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    RPG Learners Script Topic

    http://boards.gamefaqs.com/gfaqs/gen...topic=12794984

    If you want to i can post al those scripts from there since i made a backup in case the topic got purged.

    But Good News i'm almost finished with the Scripts.

    Of all those scripts this is all i've have left.

    77- Magic Formula 2 131
    79- Magic Formula 4 130
    80- Magic Formula 5 130
    81- Skill Formula 123
    243- Merchant 112
    246- Church Options 181
    248- Bank 99

    I've could've gotten done sooner if i did'nt end up having DRE on my old PS2 so now i got a new one so i can get back to work.
    There is one thing that pretty much disturbes me in an SRPG....

    Maronakins.

    #2
    Re: RPG Learners Script Topic

    Your the man RPG Learner!!! Do you visit Doan's forums under a different name or something?

    Comment


      #3
      Re: RPG Learners Script Topic

      No i don't go there but i'll take a look sometimes. i need to find ways to make certain things more balanced in my test game.
      There is one thing that pretty much disturbes me in an SRPG....

      Maronakins.

      Comment


        #4
        Re: RPG Learners Script Topic

        The best advice I could give for balancing things is using BattleVariables 1-6 for stats and doing Phys ATK, Phys DEF, Magi ATK, Magi DEF, ACU, and EVA since than each stat is for the most part equal. If you need help on how to use the BattleVariables instead of the default stats me or DW can help, just say so. Gl

        Comment


          #5
          Re: RPG Learners Script Topic

          Thanks i mean there are some unfair advantages like if you want a 2 handed weapon and you want to try this in the Default Menu so i can allow the character to only equip gloves but not shields.

          Oh and i'm almost done with the merchant script.
          There is one thing that pretty much disturbes me in an SRPG....

          Maronakins.

          Comment


            #6
            Re: RPG Learners Script Topic

            What I did for that was change "shield" to "buckler" and it's all taken care of.

            Comment


              #7
              Re: RPG Learners Script Topic

              RPG Learner:

              I've been visiting your script thread at Gamefaqs for what feels like forever. I took the liberty of coping down every script you posted and compiled them in a neat orderly fashion. I'm sure I'm not the only who found this bounty of information useful, and so I would request you post them all again, not in a thread, but as a FAQ. If you don't have all these saved on a computer of your own I would be more than happy to email you the word.doc I've assembled. Get back to me here and let me know if you'd like to do this.

              Much Thanks,
              The Final Rune

              EDIT:
              On second thought wait. Let me get your last scripts and do some final checking, then I can send you the finished list.
              Last edited by The Final Rune; 02-10-2005, 11:47 AM.
              Do you serve with a purpose or purposely serve?

              Comment


                #8
                Re: RPG Learners Script Topic

                Well thanks but Dungeon Warden at the agetec forums is going to do a FAQ with the information i've written down and someone else as well.

                But thanks.
                There is one thing that pretty much disturbes me in an SRPG....

                Maronakins.

                Comment


                  #9
                  Re: RPG Learners Script Topic

                  Yes, I am making a huge FAQ file using RPG Learner's typed scripts along with some notes of my own. When it's done, it should cover all the preset stuff along with the Variables and flags (many of the help files contain errors ), direct and indirect effects (which will help explain what many of the preset scripts actually do), along with anything else I can think of.

                  This will basicly be an experts guide that will contine where the instruction manual left off. Thank you, RPG Learner, for your dedication to this project. I couldn't do it without you.




                  The Crown of Order demo is here.

                  Comment


                    #10
                    Re: RPG Learners Script Topic

                    Hey cool, looking forward to it!
                    Do you serve with a purpose or purposely serve?

                    Comment


                      #11
                      Re: RPG Learners Script Topic

                      A huge part of the Merchant script 1-80 is posted at Gamefaqs now.
                      There is one thing that pretty much disturbes me in an SRPG....

                      Maronakins.

                      Comment


                        #12
                        Re: RPG Learners Script Topic

                        Oh i was wondering if anyone figured out how to make a steal script for the DBS and bypassing the 9999 HP mark for monsters cause it would make a final boss much harder.

                        It would at least should be added to the FAQ.

                        EDIT: Oh and i'm going to use that User data for a new menu within the DBS since i've tried making a CMS and had problems with it many times i tried again with the DBS user menu.
                        Last edited by RPG Learner; 02-14-2005, 02:35 PM.
                        There is one thing that pretty much disturbes me in an SRPG....

                        Maronakins.

                        Comment


                          #13
                          Re: RPG Learners Script Topic

                          Yes, both can be done.

                          For a steal script, use the Enemynumber to find the enemy's name and then have the script give the character a chance to steal an item based on what enemy they target. This is completely independent of what item you get for defeating the enemy (which is the way steal works in most games anyway). This script would be used in a direct effect like any ability.

                          For bosses with more than 9999 HP, have the game check in the damage script whether the enemy has more than 9999 HP (a flag could be used), and if the hp goes below 0 (or some other amount), add extra HP to the original total so the enemy won't die. These extra HP could be stored in a battle variable if more than one enemy has extra HP. Remember to add the extra HP and not just change the value or else any damage done over the original HP total will be lost. There may be other ways to do this, but they all use the same basic idea.




                          The Crown of Order demo is here.

                          Comment


                            #14
                            Re: RPG Learners Script Topic

                            Thanks i'll try that but how do i start setting this up correctly without messing up. i did a script for the treasure events by as soon as you find weapons you automatically equip them and it worked but got some scripts in the wrong place though.

                            Oh and Variables i'm have'nt mastered that yet that's one of those advanced things in math algebra and i was'nt good at that.
                            Last edited by RPG Learner; 02-14-2005, 08:10 PM.
                            There is one thing that pretty much disturbes me in an SRPG....

                            Maronakins.

                            Comment


                              #15
                              Re: RPG Learners Script Topic

                              Programing logic is either something you understand right away or something you need to work hard to understand. If you are having trouble scripting events, then you need to learn the logic. Try to understand why the commands are in the order they are in. Do some commands seem unnecessary? Maybe they are critical to the functioning of the script.

                              I know some people get in trouble when they try to save memory by simplifying scripts only to have the script no longer work properly.

                              When my FAQ is done, it will explain all the variables, what they do and where they are used. You can find part of my FAQ here: Battle Variables and flags




                              The Crown of Order demo is here.

                              Comment

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