Hi. I can't stand it when you miss in battle... it just irks me... In the RPGM3 manual, it says that AGI is linked to dodge rate... I've been thinking that perhaps the best way to stop characters and enemies from missing (so damn much) is to give everyone really low AGI stats, such as +1 a level with incedental increases throughout the game... this, however, would only work if 'hit rate' is not linked to AGI as well (as it is in some RPGs)...
Has anyone tried this? Any other ideas concerning stating for this game would be great (as we really don't have any other way of managing the battle system... [too bad])
Has anyone tried this? Any other ideas concerning stating for this game would be great (as we really don't have any other way of managing the battle system... [too bad])



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