I created an autostart sequence that has a storyteller event and then a character battle which the player loses (they cannot win)... the player is then revived and restored to proper health...
Guess what I did? I, in playtest, entered a loop that seemed it would go on forever... you see the storyteller, enter the battle, die, and it all happens over again.. the real kicker is that I hadn't saved it in about 2 hours of work (a mistake I'll never again make! ALWAYS SAVE BEFORE PLAY TESTING! I learned that in RPGM2 after a locked console during playtest almost made me my throw the thing out the window)
I forced a "Game Over" which did nothing (oddly)... I then decided to force a victory. This, I thought, would be useless, but it caused RPGM3 to think that it was stuck in an infinite auto loop and it brought me back to the editor.... and so I saved.
Don't allow this to happen to you!
That's all for now! Bye!
Guess what I did? I, in playtest, entered a loop that seemed it would go on forever... you see the storyteller, enter the battle, die, and it all happens over again.. the real kicker is that I hadn't saved it in about 2 hours of work (a mistake I'll never again make! ALWAYS SAVE BEFORE PLAY TESTING! I learned that in RPGM2 after a locked console during playtest almost made me my throw the thing out the window)
I forced a "Game Over" which did nothing (oddly)... I then decided to force a victory. This, I thought, would be useless, but it caused RPGM3 to think that it was stuck in an infinite auto loop and it brought me back to the editor.... and so I saved.
Don't allow this to happen to you!
That's all for now! Bye!


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