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Pavilion Werewolf

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    #31
    Re: Pavilion Werewolf

    I know how to play Mafia, Garr. I just didn't think seer was the same as snitch.

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      #32
      Re: Pavilion Werewolf

      Originally posted by hitogoroshi View Post
      I know how to play Mafia, Garr. I just didn't think seer was the same as snitch.
      It's not, it's the same as a Cop. *crosses arms*
      "At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."

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        #33
        Re: Pavilion Werewolf

        Sign me up for "Project Werewolf".

        EDIT: By the way, what happens when at the end it's just the seer and a werewolf or two?
        Last edited by Dusk Raven; 07-23-2007, 02:24 PM.

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          #34
          Re: Pavilion Werewolf

          Originally posted by Garr123 View Post
          YOU DON'T KNOW HOW TO PLAY WEREWOLF. CHRIST. NONE OF YOU DO.

          Seer: Not immune to werewolves. They work like Cops in the original Mafia and can investigate a person each night, and find out whether or not that person is a werewolf.

          Werewolfs: are the only people allowed to speak(in private) at night, and agree on one person to kill. Normal Villagers aren't allowed to speak privately.

          Better explanation of the game:

          The villagers are trying to figure out who's a werewolf; the werewolves are pretending to be villagers, and trying to throw suspicion on real villagers.

          The seer is trying to throw suspicion on any werewolves he discovers, but without revealing himself to be the seer (because if he does, the werewolves will almost certainly kill him that night, since he's the greatest threat to werewolf national security.) Of course the seer can reveal himself at any time, if he thinks it's worthwhile to tell the other players what he's learned. Also of course, a werewolf can claim to be the seer and "reveal" anything he wants.

          The only information the villagers have is what other players say -- and who dies. Accusing someone of being a werewolf is suspicious. Not accusing anyone is also suspicious. Agreeing with another player a lot is suspicious, and therefore so is pretending not to agree with another player. Never voting to kill a particular player is very suspicious for both of them -- unless it's the seer who knows that player is innocent.

          Also, if this is anything like mafia your numbers are all screwed up, it goes something like this (for offline play at least)

          * 6-7 players = 2 Wolves
          * 8-10 players = 3 Wolves
          * 11-13 players = 4 Wolves
          * 14-16 players = 5 Wolves

          Not 100% on these numbers, though.

          Useful links:
          Flash tutorial to the game of mafia (please watch and learn.)
          WereWiki
          Wikipedia Article with more info and links.

          I might join in if this thing starts to look like it's being run correctly.

          Ermmm... That's maybe how you play it. But this is how I was taught to pay it.

          1. Phoenix
          2. Zieg Rauros
          3. hitogoroshi
          4. Dusk Raven
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          By the way, what happens when at the end it's just the seer and a werewolf or two?
          Seer would win.

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            #35
            Re: Pavilion Werewolf

            I'm bowing out then. And please, when you revise the list without me...just edit the first post.

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              #36
              Re: Pavilion Werewolf

              Ermmm... That's maybe how you play it. But this is how I was taught to pay it.
              No, that's how you properly play it, hence Wikipedia and the largest Mafia website on the net agreeing with me.

              Edit: Having an invincible villager who auto wins 1v1 unbalances the game, basically denying the werewolves their win for being equal in numbers to the villagers. On top of that having 2 wolves having to kill 16 villagers and one being invincible is also ridiculous, villagers get lucky on an early day and it's down to 1 vs 10-15+, with the werewolf also having the possibility of wasting a kill.

              And if the seer doesn't get hung werewolves always lose.

              God damn your version is completely unbalanced in favor of the villagers.
              Last edited by Garr123; 07-23-2007, 04:55 PM.
              "At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."

              Comment


                #37
                Re: Pavilion Werewolf

                Originally posted by Garr123 View Post
                No, that's how you properly play it, hence Wikipedia and the largest Mafia website on the net agreeing with me.

                Edit: Having an invincible villager who auto wins 1v1 unbalances the game, basically denying the werewolves their win for being equal in numbers to the villagers. On top of that having 2 wolves having to kill 16 villagers and one being invincible is also ridiculous, villagers get lucky on an early day and it's down to 1 vs 10-15+, with the werewolf also having the possibility of wasting a kill.

                And if the seer doesn't get hung werewolves always lose.

                God damn your version is completely unbalanced in favor of the villagers.
                Like I said this is how I was taught to play it...

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                  #38
                  Re: Pavilion Werewolf

                  Originally posted by DemonicWyvern View Post
                  Like I said this is how I was taught to play it...
                  I'm just saying, it's a game of probability as much as anything else, and in this version the villagers have loaded dice.
                  "At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."

                  Comment

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