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    Gameplay stability in fighters:Your opinion?

    Mortal Kombat Armageddon hasn't even been out for a full week, and people are already posting short infinites, from heavy characters no less. For a long running fighting game series, that's TERRIBLE. From Boon, that's not surprising.

    However, I was thinking about the various fighting games I've played over the years, and I looked at the stability of those. MK was one of the most broken series of all time. But sometimes, I don't mind that, as long as it isn't something that the testing staff should've found months before release(Come to think of it, does the MK team even HAVE testers?).

    What do you guys think about that kind of stuff?
    Last edited by Crimson Knight; 10-15-2006, 09:25 AM.
    Quote of the moment - "When you cut down a tree, don't stand near it."

    #2
    Re: Gameplay stability in fighters:Your opinion?

    Considering the huge cast of characters in MKA, there was probably not a whole lot of time to really test the fighters.

    I got the game a few days ago. I'm not that good in the MK series--I just think a lot of the Fatalities and Death Traps are hilariously over-the-top.
    Despite what you think, I am very, very real.

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      #3
      Re: Gameplay stability in fighters:Your opinion?

      I'm surprised that people are shocked that the game is unblanced. Mortal Kombat was never about mechanics. It was always about over the top violence and a pre-teen boy asthetic.

      Nostalgia strikes another blow.

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        #4
        Re: Gameplay stability in fighters:Your opinion?

        Never understood the big attraction to Mortal Kombat, even when I was an (early) teenage boy. Maybe was a little different that the average teenage videogame fan, but all the gore just seemed gratuitous to me. Wow, let's shock people by throwing in someone getting their spine ripped out! Then we can make lots of money, and get lots of publicity, so we can make even more money. This reason is the same reason I do not like Marilyn Manson...gratuitous shock value for the sake of shock value...*shrug*

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          #5
          Re: Gameplay stability in fighters:Your opinion?

          Meh the devs give the fans exactly what they want in each game.

          I think the MK team is probably one of the smartest teams in the biz. They love what they are doing, they make games that sell a lot and they please their fans.
          Last edited by DK; 10-15-2006, 06:58 PM.

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            #6
            Re: Gameplay stability in fighters:Your opinion?

            I hate MK, and I refuse to play one again. They're just so dull.
            .

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              #7
              Re: Gameplay stability in fighters:Your opinion?

              I'm loving Armageddon. I don't really think about mechanics in fighting games. I either get frustrated that it feels broken, or I'm happy. That's as far as I analyze it. In most MKs I spend a lot of time feeling frustrated, not as much in Armageddon but some. But I find MK less boring than most other fighting games.
              I want that Mulan McNugget sauce, Morty!

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                #8
                Re: Gameplay stability in fighters:Your opinion?

                I'm just frustrated the mechanics in MKA are still robotic.

                Originally posted by Goemon View Post
                Considering the huge cast of characters in MKA, there was probably not a whole lot of time to really test the fighters.
                All they had to do was test the styles themselves, since for the most part everyone has styles from previous MKs.
                Quote of the moment - "When you cut down a tree, don't stand near it."

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                  #9
                  Re: Gameplay stability in fighters:Your opinion?

                  Well it's not that surprising since you're always going to have people who set out to break the game. Whether its finding out every secret, beating a superboss, or finding unstopable combos. There are people who since day one have been just out to discover all the codes for MKA. It's really no different than back in the day with game genie codes. There are just more people and they can get it out there faster with the internet.

                  My biggest complaint with MKA is that there's not enough attacks or special moves. Everyone only has a five special attacks. A projectile, a charge, a teleport move, some kind of ground attack and a throw. But then this is the first fighter I've ever really set down and tried to do more than spam attacks or button mash so I'm sure I just haven't discovered the depth of the game.

                  Also with just simple timeing I've gotten to the point that I can use Taven's knockdown charge over and over to kill most enemies so I can totally see people finding infinite combos already.
                  The Cyclops having only one eye, needed to seek shelter from the harsh sun. The shadow cast by the spheres gave him temporary respite.

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                    #10
                    Re: Gameplay stability in fighters:Your opinion?

                    The LEAST broken fighting game I can think of is Soul Calibur.

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                      #11
                      Re: Gameplay stability in fighters:Your opinion?

                      I'm not a huge fighting game fan, but I liked Soul Calibur 2.

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                        #12
                        Re: Gameplay stability in fighters:Your opinion?

                        I thought Soul Calibur 3 was unfair in its initial difficulty, even in the easiest setting.
                        Despite what you think, I am very, very real.

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                          #13
                          Re: Gameplay stability in fighters:Your opinion?

                          Originally posted by Goemon View Post
                          I thought Soul Calibur 3 was unfair in its initial difficulty, even in the easiest setting.
                          You can't change the difficulty, joke's on you!

                          I can beat the story mode given enough tries. It's that AI glitch you need to watch out for. That plus the fact that the custom characters aren't balanced well make me leery of declaring SCIII the least broken. And SCII had f-ing NECRID.

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                            #14
                            Re: Gameplay stability in fighters:Your opinion?

                            Originally posted by John Mora View Post
                            You can't change the difficulty, joke's on you!
                            Hehehe.....yup. I'm kicking myself right now.
                            Despite what you think, I am very, very real.

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                              #15
                              Re: Gameplay stability in fighters:Your opinion?

                              I know there are people who are basically hunting for exploits SHFC, but canceling 1,1,U+3 as an infinite? Jabs are the fastest on everybody(also Taven and Daegon is somewhat faster than everyone else), but a simple exploit like that? For this generation and long running series that's pitiful IMO.

                              *remembers D+HK infinite on MKT*

                              But I won't be moaning when I use that stuff online.
                              Last edited by Crimson Knight; 10-17-2006, 09:14 AM.
                              Quote of the moment - "When you cut down a tree, don't stand near it."

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