Chapter 3 is finally here and there is so much that has changed that I'm not going to tell you what was changed, just play it
from the begining. This is forsure the last time I will remake these initial cards so appart from minor updates due to bugs 
this is all she wrote for these cards.

I've aranged it so you can pop in the intro card and the system data card to start the game off. you will need to load the
first scenerio data card when it asks for it but that wont be till a few minuites into the game. Any loading from then on
out will require that you pop in the system data card, the scenerio card your on and the pics card as well. (order of loading
in game mode is system, scenerio, then pics).

***Make absolutely sure to save on the system card or bad things happen!***

***Also ensure that the proper scenerio card is inserted at the switch points, save before and after the switch!***

In my game you can switch from the bonus features (intro card) and the main game at the character selection screen or the
end 9 square hub with the sign post before scenerio switching. What you can access will depend on how far in the game you
are at.


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Four people from four periods of time fight to resolve their inner demons; whether it's discovering ones place in the world,
reconciling past mistakes, desiring normalcy, or realizing the value of humanity. Though separated by time, deep undercurrents
link their struggle to discover why humanity failed.

Throughout the game the player learns how each layer of time, each historical event affects the central theme of change, 
regret, and choice. Even with firm knowledge of the past are you able to change what has happened, come to grips with what 
is happening, or be able to make hard choices that could alter or even erase your own existence?

The greatest difficulty may not be changing the past, but changing the past within you.

Card Three Released!

Some of what's in the 3 chapters.

Minigames
-card flip game
-Tekken style fighting game that not as good as takes
-pokerish (10 card, nothing more complex then a house i think)
-hi low game that works with the pokerish game to increase your bet
-propositions for some fun jobs a la tactics that will reward you
-make a fake report and earn a prize
-several kinds of smash or avoid stuff mini games and one cannon shot avoiding thingy

Big Features
-You can swap from the into card (bonus features) from the main character select and the end of each card. This allows you 
to access a party re equip section, a party switch place to be able to equip everyone, a place to spend complete keys for 
great loot (like ff4 legendary weapon room?), and a multi stat item equipping room. Each card you complete will unlock a 
new feature for a total of 8 features to unlock.

-You of course can select to play any of the 4 members of the main story arc in any order you want. I will tell you now that
this has massive ramifications on how your game experience is because of plot and the items you get in one playthrough. In 
the future I could complicate it further by having exclusive scenes depending on the order of your choice but that's for the
future.

-The magic duplicator doors that everyone likes is still outrageously rich but also balanced to not give insane items unless
you sacrifice for them. In other words the duplicator keys will not always be enough to loot every item.

-I have a cheater set for anyone who hates battles so they can play the game with instant victory battles to speed up the 
game. There is only one point that has a random battles in the game and I clearly mention it in game so you can avoid battles
if you want too. If you lose a battle there is increasing penalties but the game still reserves the right to hit you with a 
bad pun or some shenanigans.

-Every enemy has different choices depending if you beat them or not. Some enemies are well worth not defeating (loosing to 
them) while others offer you a great reward if you have the tenacity to beat them.

-Contrary to previous thoughts the choices in my game do make an impact. Its not very noticeable now and admittedly Ive used 
the decisions you made only a few times but some NPCs do say different things and certain scenes are different too. As the 
later cards come out you will see the ramifications in plain sight.

-Plenty of interactive events. I have lavished events on anything that looked like it would be good to add a comment on. You
can find treasure in hidden places, a funny note about a stump, or learn the back history of a displaced society. Your 
characters talk and make comments on things too so you will feel their personality. Click on everything and you will most 
likely be rewarded for your effort.

-Custom sprites like nothing you have ever seen. I have already made a crapload of sprites and the list is going to climb. 
Enjoy my creations.

-A great and innovative map set. I've put a lot of effort into my custom maps and I've worked hard to make sure my stock 
maps are personalized and interactive too. I've been creative with map layers and what items can be seen as.

-The wholes things open and unlocked so you can just poke it open and take a gander at how I did it. You wana know how I did 
something then just check it out for yourself and try to make it on your own.

If you find a bug or even if you play the game then please post at the forums and I'll fix it. I love feedback and I do make 
improvements based on suggestions. Also if you want to be in my game then post in my forum as well under the appropriate 
topic. Enjoy the game!