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    Question regarding Battle Actions

    Hi, again.

    I don't want the enemy to block. Ever. I usually give each enemy 1 to 2 magics, meaning that they generally have three choices in battle, Attack, Magic 1 or Magic 2.

    I find that if I put it on "Balanced" they block fairly often.
    "Random" seems to make them never physically attack, and the others don't negate block either.

    For those of you who have made (traditional RPG) games with RPGM3, what battle setting do you generally set enemies on?

    #2
    Re: Question regarding Battle Actions

    i like my game to be realistically traditional, meaning, in every rpg like it, enemies block, or evade. someone else could probably answer this better, but i dont think its possible because agility, luck, and intelligence all have to do with evading, and blocking. i guess to negate this effect, set their defense and agility to 0 so that way, they dont do anything lol.

    seriously though, agility effects evade, luck effects status effects and i think chance to evade, and intelligence controls the actual AI of the enemy.

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      #3
      Re: Question regarding Battle Actions
      • set the enemy as physical first
      • set the enemy luck at 0, agility up, and INT up
      • I have yet to determine what enrage does with enemies, its defined as Increases odds of being attacked but its in special traits, so I dont know if itll actually help you
      • also you can set your special attack to critical up

      all of these combined should help out in some way

      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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