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Wait, what game would that be? Does it use the tactical battle system that Vespuleth (I think) and someone else were working on a few years back (in the days of ezBoard)?
Ves and Vicious. I remember reading the topic, but back then, I was a beginner, and everything flew over my head.
An RTS isn't a tactics turn system, persay, its like Ages of ______ (empires, gods, wars, etc). Where you direct units across a landscape, and you control what's built, etc.
Possible in rpgm2? kinda.
RPGM2 doesn't run off of a uniform 'map' grid, persay. Rather, it's like a big grid. Take a step, you ALWAYS move 1 block in that direction. there isn't 'half a step from tiptoeing' or anything.
You could, though, make a character model represent N number of units, and go from there.
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