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    any ideas?

    Ok, so today I really went to work on my game and did the following:

    Finished my complete first town
    Finished making all skills/magic
    Made all Weapons for all characters
    Made the entire first dungeon
    and I also made most of the second town and the whole field in which the first town, the dungeon, and the second town are connected.

    The last point in my story in which I will continue on tomorrow is, after I defeat the boss in the dungeon, the second town will open up and the boss will become a playable character. Here is my question(finally).
    Most rpg's have a world map, is there a way that I can get a world map for RPGM3? Because I plan to have more fields, and I don't quite know how I would go about linking up the fields like that in order to create a world. So is a world map available in RPGM3?
    "We're nothing like God. Not only do we have limited powers, but sometimes we're driven to become the devil himself." - Nicholas D. Wolfwood

    #2
    Re: any ideas?

    You could always make an even that if you select it it brings you to another field. ie put mountains on the edge of the field and when the character interacts with the event (or even make a dungeon that looks like a tunnel) your character comes out the other side.

    This way you can control whether or not your character can go to field 2 or not, plus it's the only way I find to make expanded fields...

    EDIT: Oh, there are no "World Maps" just fields.
    Last edited by Red Dragon; 10-27-2006, 01:49 AM.

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      #3
      Re: any ideas?

      Originally posted by therpgveteran View Post
      "Ok, so ...and I don't quite know how I would go about linking up the fields like that in order to create a world."
      Like R.D. said, there's no world map, but another idea (aside from the tunnels and whatnot) is to use the blimps in the towns and then interconnect your fields like that... maybe even use both! Like go through the tunnel and then ride the blimp back to the main hub field...
      A God from the Machine - Menander

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        #4
        Re: any ideas?

        I was thinking a way to conect fields, making a "Warp Castle":

        First I would create a Dungeon that contains only the 1rst Floor and make copies of them, one copy for each field. Then, I would fill every copy with warp points that are connected to other warp points in the other copies.

        That way, I think I can connect all the fields of my game. I haven`t tested it yet, but if you do and it works, then let me know.
        Last edited by Auron; 10-27-2006, 11:38 AM.
        "This...is MY Story..."

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          #5
          Re: any ideas?

          You cannot really "connect" warp points, but you could have the character warp to near where the other warp point is, thus giving the illusion that he used that warp to get there.

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            #6
            Re: any ideas?

            I like that castle of warp points idea.
            Like, could make a room of just warp points, and each one has a sign or something next to it that says where it teleports you to. I like that Idea.
            Thanks
            "We're nothing like God. Not only do we have limited powers, but sometimes we're driven to become the devil himself." - Nicholas D. Wolfwood

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              #7
              Re: any ideas?

              Along similar lines, you could create a regular event using the "Warp Point" graphic that has a decision branch, allowing you to choose where you'd like to travel. So instead of having to place multiple events, you could have a variety of destinations to travel to from one event.
              " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                #8
                Re: any ideas?

                ok that sounds great. but is there a way to like list all of the destinations, but some of them are only accessable after you complete a certain event. like the last part of the world cant be accessable at the beginning you know what i mean?
                "We're nothing like God. Not only do we have limited powers, but sometimes we're driven to become the devil himself." - Nicholas D. Wolfwood

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                  #9
                  Re: any ideas?

                  Originally posted by The RPG Veteran View Post
                  ok that sounds great. but is there a way to like list all of the destinations, but some of them are only accessable after you complete a certain event. like the last part of the world cant be accessable at the beginning you know what i mean?
                  Well, you can make some warp events and make the last one unaccesible until the end of the game.
                  "This...is MY Story..."

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                    #10
                    Re: any ideas?

                    ok that sounds great. but is there a way to like list all of the destinations, but some of them are only accessable after you complete a certain event. like the last part of the world cant be accessable at the beginning you know what i mean?
                    -Yes, you can, by using variables. You can use VAL Conditional Branches within your choices. After a certain condition is met, a variable will need to be changed to unlock the warp.

                    -The event code of your warp event could like something Like this:

                    Choice Branch
                    Choice 1-Warp to World A
                    -VAL Conditional Branch
                    -Shared Variable 1 = 0
                    message "Sorry. This world isn't accessible yet."
                    - Shared Variable 1 = 1
                    warp to World A
                    Choice 2-Warp to World B
                    - VAL Conditional Branch
                    -Shared Variable 2 = 0
                    message "Sorry. This world isn't accessible yet."
                    -Shared Variable 2 = 1
                    warp to World B
                    Choice 3- Warp to World C
                    -VAL Conditional Branch
                    -Shared Variable 3 = 0
                    message "Sorry. This world isn't accessible yet."
                    -Shared Variable 3 = 1
                    warp to world C
                    Choice 4 - See more Worlds
                    Modify Mode to Mode 2

                    (In mode 2 of this event have three more warps and then have the fourth choice send you back to mode 1)
                    Last edited by Pagerron; 10-29-2006, 12:26 AM.
                    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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