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    Display On/Off Stuff

    Guys, I have another question for you. This is my situation:

    "I made a town(village) that has been destroyed and which villagers have been kidnapped(So they are not in the town). When my characters solve the problem, I want to make the villagers return to the town".

    Do you know if I can put the villagers in the town, Display them Off (so they seem not to be there) until an event occures and then display them On to be in the village?

    If I can do it, cool. If I can`t do it...well...I`ll find another way.
    "This...is MY Story..."

    #2
    Re: Display On/Off Stuff

    I dont know, i know you can turn decorations on/off, not sure about people

    have you looked through the codes to see if its possible? I havent tried that yet, i figured itd be a common sense thing to put in the game, but then again, a lot of stuff should have been common sense that isnt there

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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      #3
      Re: Display On/Off Stuff

      You can turn display on and off for each mode. So, yes, you can do that.

      Comment


        #4
        Re: Display On/Off Stuff

        Ok, it`s good to know that. Thanks.
        "This...is MY Story..."

        Comment


          #5
          Re: Display On/Off Stuff

          I tried to display off one of my characters but it did not work, any suggestions?
          Last edited by bluggaschnugga; 11-04-2006, 10:04 PM.

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            #6
            Re: Display On/Off Stuff

            How exactly did you try going about turning the display off?

            Through an event?

            By setting the player to be off at night or day?
            " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

            Comment


              #7
              Re: Display On/Off Stuff

              If you are asking me, Pagerron, I planned to display the character off by an event, making a Val-Conditional Branch:

              The first option would be "Display Off" and the second`d be "Display On" and "Display Message" (all that for the kidnapped villagers) so the villagers would seem not to be in the village at the start of the Field`s story (in my game, each field has a story that the player must complete to go on) and then appear in the village at the event (increasing the value by 1 when you defeat the Boss).

              That`s what I want to do. Can it be done?
              "This...is MY Story..."

              Comment


                #8
                Re: Display On/Off Stuff

                If you were refering to me, i put the character in and made an event to display him off, but he still remained there. I tried to make it where a whole bunch of other people were gone and they apear later but that did not work.

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                  #9
                  Re: Display On/Off Stuff

                  I found out tonight that you can go into any character event and there is an option for turning character on/off in the same mode, you have to refresh the screen though

                  Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                  Comment


                    #10
                    Re: Display On/Off Stuff

                    Can you explain?, also how do you refresh?

                    Comment


                      #11
                      Re: Display On/Off Stuff

                      go out of the town/room and come back in.

                      or just say "teleport" and pick a place in the room.

                      Comment


                        #12
                        Re: Display On/Off Stuff

                        Originally posted by Auron View Post
                        If you are asking me, Pagerron, I planned to display the character off by an event, making a Val-Conditional Branch:

                        The first option would be "Display Off" and the second`d be "Display On" and "Display Message" (all that for the kidnapped villagers) so the villagers would seem not to be in the village at the start of the Field`s story (in my game, each field has a story that the player must complete to go on) and then appear in the village at the event (increasing the value by 1 when you defeat the Boss).

                        That`s what I want to do. Can it be done?
                        That should be possible, but if it's an auto event, I wouldn't recommend a VAL Conditional Branch because of the tendency to get caught in a loop.

                        Create an invisible auto event with two modes
                        MODE 1 (auto)
                        EVENT CODE

                        Display off - villager 1
                        Display off - villager 2
                        Display off - villager 3
                        etc.
                        Modify Mode of the Invisible Auto Event to Mode 2

                        [make sure that the spot where your player enters the town or dungeon isn't facing the villagers, or the player will see them disappear before his/her very eyes.]

                        MODE 2 (auto)
                        with the increased variable set as a trigger
                        EVENT CODE
                        Display message - "You blink your eyes in disbelief after defeating the evil minion. The villagers begin to appear."
                        Display on - villager 1
                        Display on - villager 2
                        Display on - villager 3
                        etc.
                        Display off - Invisible Auto Event


                        [Note: for each display on, the screen will refresh itself and go black, hence the eye-blinking message. ]

                        Originally posted by bluggashnugga
                        Can you explain?, also how do you refresh?
                        Red Dragon is correct, and you can also...

                        In the event code editor
                        select "Display"
                        select "Refresh Display"

                        I found out tonight that you can go into any character event and there is an option for turning character on/off in the same mode, you have to refresh the screen though
                        Yeah, isn't that a cool option? In the game I'm making, I have the player talk with this lady. She then turns around and disappears (to talk to someone inside of a nearby house). A couple seconds go by. She reappears and the conversation continues. I didn't have to program a "Refresh display" command though because the computer automatically refreshes whenever "display on" is chosen.
                        Last edited by Pagerron; 11-05-2006, 09:43 AM.
                        " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                        Comment


                          #13
                          Re: Display On/Off Stuff

                          You know you(pagerron) and perversion puts so much coding into these forums to help us out...lol

                          I had a character battle in the new game Im making, and after I got done he was suppose to disappear but when i executed the display off command he was still there, I had to enter either the stat screen or leave and come back to get him to disappear, is it something I did wrong?
                          Last edited by JPS; 11-05-2006, 02:00 PM.

                          Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                          Comment


                            #14
                            Re: Display On/Off Stuff

                            As Pagerron said, Display>Refresh Display to refresh the screen.
                            Last edited by DYRE; 11-05-2006, 01:57 PM.
                            .

                            Comment


                              #15
                              Re: Display On/Off Stuff

                              Originally posted by DYRE View Post
                              As Perversion said, Display>Refresh Display to refresh the screen.
                              Pagerron! Pagerron!

                              Not Perversion!
                              Last edited by Red Dragon; 11-05-2006, 01:49 PM.

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