Whenever I think of something that needs to be done in ToL, I'm going to add it here in Orange. After I've completed it, I'll change the color to blue, and maybe date it. I'll start by checking off the things that I just completed, and a few that have been done for a while, just for background.
- Finish the first town
- Test the feasibility of all 8 quest path event concepts
- Finish designing all 16 possible main hero encarnations (not including skills or stats)
- Devise a plan of action for completing all 8 quest paths
- Make weapons and equips
- Make healing/restoring items
- Choose, decorate, and place the hero's home (new town for it?)
- Work out how many invisible events I'll need to track/alter time/weather/season, and NPC modes
- Develop these ^ invisible events
- Finish making all 30 basic characters (not including coding, just the models, 2D portraits, names, and which 4 NPC actions they will have)
- Make game intro, and childhood stage storytellers
- Devise a pattern for all common NPC modes, so that 'mode 1' will be the same for all to avoid confusion
- Make and assign classes to each hero form, and each playable character
- Decide how to deal with main hero portraits...probably won't have any in dialogues...maybe a 'mirror' somewhere, that checks to see which one you are, and then shows you that picture? It's too much to do this for every NPC conversation...it would be insane to make 16 different conversations for every one, and there's no way that I know of to set an event dialogue box to display the portrait of whomever is activating the event...you have to pick a specific person. The 'child' versions don't really count...they should be pretty easy, as you only see the 'child mode' of every NPC...and there are only 2 possible hero forms to take into consideration. Later though, there will be 14 other possible forms you might be...so...
- Make a 'mirror' event
- Finish world map 1
- Finish the Thief quest path (the only one left incomplete)
BATTLES
- Make enemies - current enemy count (0)
- Make hero classes
- Make hero skills
- Figure out how the 4 possible adult forms' skills will differ (att-def-restore-support-balanced, etc.)
- FINISH making items
CURRENT DU - 88.9%
Alright...that's enough for now. Once there are a lot more blue entries, I'll add some more...although the orange list is going to get a LOT longer when I start building all 8 levels of all 8 quest paths...the game will be built around those.
- Finish the first town
- Test the feasibility of all 8 quest path event concepts
- Finish designing all 16 possible main hero encarnations (not including skills or stats)
- Devise a plan of action for completing all 8 quest paths
- Make weapons and equips
- Make healing/restoring items
- Choose, decorate, and place the hero's home (new town for it?)
- Work out how many invisible events I'll need to track/alter time/weather/season, and NPC modes
- Develop these ^ invisible events
- Finish making all 30 basic characters (not including coding, just the models, 2D portraits, names, and which 4 NPC actions they will have)
- Make game intro, and childhood stage storytellers
- Devise a pattern for all common NPC modes, so that 'mode 1' will be the same for all to avoid confusion
- Make and assign classes to each hero form, and each playable character
- Decide how to deal with main hero portraits...probably won't have any in dialogues...maybe a 'mirror' somewhere, that checks to see which one you are, and then shows you that picture? It's too much to do this for every NPC conversation...it would be insane to make 16 different conversations for every one, and there's no way that I know of to set an event dialogue box to display the portrait of whomever is activating the event...you have to pick a specific person. The 'child' versions don't really count...they should be pretty easy, as you only see the 'child mode' of every NPC...and there are only 2 possible hero forms to take into consideration. Later though, there will be 14 other possible forms you might be...so...
- Make a 'mirror' event
- Finish world map 1
- Finish the Thief quest path (the only one left incomplete)
BATTLES
- Make enemies - current enemy count (0)
- Make hero classes
- Make hero skills
- Figure out how the 4 possible adult forms' skills will differ (att-def-restore-support-balanced, etc.)
- FINISH making items
CURRENT DU - 88.9%
Alright...that's enough for now. Once there are a lot more blue entries, I'll add some more...although the orange list is going to get a LOT longer when I start building all 8 levels of all 8 quest paths...the game will be built around those.



decided to say it before someone else does
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