I'm already thinking about my next game. It will include some of the material contained in this thread, but as of now I'm leaving out the astral projection. I think I'll use that idea for another game. In any case, I plan to make this entry in the Series based on episodic content. This means that I'll release two short, self contained episodes that lead up to the events of the third episode, which will be where the meat of the episodes is located. If you read the thread in the link above, you'll see that I'm going to make it based on two powerful houses, and their links to a thieves' guild and an assassins' guild.
I was just going to make one game as described in the above link, but I feel that I am not really ready to undertake a game of that scale quite yet. I'm actually in the mood to do something fairly short and simple. Therefore, I've decided to make a three episode story arc, with the first two episodes being the rise of the two houses and their initial ties to the guilds, and the third episode pretty much being as described in the above link. The thing that was holding me back from making that game was a lack of ideas in terms of a strong cause and effect relationship between events that would lead to either getting the initial bad ending, and then on second playthrough getting the "good" ending. But I spent a while last night and some time this morning coming up with a storyline based on the stealing/assassination aspects of the game. The games will refer to events that happened in previous games in Series 4, and certain characters will be referenced in all three games. In other words, I plan on making a self-contained world, with events that carry over from one game to the next.
The first two parts should not be that hard or take that long to program, and will hopefully be released in a timely fashion. The third part will take a lot longer to program, and will undoubtedly come out in the distant future. I'm pledging to myself, though, that I'm going to see this thing through, and not start something else between episodes. Hopefully each episode will not last that long (I'm shooting for between 4-7 hours per episode). Seeing as how this is going to be heavily story-based, it's going to be fairly linear, and will not involve a lot of decision-making on the part of the player. Take that as a good or a bad thing, it's the way it will have to be to tell the story I want to tell.
I'm not going to get too heavily involved in releasing details of the story right now, besides that which I already wrote. I want it to be a bit of a surprise when the player plays it for the first time. Suffice it to say, Episode 1 will be one house's rise to power, episode 2 will be the other house's rise to power, and episode 3 will allow the player to play as either a thief or an assassin who affects the balance of power between the two houses. Ideally, you will play both, and will thus be able to see two different outcomes for the entire Series. So that's it for now...stay tuned for more details which will undoubtedly follow.
I was just going to make one game as described in the above link, but I feel that I am not really ready to undertake a game of that scale quite yet. I'm actually in the mood to do something fairly short and simple. Therefore, I've decided to make a three episode story arc, with the first two episodes being the rise of the two houses and their initial ties to the guilds, and the third episode pretty much being as described in the above link. The thing that was holding me back from making that game was a lack of ideas in terms of a strong cause and effect relationship between events that would lead to either getting the initial bad ending, and then on second playthrough getting the "good" ending. But I spent a while last night and some time this morning coming up with a storyline based on the stealing/assassination aspects of the game. The games will refer to events that happened in previous games in Series 4, and certain characters will be referenced in all three games. In other words, I plan on making a self-contained world, with events that carry over from one game to the next.
The first two parts should not be that hard or take that long to program, and will hopefully be released in a timely fashion. The third part will take a lot longer to program, and will undoubtedly come out in the distant future. I'm pledging to myself, though, that I'm going to see this thing through, and not start something else between episodes. Hopefully each episode will not last that long (I'm shooting for between 4-7 hours per episode). Seeing as how this is going to be heavily story-based, it's going to be fairly linear, and will not involve a lot of decision-making on the part of the player. Take that as a good or a bad thing, it's the way it will have to be to tell the story I want to tell.
I'm not going to get too heavily involved in releasing details of the story right now, besides that which I already wrote. I want it to be a bit of a surprise when the player plays it for the first time. Suffice it to say, Episode 1 will be one house's rise to power, episode 2 will be the other house's rise to power, and episode 3 will allow the player to play as either a thief or an assassin who affects the balance of power between the two houses. Ideally, you will play both, and will thus be able to see two different outcomes for the entire Series. So that's it for now...stay tuned for more details which will undoubtedly follow.

So yeah, I plan to start this Series fairly soon, possibly foregoing the short break I wanted from RPG Maker. We'll see what happens. I really just want to work on a game that has an actual cohesive story, and I don't count the piecemeal storyline in Series 1. I've been too bogged down in the technical aspects of my games (the programming), and giving story short shrift. For once, I want to go into making a game with a clearly thought-out story, and program around that.






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