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Well don't I feel dumb...

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    Well don't I feel dumb...

    I'm trying to get back into RPGM3... I thought I heard of this here before, but I can't find it anywhere on the board.

    Ok so I want to make an Animal class but a Human person. I have no idea if this is feasable or not. Basically I want the Animal to not be seen outside of battle.

    Example would be, Human has a pet puppy, player only can fight battles AS the puppy, but walks around as the human.

    I thought I could make a person have any class I want, but alas not it has to be of thier gender. The only way I can figure how to do this is make every battle an event battle. Then remove the human and replace with the puppy (in the example).

    I would love any help on the subject.

    #2
    Re: Well don't I feel dumb...

    Sounds like Pokemon to me

    I'm not sure if this is possible, but I don't think it is.

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      #3
      Re: Well don't I feel dumb...

      Originally posted by Phoenix View Post
      Sounds like Pokemon to me

      I'm not sure if this is possible, but I don't think it is.
      To make it NOT sound like pokemon think of it as. You are Human in the world but a werewolf in battle. (you transform into a werewolf).

      I think I'll just have to change my concept around, cause I don't think it can be done.

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        #4
        Re: Well don't I feel dumb...

        Originally posted by Red Dragon View Post
        I'm trying to get back into RPGM3... I thought I heard of this here before, but I can't find it anywhere on the board.

        Ok so I want to make an Animal class but a Human person. I have no idea if this is feasable or not. Basically I want the Animal to not be seen outside of battle.

        I thought I could make a person have any class I want, but alas not it has to be of thier gender. The only way I can figure how to do this is make every battle an event battle. Then remove the human and replace with the puppy (in the example).
        Yeah, you're right, you can't make a person have an animal class.

        The only problem with removing the human and then bringing in the animal for battle is that experience gained will go to the animal that beat the monster and any items gained will go to the animal, unless of course you were thinking of programming that separately too. I guess it could be possible to do, but it would take lots of patience.
        Last edited by Pagerron; 12-03-2006, 09:03 PM.
        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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          #5
          Re: Well don't I feel dumb...

          I'm just gonna fudge it and make it a full animal. Cut out the middle human.

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            #6
            Re: Well don't I feel dumb...

            LOL. Yeah.

            You could have it walk around as an animal and fight as an animal, but have certain things happen that seem to give the player that the people the animal interacts with think it's a human.
            " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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              #7
              Re: Well don't I feel dumb...

              Doesn't go with my game at all but thanks for the suggestion.

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                #8
                Re: Well don't I feel dumb...

                Yeah, sorry about that. I just realized that in your first post you mentioned that you had the puppy as a pet.
                " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                  #9
                  Re: Well don't I feel dumb...

                  That was just an example, nothing to do with my game at all. It's just that in my game humans wouldn't be so dumb

                  I just used the puppy as an example so that I didn't spoil my game.
                  Last edited by Red Dragon; 12-03-2006, 09:35 PM.

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                    #10
                    Re: Well don't I feel dumb...

                    If all battles are event battles, you can give the same rewards to EVERY possible hero form as a result of beating the same enemy event. This way, no matter what form you take, you'll have comparable stats. These will even show up on the main form, even if this form never actually enters a battle.

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                      #11
                      Re: Well don't I feel dumb...

                      Oh cool. If I understand you correctly, then, you can give experience to people who aren't in your party, right? I've always thought that the event code for giving your character experience spread the experience throughout the party. I didn't know that you could give experience to people who weren't in the party. Maybe I'm just not clear on what you mean by the word "form."
                      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                        #12
                        Re: Well don't I feel dumb...

                        Yeah, I actually wanted random battles in this one. So event battles wouldn't work out.

                        I've made them all animal now, It works out quite well actually.

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                          #13
                          Re: Well don't I feel dumb...

                          Not to fudge up the production but couldn't you make a person and have him be a fighter in the back row or something with like 0 attack so he's really just standing there during the fight? Walking around you'd see the person, and it wouldn't really matter that all the loot went to the "puppy" cuz the person would be the one who interacted with the townsfolk...

                          I think that you could even have people only say "useful" things to you if your person is the active character, but it may also be that the person is involved in the party...
                          A God from the Machine - Menander

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                            #14
                            Re: Well don't I feel dumb...

                            Originally posted by Pagerron View Post
                            Oh cool. If I understand you correctly, then, you can give experience to people who aren't in your party, right? I've always thought that the event code for giving your character experience spread the experience throughout the party. I didn't know that you could give experience to people who weren't in the party. Maybe I'm just not clear on what you mean by the word "form."
                            It only really works when you increase levels or stats, unfortunately. You are right...EXP is spread among active party members.

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