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    Auto-Moving a character

    Ok heres my delimma, as Im not that into know-how of character manipulation within rpgm3, i figured one of you would have the know-how

    Lets just say I wake up one morning with my pet dog barking at the door, so i walk over an open it and lo' and behold theres 3 cheesy looking castle guards coming to arrest me for reasons I dont know (I paid my rpg 1-room shanty property tax)

    anyways i get knocked out and awaken in the castles dungeon(imagine that), my question is i want my dog(while at all times focused on me in the cell) to walk up to the cell door and give me the key to the cell door

    how do i accomplish this?
    Last edited by JPS; 10-22-2006, 09:59 PM.

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

    #2
    Re: Auto-Moving a character

    Storytellers is about it. Just make an event, and have a dog in the cutscene "give" you a key, then have the event give you a key for a treasure item.

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      #3
      Re: Auto-Moving a character

      Two words: Good luck.
      My kind of life’s no better off
      If I’ve got the map or if I’m lost.

      Comment


        #4
        Re: Auto-Moving a character

        okay, didnt know if you could do that or not, yeah im finding out the only thing 3 has over 1 is a 3d environment, and im hearing a lot of good things about 2 so maybe i should have got 2 first

        btw is 2 3d also or 2d like 1? i havent really took an interest in researching it, I hear you can do a lot of things that you cant do in 1 and 3 but its a lot more complicated

        and thanks for the help perversion, i guess ill do it that way...
        Last edited by JPS; 10-22-2006, 10:11 PM.

        Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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          #5
          Re: Auto-Moving a character

          Good luck on finding 2. All I can find is 3...

          It makes me sad.

          Comment


            #6
            Re: Auto-Moving a character

            RPGM2 is VERY VERY difficult... it's basically a whole bunch of code that, when executed, makes a game.

            That said, it is FAR MORE powerful. You can manipulate the battle system to your liking (not the interface, but the stat workings). You can control the camera FULLY during cut scenes... You build (From scratch) fully 3D environments. Basically, if you're willing to spend a LOT of time and effort figuring out how to use it and then applying that knowledge, you can create some incredible things with RPGM2.

            If, however, you're interested more in telling a good story, I'd stick with 3, if only because it's far easier to make the 'game' that surrounds the story. Case in point: I spent over 100 hours with RPGM2 and created a 1 hour and 15 minutes game (with leveling up!) That game, however, has about 15 cut scenes with multiple, interesting characters and a very mobile camera... which makes my game look very professional.

            With RPGM3, I've spent only about 10 hours on it, and I've already have a relatively full town and castle, with about 20 different items, weapons, etc, and a WHOLE lot of story. Most of my NPCs have some sort of miniquest or decision branch that the player can interact with.

            Basically it comes down to what you want to do with your game: Story or presentation... Story = 3 and presentation = 2 (even though the graphics are not as good, you can do so much more with them)

            That's all.

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              #7
              Re: Auto-Moving a character

              I agree with Perversion about using the Storyteller. That would work well.

              But...and this is reaching a bit.

              You could create four models of the same dog (keep in mind that doing this is really going to eat into your character limit) and place them like this

              dog 1
              dog 2
              dog 3
              dog 4
              CELL
              You

              Have some event turn the displays off for dogs 2, 3, and 4 from some event outside the cell.

              When you are in the cell.

              Display off dog 1
              Display on dog 2
              wait half a sec.
              Display off dog 2
              Display on dog 3
              wait half a sec.
              Display off dog 3
              display on dog 4
              Then have a message stating that your dog has given you the key to the cell.
              Etc.

              It's defintely quirky and you'll get three screen refreshes (when the screen goes black) , but hey, if you have character models to spare
              " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                #8
                Re: Auto-Moving a character

                thanks for the advice pagerron and thanks for the rpgm2 breakdown ceciroth, I can program in Visual Basic 6, QBasic, and HTML so it cant be much more difficult the any of those, i hope...

                anyhow ill try the scene you both talked about and see which one works best

                also that "rocks paper scissors" game someone was talking about making in an earlier thread I think i found a way to generate random(not really but seems to the player it is) numbers, ill test it out and see what i come up with

                btw im creating a sims type game on the side, big in variables, i think right now im planning use of about 32 variables...itll be interesting to see how that game turns out...

                anyone know where i can get a max drive or whatever it was that i need to upload and download rpgm files from the comp to the ps2?, or give me a link to a good thread/site about it

                I think ive said enough

                Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                Comment


                  #9
                  Re: Auto-Moving a character

                  Originally posted by JPS Innovations View Post
                  also that "rocks paper scissors" game someone was talking about making in an earlier thread I think i found a way to generate random(not really but seems to the player it is) numbers, ill test it out and see what i come up with

                  That Rock Paper Scissors game is a minigame in my game A Series Aside, and I think I've figured out a way already to give you a pseudo random number. It involves changing a variable to different values each time you do a specified action in the game. That's really the only way to do it. If you want to, look at my post of code further down this post, and you'll see that it is pretty much impossible to program using the tools that RPG Maker 3 gives you.

                  Comment


                    #10
                    Re: Auto-Moving a character

                    ok ill check it out, thanks, i knew someone said somethin about it and couldnt remember if you found a way to do it yet or not, i was thinkin about how to do it most of the time at work today pretty bad when i have nothing better to do at work then try to figure out ways around rpgm3's limitations

                    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                    Comment


                      #11
                      Re: Auto-Moving a character

                      Originally posted by JPS Innovations View Post
                      anyways i get knocked out and awaken in the castles dungeon(imagine that), my question is i want my dog(while at all times focused on me in the cell) to walk up to the cell door and give me the key to the cell door

                      how do i accomplish this?

                      Storytellers sound like a good idea, but if the dog is going to be a character anyway, why don't you make a small quest of the dog getting the key and then bringing the key back to your character? This way it will seem (maybe a little choppy) but the player will have a hand in it too and they can feel good because they got that much farther in the game itself! Albeit only like two rooms farther or whatever, but still!
                      Last edited by MagusMartovich; 12-20-2006, 04:08 AM. Reason: "Lbeit" isn't really a word...
                      A God from the Machine - Menander

                      Comment


                        #12
                        Re: Auto-Moving a character

                        Originally posted by MagusMartovich View Post
                        Storytellers sound like a good idea, but if the dog is going to be a character anyway, why don't you make a small quest of the dog getting the key and then bringing the key back to your character? This way it will seem (maybe a little choppy) but the player will have a hand in it too and they can feel good because they got that much farther in the game itself! Lbeit only like two rooms farther or whatever, but still!
                        thats a good idea, didnt think of that...actually i think itd be quite enjoyable to have a side quest that early in the game

                        Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                        Comment


                          #13
                          Re: Auto-Moving a character

                          Originally posted by JPS Innovations View Post
                          thats a good idea, didnt think of that...actually i think itd be quite enjoyable to have a side quest that early in the game
                          I am REALLY into sidequests... I think I have some kinda of attraction to them. Besides, doesn't it make you feel really good to gain another character or to finish a certain area?
                          A God from the Machine - Menander

                          Comment


                            #14
                            Re: Auto-Moving a character

                            yea, and playing as a dog is pretty interesting....lol I can make him leave the home and go find the castle, walk by the sleeping guard and take the keys off the wall or somethin....or have him fight the guard....havent decided that one yet

                            Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                            Comment


                              #15
                              Re: Auto-Moving a character

                              See? I get help and I help others! The best part about this place is (I think) being able to get a second opinion on things. You never know what kinda crazy/stupid/brilliant ideas are lurking just outside of your mind but happen to be on the top shelf of somebody else's brain!
                              A God from the Machine - Menander

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