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A few noob questions, I'm sure your all tired of being asked.

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    A few noob questions, I'm sure your all tired of being asked.

    Ok I'm sure the answers to these questions are in the forum somewhere here, but I been so fustrated and annoyed with these problems lately. Ok I got pretty much everything setup for my game.
    Question 1:
    How do I make rivers and oceans level with the rest of the map? They look like 30 foot drop offs?
    Question 2:
    Hoe do I make playable character classes change and advance in the game?
    Like the main character go from an apprentice to a monk or knight when he has enough skill points?

    #2
    Re: A few noob questions, I'm sure your all tired of being asked.

    Originally posted by Konoko View Post
    Question 1:
    How do I make rivers and oceans level with the rest of the map? They look like 30 foot drop offs?
    sorry, i'm not sure on this one, but i think if you level out the terrain near the water either by smoothing it or stretching it, you may be able to get the desired effect.

    Originally posted by Konoko View Post
    Question 2:
    Hoe do I make playable character classes change and advance in the game?
    Like the main character go from an apprentice to a monk or knight when he has enough skill points?
    i'm pretty certain that's not possible. you can make a new character with a more advanced class, but it would be very difficult to match the stats. it would also eat up a precious character space.

    i'm sorry if i didn't answer your questions completely enough. honestly, i haven't played RPGM3 for about 6 months or more, so i'm a little rusty on how everything works. there are many others around here who know a lot more than i do, so i'm sure they'll fix any of my mistakes.

    good luck.


    -chronicle games
    His soul swooned slowly as he heard the snow falling faintly through the universe and faintly falling, like the descent of their last end, upon all the living and the dead.

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      #3
      Re: A few noob questions, I'm sure your all tired of being asked.

      Originally posted by Chronicle Games View Post
      sorry, i'm not sure on this one, but i think if you level out the terrain near the water either by smoothing it or stretching it, you may be able to get the desired effect.



      i'm pretty certain that's not possible. you can make a new character with a more advanced class, but it would be very difficult to match the stats. it would also eat up a precious character space.

      i'm sorry if i didn't answer your questions completely enough. honestly, i haven't played RPGM3 for about 6 months or more, so i'm a little rusty on how everything works. there are many others around here who know a lot more than i do, so i'm sure they'll fix any of my mistakes.

      good luck.


      -chronicle games
      It's all good, I've got so many questions about this game, but I'm trying to find answers out by figuring it out or searching for the answers, and them two questions just frustrate the heck out of me lol
      Everything else so far been easy to figure out

      Comment


        #4
        Re: A few noob questions, I'm sure your all tired of being asked.

        Question 1:
        How do I make rivers and oceans level with the rest of the map? They look like 30 foot drop offs?
        You know the coordinate view? Click square on that screen to see where you can and can't walk. Lower the land til it's close to black, but still isn't turning red, and you can walk on that.

        The river should be red too, BTW. You can also click (I think it was) select to view both the land formations you built, and the depth and height of the land.

        Question 2:
        Hoe do I make playable character classes change and advance in the game?
        Like the main character go from an apprentice to a monk or knight when he has enough skill points?
        Not possible. However... There is a way, but it won't exactly work. It'd require a lot of guesswork, and isn't exactly accurate. You'd have to use variables to represent "skill points" and once the char gets enough skill points, you can have an event that changes him. However, his level will also change, so you're gonna have to guess on that, the average level the player will be when they change.
        "Those who want peace must prepare for war."

        Wii#: 8540 8974 8755 6475

        The post above has a 70% chance for spam

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          #5
          Re: A few noob questions, I'm sure your all tired of being asked.

          "skill points" can mean a lot of different things. Elaborate on what you mean and we might be able to help you.

          Comment


            #6
            Re: A few noob questions, I'm sure your all tired of being asked.

            Originally posted by Drazus View Post
            You know the coordinate view? Click square on that screen to see where you can and can't walk. Lower the land til it's close to black, but still isn't turning red, and you can walk on that.

            The river should be red too, BTW. You can also click (I think it was) select to view both the land formations you built, and the depth and height of the land.



            Not possible. However... There is a way, but it won't exactly work. It'd require a lot of guesswork, and isn't exactly accurate. You'd have to use variables to represent "skill points" and once the char gets enough skill points, you can have an event that changes him. However, his level will also change, so you're gonna have to guess on that, the average level the player will be when they change.
            I'm not talking like skill points but like lvl of the class
            Like for a starting class I'd make aprentice, and that would only go to lvl 20, and after the he could become a fighter, preist or mage. Do you kind get where I'm going?

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              #7
              Re: A few noob questions, I'm sure your all tired of being asked.

              Nope, that's not possible. You cannot change classes, and there's no way to keep track of what level you're at.
              "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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                #8
                Re: A few noob questions, I'm sure your all tired of being asked.

                the only way i can see doing the second part is having multiple replicas of the same characters with different classes, get rid of the random battle sequences and keep track of levels with variables through the plot, that way you know that player 1 is at level 23 now and he can advance to the next class, so he gets upgraded to the next class, which is actually another character altogether identical to the first one with a different class and a pre-set level of 23, but i dont know if inventory would be affected by this, but if all the class stats are identical when made then the stats should be equal when you do the switch
                Last edited by JPS; 10-25-2006, 12:34 AM.

                Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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                  #9
                  Re: A few noob questions, I'm sure your all tired of being asked.

                  Originally posted by Draygone View Post
                  there's no way to keep track of what level you're at.
                  This can be done if you create a linear game and control the players experience points by using event battles, using a variable to check what level you're at.

                  EDIT - oh, that's my mistake. I see that you answered that JPS. My mistake.
                  Last edited by Pagerron; 10-31-2006, 06:28 PM.
                  " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                    #10
                    Re: A few noob questions, I'm sure your all tired of being asked.

                    no problem, i learned from you guys you could do that in the past few days anyways, so you guys deserve credit for it, i just brought it back up

                    it would be nice if they had kept rpgm1 class cript in the rpgm3 game, in game you could change character classes without a problem...but alas, all good things must come to an end

                    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                    Comment


                      #11
                      Re: A few noob questions, I'm sure your all tired of being asked.

                      They probably did that since you can only equip one type of weapon per character, anyway. Normally class changes involve being able to equip different weapons, and you aren't meant to be able to do that.
                      "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

                      Comment


                        #12
                        Re: A few noob questions, I'm sure your all tired of being asked.

                        Originally posted by Draygone View Post
                        They probably did that since you can only equip one type of weapon per character, anyway. Normally class changes involve being able to equip different weapons, and you aren't meant to be able to do that.
                        they could have easily scripted it to prevent that, like how they scripted it to prevent a knight from using a bow, they could script it to prevent a knight from becoming a maid

                        it all comes to the fact they were lazy when they made this game...

                        Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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