Okay. Regarding miss: Set agi low... I have it set to 2 per level, which means you get between 1 and 2 when you level up. Set enemies similarily low... that's fine. Now, set Luck at 50 across the board: enemies and allies included.
In a test that I did, 33 out of 41 attacks were hits, 4 were misses and 4 were criticals... just about right, eh?
Enemies, when set at 50 luck as well, have a similar hit rate. In 24 attacks, they hit 18 times, missed 4 times and criticalled twice. Just about right!
Setting luck at 100 causes about a 50% critical rate, which is really too high for me.
So, one problem solved!
Regarding Enemy AI. Give each enemy LOTS of MP, unless you want them to run out during battle. Get ALL enemies and characters 100 INT and set them to Balanced. They will NEVER block unless they run out of MP and will change up their attacks from one turn to the next. I've found that they tend to follow a similar pattern from one battle to the next (My test monsters would use their ability the first round and attack the second), but at least they weren't blocking.
That's all for now! Enjoy!
In a test that I did, 33 out of 41 attacks were hits, 4 were misses and 4 were criticals... just about right, eh?
Enemies, when set at 50 luck as well, have a similar hit rate. In 24 attacks, they hit 18 times, missed 4 times and criticalled twice. Just about right!
Setting luck at 100 causes about a 50% critical rate, which is really too high for me.
So, one problem solved!
Regarding Enemy AI. Give each enemy LOTS of MP, unless you want them to run out during battle. Get ALL enemies and characters 100 INT and set them to Balanced. They will NEVER block unless they run out of MP and will change up their attacks from one turn to the next. I've found that they tend to follow a similar pattern from one battle to the next (My test monsters would use their ability the first round and attack the second), but at least they weren't blocking.
That's all for now! Enjoy!



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