the resources of The Brave and the power of the Ring of Aurora and the Ring of Morpheus, Kather sets out to uncover the mysteries surrounding his sister's death and to overthrow the monstrous leaders that have commanded Valen since the start of time.
