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Field Layout Tips 'n' Tricks

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    Field Layout Tips 'n' Tricks

    All of these tricks are for water set at "Average" level, most of these are common sense tricks, its just a tutorial on how to do certain things for new people, if you have any tricks that have to deal with the field layout feel free to submit them, NOTE that the tips section is just a set of opinions, you do not have to follow these, so I dont need seriously negative feedback on any of them, if you would like to add your own version of what they should be, put it down, ill place yours right under mine

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    Tricks
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    1.Making Land Level With Water
    With "Average" water level, the water forms at Z-Axis 78, land forms at Z-Axis 80 but youre unable to walk on it if you set it as a starting point, although the preview says you can you will be stuck in 1 spot and cannot move, and walkable land puts you at Z-Axis 81, which is right at the waters edge

    2.Creating a "bridge" across water
    Create a river through your field, zoom in to a section of the river and draw a line 2 dots wide from one bank to the other. In V-Mode, using the rounded hill tool, lower all the land surrounding the full length of your river to Z-Axis 81-83, including the "bridge" now when you preview it you will have a bridge to cross

    3.Creating a Town or Dungeon in the middle of the water
    In G-Mode create a 4x4 dot where you want your town to go, in V-Mode raise the land to 80, now in layout you can place your dungeon/town above water in the middle of the water(havent tested what will happen if you attempt to exit)

    4.Creating a beach scene
    In V-Mode just make sure your beach is at z-axis 80-83 and your other land is at z-axis 90+(where non-beach terrain forms), theyll be a slight dip before you get on the beach but thats natural for beaches to have
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    Tips
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    Layout:
    1: When creating your field, remember you are limited to where you can walk, go to V-Mode, press square, and go back to G-Mode to make it easier
    2: Water set on "Average" level forms at Z-Axis 78
    3: Maximum land height is z-axis 255
    4: Deserts are not normally found next to water or vegetation, use plains, rocks, or anyting else that does not resemble water/vegetation
    5: A small stream running through a forest always looks nice
    6: Placing a small patch of grassland in the middle of a desert with a small pond gives the effect of an oasis


    Event Placement:
    1: When placing towns/dungeons, ideally you do not want your two most visited towns a map apart from each other, unless you have a launchpad, it will cause too much frustration in the player when they have to constantly run from one side to another
    2: Save points are better left for non-field areas
    Last edited by JPS; 12-02-2007, 10:19 AM.

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!
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