I've two events that have a first mode set to 'Auto' and simply turn event display off. This is because they are part of a password and are turned on by another event once the password section gets underway (the password event turns the display back on and sets their mode to 2).
Now, If I enter the castle, it works just fine... the events are not visible and I can freely interact with anything in the environment, including the password event, which causes the two events to be visible and so on. However, if I enter my MENU and come out of it, I get the message that an 'Auto' event is stuck in a loop.
My thought on why this is happening is this: Auto events run each time the room is entered... and going into and then coming out of the menu is considered, by the game, as leaving and coming back into the room, causing the event to run again. (If this is correct, it is very silly...) It appears that if an auto event attempts to make invisible an event that is already so, it crashes the program (which is double odd).
Do event commands, such as "event display off" stay with the game, even if the character leaves the room and comes back in? If so, I could simply create an auto-event that runs only once (by making it change to a second, empty mode)....
That's it. Any ideas or related info would be great.
Now, If I enter the castle, it works just fine... the events are not visible and I can freely interact with anything in the environment, including the password event, which causes the two events to be visible and so on. However, if I enter my MENU and come out of it, I get the message that an 'Auto' event is stuck in a loop.
My thought on why this is happening is this: Auto events run each time the room is entered... and going into and then coming out of the menu is considered, by the game, as leaving and coming back into the room, causing the event to run again. (If this is correct, it is very silly...) It appears that if an auto event attempts to make invisible an event that is already so, it crashes the program (which is double odd).
Do event commands, such as "event display off" stay with the game, even if the character leaves the room and comes back in? If so, I could simply create an auto-event that runs only once (by making it change to a second, empty mode)....
That's it. Any ideas or related info would be great.

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