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    RPG Maker Ideas

    I'm sending the replies I get to this off to enterbrain, so they remember that the US is a big market for their titles too. They used our suggestions for RPG Maker 2, so its worth a shot.

    What are some things you want to see in the RPG Maker series?

    What are some things that you DON'T want to see in the RPG Maker series?

    Are there any other types of "maker" games you think they should create?

    NOTE: dont be too complex in your wording, we have to translate this before we send it.
    Last edited by Valkysas; 04-05-2005, 01:21 AM.




    #2
    Re: RPG Maker Ideas

    Simplicity doesn't have to mean lack of freedom.(Easy mode. They don't need to delete so many options)

    If users can't create character models, you either need to make a MASSIVE base of graphics or simply let people choose from body parts and textures. The latter wouldn't be too hard.

    There needs to be better and easier animations for cutscenes and the like. Such as a character drawing a sword and stabbing somebody.

    There needs to be an option between "convenient for experts" and "convenient for beginners". This needs to be unrelated to easy/medium/hard. I instead am talking about how you have to register any item in 300 places. I know this creates an eventually easier enviroment for those who are experts at game creation, but to the apprentices, this is aggrivating.

    Instead of having to screw with tons of events and switches, the class system needs to simply have a little sidebar where you can choose for a character's graphic to change to another when switching to that class. This wouldn't be hard at all and would save a lot of time.

    I'm sure I'll think of more.

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      #3
      Re: RPG Maker Ideas

      Seeing as how I can't edit..



      They need to add an option to import music by use of any CD. This way they wouldn't have to screw with adding billions of songs, and it allows a lot more freedom.

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        #4
        Re: RPG Maker Ideas

        that idea right there is illegal, you wont see it happen.



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          #5
          Re: RPG Maker Ideas

          So xbox is illegal?

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            #6
            Re: RPG Maker Ideas

            May I suggest the ability to see your party in-battle? It's rather simple... make more detailed, separate character sets for battles.

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              #7
              Re: RPG Maker Ideas

              Oh, and different graphic styles would be nice.

              Strategy RPG maker=teh bomb

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                #8
                Re: RPG Maker Ideas

                And Action RPG Maker would be cool, too.

                Shooter Maker... nah, too specific, not a popular enough genre.

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                  #9
                  Re: RPG Maker Ideas

                  A shooter maker would probably be too specific and hard. I'm guessing you're better off with a normal shooter that allows a lot of creativity(levels, possibly guns and characters)

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                    #10
                    Re: RPG Maker Ideas

                    Since I can't edit on this thread... um, Platform Maker?

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                      #11
                      Re: RPG Maker Ideas

                      Yes yes, but prefferably 2D.

                      Or to be able to make platform/fighters along the lines of Teenage Mutant Ninja Turtles 1 on the SNES


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                        #12
                        Re: RPG Maker Ideas

                        1: Character models that can be built peice by peice.
                        2: Increase dungeons to at least 64 x 64, with a much bigger block limit.
                        3: More default systems, such as preset battle systems.
                        4: Options to alter equipment system.
                        5: Better parallel processing.
                        sssSSSpppPPPoooOOOoooOOOmmmMMM!!!

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                          #13
                          Re: RPG Maker Ideas

                          I've said this before, and I'll say it again. Make every monster model available in some way as a character model, and make most every character model available in some way as a monster model. Though it kinda limited the monsters available in RMXP, I really liked how every monster had a graphic for use outside of battle as well as in battle, and how many "human" graphics were available for in battle. (Too bad that never got a legal release here.)

                          Allow us to implement real jumping mechanics.

                          Allow events to activate by touching or checking without having to put in a page condition to do so; as in, if you were trying to make a game like Zelda where you could hit the enemy with a sword, but if you bumped into the enemy you would get hurt.
                          (Yeah, I know this can be done in RPGM2, but I'd rather it wasn't so complicated.)

                          Give us back the ability to have a game span more than one card with character stats being carried over, like with RPGM1.

                          Give us coordinates in the VFX editor.

                          More instrumental sound effects so we can create our own music, or maybe even a Music Editor.

                          Please let us create our own textures.

                          ...And I'll stop there, so that I don't take all the ideas away.
                          "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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                            #14
                            Re: RPG Maker Ideas

                            they should have a 2d game maker. You could create rpgs, fighting, beat em ups, action, whatever.

                            They should build a better fighter maker though, i like fighter maker 2 but it could be better. design your own arena, hair, clothes, add special power moves.


                            ABut for rpg maker three i would like to see more customization of characters and monster's. The ability to have full use of the memory card liek said above. And A selection to switch to your standard dragon warrior rpg-final fantasy battle systems

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                              #15
                              Re: RPG Maker Ideas

                              I second the Music Maker option.

                              I'd like to see a more expansive and versatile VFX editor with a greater range of effects and objects to implement. A Model Maker would be nice, but I wouldn't consider it a necessity. Just don't force us to use pre-made models.

                              I'd like to see things such as timers, vehicles and stat effects as single, simple menu commands. The latter two can be used after setting things up in respective editors (ex.: Vehicle Editor: Vehicle graphic: <>, Vehicle movement: <>; Stat Effect Editor: Name: <>, Damage?: <Y/N>, etc.) if necessary.

                              I'd also like to see more and better camera manipulation options, like directly cutting to and focusing on another character on the fly, as well as more control over character movement, such as allowing a character to flip or roll, freely raising/lowering limbs, ad nauseum.

                              A simpler way to make a CBS would be an interesting option, but that too isn't absolutely necessary in my book.

                              ~Updates weekly on Sundays~

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