By time Last Raven came out here, the game was getting pretty stale to me. I still love it, but damn, AC3, AC3:Silent Line, AC3:NEXUS, AND AC3:Last Raven, were the same game with a few new parts added each time.
The storys were cool though in each game.
But AC4 looks to spice things up a bit by giving EVERYTHING a makeover. 500kmh was too slow. Yay for 1000+kmh, side boosting, firing cannons in midair, and near limitless energy levels!


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The storys were cool though in each game.
But AC4 looks to spice things up a bit by giving EVERYTHING a makeover. 500kmh was too slow. Yay for 1000+kmh, side boosting, firing cannons in midair, and near limitless energy levels!
Armored Core 4 is the next game in the Armored Core series, first revealed at the Tokyo Game Show as an Xbox 360 and PS3 multiplatform project, known then as Project Force, Armored Core 4 is developed by Fromsoftware and published by Sega.
Armored Core 4 is currently in the "test stage" of development, From Software CEO Naotoshi Zin reveals. Due to the switch from current generation to next generation hardware, From has had to rethink some of its plans for the series from scratch. While the developer is planning some things that could not be done on current generation hardware, Zin's first goal is to complete the ideas of the current generation titles -- things that made it in partially but couldn't be complete. The basic plan for the game is also being worked on in order to best use the new power at the developer's hands.
The first trailer suggested that we can expect multiple Armored Cores to appear in battle simultaneously. This will be true of the final game. Zin reveals that while getting multiple units onto the play field was possible in the current generation, calculations involving gun fire bogged down the systems. The next generation systems can handle such calculations. In fact, Armored Core 4 will feature more precise collision calculations, allowing for area specific damage. Zin feels that having multiple opponents and more precise damage will change the feel of the game.
Customization has always been one of the attractions of the Armored Core series, and while this will continue with part 4, Zin reveals that we can expect some changes. He feels that in the Armored Core series, players tend to make modifications based exclusively on parameters, so even if they don't like a particular form of Armored Core unit, they'll use it just because it's the most powerful. The main concept of part 4 is to do away with this, giving players a better feel of having their very own Armored Core. The system will resemble buying a car and then fine tuning it. Creating your very own machine in this way was the original concept of the Armored Core series, and with the next generation platforms, From is at last making it a reality.
Zin also commented on Xbox Live support for Armored Core 4. He reveals that rather than focusing on battles through Xbox Live, he wants to offer a place for people to use the Armored Core units that they've created. This is taking the main focus, with battles secondary. Online battles will be difficult to implement, he admits, thanks to the large amount of on-screen fire, the precise collision zones and the need for a total lag-free experience.
From plans on making use of the features of both Xbox 360 and PS3 in making Armored Core 4, though. We can expect the two versions to differ.
With the game currently in the test and planning stages, you might think that we're in for a long wait before finally getting our hands on Armored Core 4. And you would be right. Zin states that, although From is known for fast development, it takes at least a year to finish a game. Work is progressing, though, with the game set for Japanese release in the Summer of 2006.
Armored Core 4 is currently in the "test stage" of development, From Software CEO Naotoshi Zin reveals. Due to the switch from current generation to next generation hardware, From has had to rethink some of its plans for the series from scratch. While the developer is planning some things that could not be done on current generation hardware, Zin's first goal is to complete the ideas of the current generation titles -- things that made it in partially but couldn't be complete. The basic plan for the game is also being worked on in order to best use the new power at the developer's hands.
The first trailer suggested that we can expect multiple Armored Cores to appear in battle simultaneously. This will be true of the final game. Zin reveals that while getting multiple units onto the play field was possible in the current generation, calculations involving gun fire bogged down the systems. The next generation systems can handle such calculations. In fact, Armored Core 4 will feature more precise collision calculations, allowing for area specific damage. Zin feels that having multiple opponents and more precise damage will change the feel of the game.
Customization has always been one of the attractions of the Armored Core series, and while this will continue with part 4, Zin reveals that we can expect some changes. He feels that in the Armored Core series, players tend to make modifications based exclusively on parameters, so even if they don't like a particular form of Armored Core unit, they'll use it just because it's the most powerful. The main concept of part 4 is to do away with this, giving players a better feel of having their very own Armored Core. The system will resemble buying a car and then fine tuning it. Creating your very own machine in this way was the original concept of the Armored Core series, and with the next generation platforms, From is at last making it a reality.
Zin also commented on Xbox Live support for Armored Core 4. He reveals that rather than focusing on battles through Xbox Live, he wants to offer a place for people to use the Armored Core units that they've created. This is taking the main focus, with battles secondary. Online battles will be difficult to implement, he admits, thanks to the large amount of on-screen fire, the precise collision zones and the need for a total lag-free experience.
From plans on making use of the features of both Xbox 360 and PS3 in making Armored Core 4, though. We can expect the two versions to differ.
With the game currently in the test and planning stages, you might think that we're in for a long wait before finally getting our hands on Armored Core 4. And you would be right. Zin states that, although From is known for fast development, it takes at least a year to finish a game. Work is progressing, though, with the game set for Japanese release in the Summer of 2006.
Fromsoftware's Armored Core 4 makes its debut in Sony's Playstation 3, the long running Mech series has been completely redesigned from the ground up and built with a new game engine and mechanics. The graphics have been substantially been improved thanks to the power of the PS3, now a countless amount of missiles fly across the screen and up to 8 Armored Cores are capable to fight simultaneously in a plethora of online and versus modes.
New mechanics and game balancing factors include the "Core Armor", a shield that originates from the Core part that protects the AC, also the new "Quick Boost" introduces a key strategic element that makes piloting an Armored Core more maneuverable, in addition the new "Over Boost" part category allows players the option to equip an Over Boost function on their cores, in former versions of the game the over boost was integrated in the Core part.
Armored Core assembly is by far the most complicated of all the games, although assembling an AC has been somehow simplified for newcomers, veterans of the game will find the addition of new "stabilizer" part category troublesome. Part tuning is also back, adding depth to the game which together with the stabilizer allow players to build their ACs based on part preference, not based on part parameters.
Fromsoftware seems to have designed Armored Core 4 with online functionality in mind, the new "Armored Core Plan" is a feature built to simplified player interchange of Armored Core builds, emblems and other data, The online component also allows players to battle up 8 Armored Coresin vast vs. arenas, against players from other countries.
New mechanics and game balancing factors include the "Core Armor", a shield that originates from the Core part that protects the AC, also the new "Quick Boost" introduces a key strategic element that makes piloting an Armored Core more maneuverable, in addition the new "Over Boost" part category allows players the option to equip an Over Boost function on their cores, in former versions of the game the over boost was integrated in the Core part.
Armored Core assembly is by far the most complicated of all the games, although assembling an AC has been somehow simplified for newcomers, veterans of the game will find the addition of new "stabilizer" part category troublesome. Part tuning is also back, adding depth to the game which together with the stabilizer allow players to build their ACs based on part preference, not based on part parameters.
Fromsoftware seems to have designed Armored Core 4 with online functionality in mind, the new "Armored Core Plan" is a feature built to simplified player interchange of Armored Core builds, emblems and other data, The online component also allows players to battle up 8 Armored Coresin vast vs. arenas, against players from other countries.


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