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    Strength Up Abilities

    Is there a way to make an ability that uses an idirect effect to raise strength? I've tried everything i can think of with no luck.

    Here are some examples of my failed attemts:

    Script Branch: Condition: Flag [Side] On
    Data: Load Indirect Effect Info
    Data: Variable [Strength] = [Strength] + [INdirect Rate]
    Script: Condition End

    Script Branch: Condition: Flag [Side] On
    Member Info Load
    Data: Variable: [Indirect Effect] = 35 (Data base number of effect)
    Load Indirect Info
    Data: Variable [Strength] = [Strength] + [Indirect Rate]
    Member Info Save
    Script: Condition End

    I put these in the Turn Start and Check Start spaces on my indirect effect.

    #2
    Re: Strength Up Abilities

    You can set up a script like this and set it to the indirect effects under the check start battle sequence:

    party-members-stats-strength + X (X is the amount you want to raise strength)

    However, you must make a direct effect for the indirect effect to happen. Set the direct effect to check member status.

    I hope this helps...Let me know if you still have trouble

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      #3
      Re: Strength Up Abilities

      I went to the Party Command on the menu, but didn't see anything relating to stat changes so I tried going to Members after that - then to attributes. I'm guessing that's what you're talking about?

      There it let me pick a specific member and add strength to him, which did work when i used the ability with the indirect effect on it. But there are some problems:

      First, i have to specify a certain member to add the Strength too, and i need the strength to be added to the member or enemy who actually uses the spell - not just a specific member everytime it's used.

      The strength bonus didn't stay a fixed rate throughout the length of the indirect effect. On turn 1 it was 30 to strength, then on turn 2 my strength changed into 60 and so on. I need the bonus to stay a fixed rate each turn instead of doubling and tripling every new turn.

      I also coudln't figure out how to get the indirect effect to wear off. I made a script subtacting the str bonus and put it in Natural End but didn't work, and even after the battle was over the strength was still in my stats. It was like i was adding permament stats to my character instead of using an ability with an indirect effect.

      I don't understand what you mean by "Set direct effect to check member status" either. Sorry to flood you with so much, just trying to be thorough

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        #4
        Re: Strength Up Abilities

        Try putting the script in forced end, too. That'll hopefully solve one of your problems.
        .

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          #5
          Re: Strength Up Abilities

          I got the Indirect Effect to work like i want - finally - by putting my Turn STR Up script (See below) in the Turn Start slot. I also made a script that subtracted the STR bonus from the indirect effect (See further below) in the Turn End slot. That way it fixed the problem of the STR increases doubling and tripling as the indirect effect continued.

          Turn STR Up script:

          Text: Clear Message
          Battle: Makr Active Character
          Script Call: [Instigator name]
          Text: Message: "'s"
          Text Content: Menu Text: Display [Str]
          Text: Message: "Increased!"
          Data: Load Indirect Info
          Data: Substitute Attribute for Variable
          Data: Variable [Strength] = [Strength] + [Indirect Rate]
          Data: Substitute Variable for Attribute
          Battle: Change Back Active Character
          Other: Wait 10F

          Turn STR Normal script:

          Text: Clear Message
          Battle: Makr Active Character
          Script Call: [Instigator name]
          Text: Message: "'s"
          Text Content: Menu Text: Display [Str]
          Text: Message: "returns to normal!"
          Data: Load Indirect Info
          Data: Substitute Attribute for Variable
          Data: Variable [Strength] = [Strength] - [Indirect Rate]
          Data: Substitute Variable for Attribute
          Battle: Change Back Active Character
          Other: Wait 10F

          However - when i have more than one party member for some odd reason the indirect effect always targets the fourth party member, no matter who i actually use the ability on with my main character. Please help me, my brain is going numb
          Last edited by Jeremy; 09-20-2006, 01:08 AM.

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