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    Warps

    It seems that, in using warps, the direction the player is facing after he warps is determined by how he walks into the warp, and not by which direction I choose when I create the warp's warped location.



    It is a bummer, because when I choose the warp's warped location, I get the impression that I am choosing which direction the player will be facing when he warps. Also, it would be nice to have the direction the player is facing determined, because this affects not only aesthetics (it looks retarded when a player warps and is facing a wall) but also general gameplay (I want the player facing a direction as a sort of nudge in which way to proceed).

    I suppose I am posting this more as a general complaint then as workshop material.

    Although, here is the context.
    I have a dungeon. I am looking for more of a puzzle dungeon then a fight-the-next-enemy-and-proceed dungeon(not that there's anything wrong with that). So anyways I came up with the idea of using the warps. I made a dungeon with a bunch of (not connected) hallways each a different shape. Each hallway has say three warps in it. All the warps take you to different places in different hallways. Blah blah blah. It ends up being a sort of maze, you know, with one way out.

    (stop me if someone has already done this in another game: I ordered the maxdrive; it's on its way; and when I get it, I will be able to experience all the ways you guys have already manipulated RPGM3)

    Anyways, the dungeon is now kind of a bummer since I testplayed it. Half the time I use the warps, I end up facing a wall. And this is determined by how I walk into a warp, and not by the direction I picked when I picked the warp's warped location.
    My kind of life’s no better off
    If I’ve got the map or if I’m lost.

    #2
    Re: Warps

    Funny you should say that...in my current game-in-progress, I use a very similar setup...ie-warp maze

    But it hasn't been done yet, so go for it!

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      #3
      Re: Warps

      That sounds like a cool idea. (Well, when I found out that switches didn't work the way I thought, I was a bit stunned.) Later today, I'm going to check out what you're saying about the warp direction. It seems strange that it would face you in a different direction like that, but well, I believe it.
      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

      Comment


        #4
        Re: Warps

        Well, I'm going to leave it how it is. It works fine. It's mainly just annoying to warp in facing a wall. You all know how much fun it is to turn around in RPGM3.

        But now I'm already trying to think of something unique to do with the next dungeon. I want to do a treasure hunt of sorts--something a little more light-hearted. There's no way to make maps to give to the player, is there? I have to do it by giving directions and clues/hints, right?

        Pagerron, switches are one of the only things I haven't looked at yet. Is there something I should know about how they work? I searched through the topics on this board but couldn't find much info about them.
        My kind of life’s no better off
        If I’ve got the map or if I’m lost.

        Comment


          #5
          Re: Warps

          Originally posted by atreides View Post
          Anyways, the dungeon is now kind of a bummer since I testplayed it. Half the time I use the warps, I end up facing a wall. And this is determined by how I walk into a warp, and not by the direction I picked when I picked the warp's warped location.

          The warps DO face you in whatever direction you were facing when you entered the warp. I tried to do this to remedy my lack of understanding of the secret door. The only soultion I found (read: "made") was to edit the dungeon setup so that if I went into a warp facing east I would start at a point facing east down the hall in the direction I needed to go. In the dungeon editor you could just put a twist in the hallway so that after a warp it doesn't look like your character is licking the wall, but it depends on how throughly you packed the dungeon in...
          A God from the Machine - Menander

          Comment


            #6
            Re: Warps

            Magus,

            I can't seem to figure out if you were refuting what I said or confirming it. I'll take it as a confirmation since you just repeated what I had posted--that warps warp you based upon how you enter and not based upon what direction you pick when picking the warp's warped location. So, thanks.
            My kind of life’s no better off
            If I’ve got the map or if I’m lost.

            Comment


              #7
              Re: Warps

              You could just make a warp only acessable by one side.

              Comment


                #8
                Re: Warps

                I might be mistaken here, but I think when you put the line of code for warp in your event, it'll take you to the world screen and ask you to click on a place to warp to. After you do that, it'll give you a cursor that you can place where you want the character to warp to. I believe you CAN change the facing of the cursor; just hit the shoulder button to turn it like you would when positioining a town or character, and turn it in the direction you want the character to face when coming out of the warp. I could be mistaken though.

                Comment


                  #9
                  Re: Warps

                  You are correct in all of that, Perversion, and that is exactly what makes it seem as though you are choosing which direction the character will be facing. But, in game play, the character ends up facing whichever direction he was facing when he entered the warp. That's what was frustrating. I made a whole dungeon assuming I was picking which directions the character would be facing after warping, but then he just warps based on how he entered the warp...and ends up facing a dry wall half the time.
                  My kind of life’s no better off
                  If I’ve got the map or if I’m lost.

                  Comment


                    #10
                    Re: Warps

                    You gave me an idie i'm going to try to fix it.

                    Comment


                      #11
                      Re: Warps

                      i had this prob in the original rpg maker, not sure if you can do it here or not

                      I simply created a warp event, and the 4 steps i made were:

                      1.set an event to blacken the screen
                      2.change character direction
                      3.warp
                      4.have an auto event in the warp location that automatically recovers the screen color

                      havent played much rpgm3 so dont know if this is possible, i know it is in rpg1
                      Last edited by JPS; 10-21-2006, 02:07 AM. Reason: typo

                      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                      Comment


                        #12
                        Re: Warps

                        Originally posted by atreides View Post
                        You are correct in all of that, Perversion, and that is exactly what makes it seem as though you are choosing which direction the character will be facing. But, in game play, the character ends up facing whichever direction he was facing when he entered the warp. That's what was frustrating. I made a whole dungeon assuming I was picking which directions the character would be facing after warping, but then he just warps based on how he entered the warp...and ends up facing a dry wall half the time.
                        That direction thing bugged me too. I wondered what I was changing the direction of, and I found out it was the direction of the warp point itself, not the direction of the character. I figured this out while I was trying to test the warp direction thing.

                        I put three warps right next to each other in an open room warp the character back about three steps or so. I had all the waprs target the same space (give or take) and I pointed them in different directions when I picked the location. I figured out by looking at the warps before I even used one that they were all different looking cuz they were angled different ways.

                        It irratates me just like the stairs in dungeons: Stairs N means facing south... D'oh!
                        A God from the Machine - Menander

                        Comment


                          #13
                          Re: Warps

                          If the cursor of the warp point is the way the warp point will be facing, maybe the character will face the oposite site of the warp point. For Example: if you select the Warp Point`s cursor to west, the character will face east. That`s what I think, but don`t take my word fot it, `cause I`m not sure.
                          Last edited by Auron; 10-30-2006, 09:47 PM.
                          "This...is MY Story..."

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