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Mega man ZX

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    Mega man ZX

    Has anyone played this? Valk? Anyone?

    I just beat it the other night. Most of the reviews I've read are more or less identical to the reviews of every other game in the series, and meant to tell the casual gamer that, yes, this is another Mega Man. And it is. But I'm hoping that someone really hardcore into the series wants to discuss it beyond that.

    The game is kind of a loose cross between Mega Man X/Zero and the Metroidvania open-world format. It's a good idea, but I don't think it works especially well here. The map is ridiculously vague, leaving you unsure of where exactly to go, and it encourages a lot of backtracking, which ruins a lot of the pacing as far as being a blazing action game goes.

    The world revolves around a town and a sort of home base, which you end up returning to a lot. You can talk to townspeople and find sidequests. One of the first mandatory quests, in fact, requires you to find four townspeople inside this largely flat and boring town. In order. Other later sidequests will require you to backtrack to certain areas as many as six or seven times to find generic items to exchange for power-ups, which, in most previous games, were hidden cleverly inside the levels themselves.

    The game also adopts a mission-based format. You choose your mission from your base, and you can only do one mission at a time. If you stumble upon a new area before you've signed up for the appropriate mission, you might wander all the way to the end of the stage before realizing that you can't open the boss shutters. It really kills any sense of explorative excitement that the open map could have created.

    The levels are never particularly interesting. Most of them are your standard Mega Man fare, but without the quirks and gimmicks that made the levels in, say, X8 or 5 interesting. One level has a particularly devious (entertaining) design, but if you want to find all the hidden items, you'll have to go through it a half dozen times. Which was at least four too many.

    The bosses, for the most part, are devoid of character. The only one that really interested me was a tiny female robot that turns out to be the antenna on the end of a gigantic angler fish. The rest are immediately forgetabble, and worse yet, most are bland and simplistic in combat.

    The game does have one perk. Rather than getting a boss's weapon when you beat it, you now get an entire new suit, and most of these suits are pretty useful. In fact, they're possibly the most useful rewards in any Mega Man to date.

    The game is fun. I mean, it's a Mega man game, and it still has some of the best controls and most intense movesets of any 2D series. But as far as that series go, I was really disappointed by this one.

    #2
    Re: Mega man ZX

    I'll comment on it after I get a chance to play it.

    have you gotten the bonus stuff by having Zero 3 and 4 in the GBA slot yet?



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      #3
      Re: Mega man ZX

      Nope. The Zero series is the only "normal" Mega Man series I don't own. Which is to say I'm intimate with the original series and the X series. And ZX, I guess.

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        #4
        Re: Mega man ZX

        then you're missing a huge wad of story there. Check out these links to catch up.

        The truth about the Maverick Virus:
        http://megaman.retrofaction.com/comm...showtopic=3368

        Analysis of Rockman Zero:
        http://megaman.retrofaction.com/comm...opic=2905&st=0

        Those links wont tell you everything, but it should take care of a lot.
        Last edited by Valkysas; 10-06-2006, 12:30 AM.



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          #5
          Re: Mega man ZX

          wake me when megaman is good again, and they make more Legends.

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            #6
            Re: Mega man ZX

            I stoped caring about story about the time that Dr. Coasak showed up.

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              #7
              Re: Mega man ZX

              Yeah that jazz about how the exploration sucks really took the wind out of my Mega Man ZX sails.

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                #8
                Re: Mega man ZX

                I want ZX. I loved the zero games, and I really want to see the story continued. the zero series was VERY story-intensive, and I hope that continues.



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                  #9
                  Re: Mega man ZX

                  The game has a lot of dialogue, but the story itself is as simple as it's ever been. I mean, they took 5 of the X games to tell us for certain that Zero was Wily's creation. The story moves slower than the frigging Wheel of Time books.

                  I think the exploration is a really, really good idea, at least in theory. The team could've used the opportunity to make all sorts of instances where boss weapons let you into new areas or helped you find new secrets, and instead, there's only a very small handful of these. The exploration also could've been an opportunity to move the series past the "kill the eight robot masters" format.

                  That format is still there, except that now, you have to do fetch quests and talk to people in between the action bits. The game actually only has eight legit boss levels and three (very, very small) end levels. There are a few barren patches of landscape in between all this, which you will traverse over and over and over. The game took me just over ten hours the first time, and about half of that was backtracking/talking to people. Basically, the map system is used to add a ridiculous amount of generic fluff. It's a complete waste of potential, and the team behind this obviously wanted to emulate elements of the Metroidvania design without having the slightest idea as to what makes it work or how it would apply to Mega Man.

                  Also, there are two playable characters, but they're IDENTICAL except for one of their seven suits and a couple choice snippets of dialogue. Why? Why would they add this?

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                    #10
                    Re: Mega man ZX

                    Because you just have to play as Zero (or his clone, or what ever that guy is).

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                      #11
                      Re: Mega man ZX

                      I own it, but can't stand how vauge it is to find places.

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                        #12
                        Re: Mega man ZX

                        From my experience Capcom has no goddamn clue how to tell a story.

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                          #13
                          Re: Mega man ZX

                          RE 4?! BoF 4 & 5? STREET FIGHTER: THE MOVIE?!?!??!

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                            #14
                            Re: Mega man ZX

                            Zangief's backstory is Shakespearian in its epicness.
                            Lil' Bean is here!

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                              #15
                              Re: Mega man ZX

                              Didn't RE4 not mesh with some of the pre-established RE story? Then again it's terribly convoluted if you try to put all the RE story together although they mostly managed to keep the dates right. They kept retconning the nature and original purpose of the T-Virus.

                              I wanted MegaMan ZX until the reviews started coming. None said it was bad but that it was pretty much like the Zero series and since I havne't played any of those and need some GBA games I figure I'll get one of the Zero games instead.
                              I want that Mulan McNugget sauce, Morty!

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