Soooo..I've noticed in quite a few of the games I've DLed here that during the storytellers, people have figured out how to make the pitch for the dialouge SFX higher for females, but lower for males. "Raiders of Lukundar" is one that takes advantage of this, along with "Series 1" (I belive) how do you guys do it?
Announcement
Collapse
No announcement yet.
Story Teller Talking
Collapse
X
-
Re: Story Teller Talking
From what I have heard, it has to do, at least partly, with the art style of the model you select. Change the art style of the character you have talking. Choose "Conversation" and select the Character that you want to speak..A, B, or C.
As far as I know,
These models:
Pop Art
Anime
Drawn 1
Drawn 2
Drawn 3
(for males - sound like the teacher in Charlie Brown specials)
(for females - higher pitch sound than males)
(for animals - the highest pitch sound)
These models:
Drawn 4
Drawn 5
(for all models - sound like a typewriter)Last edited by Pagerron; 12-04-2006, 06:52 PM." I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus
-
Re: Story Teller Talking
That seems about right. Torayu is Drawn 4 and all voices are typewriter-ific.Last edited by hitogoroshi; 12-04-2006, 08:07 PM.
Comment
-
Re: Story Teller Talking
I'm right up there with you. I use the narrator and the story options, it just makes it a slight bit more confusing. I would rather have an image that portrays the character rather then the voice, and D5 seems to have more images that fit the models for me. So..:P I guess I'll figure it out.
Comment
-
Re: Story Teller Talking
I hate the typewriter sound, which is a shame since the 4/5 models are by far the best. So I use the Narrator sound instead.
The problem there is that you lose the "tail" of the speech bubbles, so unless very well written, it can be hard to figure out exactly who's talking in some scenes. To compensate for this, I've given each character a "color" of text that their speech appears in for Storytellers. Sometimes two characters will have the same color, but when this DOESN'T happen, it makes disambiguation easy.
How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.
"I live and love in God's peculiar light." - Michelangelo
Comment
-
Re: Story Teller Talking
Um, have you considered typing the character's name into the dialogue box?Devon: "Personally I think that the Overlord is a jerk."
Alisha: "Yeah, he grabbed my arm too hard when he kidnapped me earlier.""What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
Comment
-
Re: Story Teller Talking
That does seem like it would be a bit unwieldly, seeing the names appear on the dialogue box every time. Of course, it would also probably be the absolute best way to disambiguate who's speaking without the annoying typewriter noise. I guess the most talented writers would be able to easily disambiguate things through the way they phrase things, but less talented writers trying to do this (including myself) would just come off sounding contrived.Originally posted by Draygone View PostUm, have you considered typing the character's name into the dialogue box?
Bonus points to you, Draygone, for referencing the Evil Overlord List.

How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.
"I live and love in God's peculiar light." - Michelangelo
Comment
-
Re: Story Teller Talking
The typewriter sound doesn't bother me, and for most players, it probably wouldn't bother them, the reason it bothers RM3 users so much is that they hear it all the time.
I personally pick a spot for each character on the screen, when one of them talks, I remove the others portrait, it might sound like it looks bad, but it actually is a decent looking and effective way of going about conversations between charactersLast edited by JPS; 12-15-2006, 08:49 PM.
Comment
-
Re: Story Teller Talking
I do that for a few scenes, but I've gotten into the habit of moving the portraits as if they are talking, or if movement is involved. I'm just going to use the narrator, and do what I can to show they are talking. I'm also using the diffrent colors to designate who is talking as well. It's not too bad.
Comment


Blah!


Comment