Hello. In RPGM2, if you had a save that you were using to playtest, and then you created a new character, and then, using that save, you got to the point of the game where that character joins your party, the game would freeze. This was due to the fact that the save data needed to know FROM THE GAME START what potential party members might join.
Does RPGM3 have anything like that? Are there any alterations that one can make that will NOT take effect unless you start a new game?
For example, I have a dungeon door which requires a key. Now, the save I'm using to playtest this area was created before the dungeon, and when I go to the door (even though I don't have the key in my inventory), it gives me the message that, even though the door is locked, I can open it. Now, all locked doors in the outside world work fine... it's just this one door. It may be a glitch, but I thought I'd just throw this out and see if anyone has encountered anything that require a gamerestart to take effect.
Thanks!
Does RPGM3 have anything like that? Are there any alterations that one can make that will NOT take effect unless you start a new game?
For example, I have a dungeon door which requires a key. Now, the save I'm using to playtest this area was created before the dungeon, and when I go to the door (even though I don't have the key in my inventory), it gives me the message that, even though the door is locked, I can open it. Now, all locked doors in the outside world work fine... it's just this one door. It may be a glitch, but I thought I'd just throw this out and see if anyone has encountered anything that require a gamerestart to take effect.
Thanks!

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