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    Question regarding "INT"

    The manual's description leaves much to be desired... what does INT actually do... do I need to worry about this stat at all? If it is important, what is a good range for INT?

    #2
    Re: Question regarding "INT"

    INT affect the character's intelligence while controlled by the AI. So, if they're a PC, it's useless.
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      #3
      Re: Question regarding "INT"

      Okay, but in what way does it control the enemies AI... does it mean they will, if they have the ability, heal at a more appropriate time if they have 100 INT rather than 50... is this a way to randomize the enemy's battle pattern?

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        #4
        Re: Question regarding "INT"

        INT means intelligence(you know that, its for description purposes)

        the manual defines it as the following:

        Originally posted by RPG3 Manual
        INT:This stat influences how effective the AI will be if you encounter members of a character class as enemies
        which means if you were to set this character class to an enemy character, how effective they would be in using the skills and other weapons they are able to get a hold of from obtaining that class, if left to 0, theyd be dumb as a rock and wouldnt use anything, if a high number equivilant to yours, theyd be able to use spells/skills very effectively

        I hope this is right, its what i could make out from the manuals jibberish

        as to your other question, if its just a PC set it to something that would keep up with the other stats, just for the fact that you dont want all 100+stats and 1 0 stat, but yea its completely useless if its a PC
        Last edited by JPS; 10-21-2006, 12:35 PM.

        Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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          #5
          Re: Question regarding "INT"

          Actually, 0 INT for enemies isn't "dumb as a rock." Well, it kind of is, but it's still useful. If an enemy's INT is too high, they almost always block. Lower INT remedies that.
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            #6
            Re: Question regarding "INT"

            heh im spending more time on here then making my games...lol I guess its a good thing im learning quite a bit about this simple complicated game

            Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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              #7
              Re: Question regarding "INT"

              Drye! Thanks man! That's the kind of info I'm looking for! What do you generally set INT at... I'd like enemies to never block and keep my enemy AI as random as possible (old school RPG style).

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                #8
                Re: Question regarding "INT"

                Then try setting their INT somewhere from 0-20, maybe.
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                  #9
                  Re: Question regarding "INT"

                  Wow. Glad I heard about this before putting battles in Torayu. Always thought it influenced magic power a la RPGM1.

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                    #10
                    Re: Question regarding "INT"

                    I've found that it helps if the enemy has a few skills or spells to use in addition to the default physical attack or defense move. I usually set my enemies to "physical first" (or "always physical" if they have no skills) and they tend to defend a lot less this way.

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