My friend and I have been putting alot of effort into a game that we are making but we have reached a stuck point. We have literally been working on the enemy system for two days. We've tested and tested but can't seem to nail a good enemy system. I was wondering if anyone knows, has, or knows a link to somewhere where I can find a good enemy stat faq. That would be great. We can't find a good balance, we would like our characters to gain exp from battle also, we just can't find a balance at all. Oh yes, and this is for RPG Maker 3.
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Best Enemy Setup
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Re: Best Enemy Setup
Playtest, playtest, PLAYTEST!
Also, if you haven't done so already, give characters stat increases at the start of the game, using an event. Once you give them this "initial" stat increase, you won't have to use high values by default at the start pf the character's level cycle, and monsters will be easier to balance.
For example, in your main character's house, you'd have the following event code(s) in an event that'd start immediately:
-[Matt] ATK +20
-[Desi] DEF+5
This way, characters will start out strong but progress at the pace you want them to.Quote of the moment - "When you cut down a tree, don't stand near it."
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Re: Best Enemy Setup
Another option (for characters to start out strong than progress at a normal pace) is to set the starting stats for characters by looking at and adjusting the characters starting accessories/armor/weapons. And then only use the class screen to adjust the level up increases. I started using this method in order to completely separate "level-up increases" and "starting stats" for each character, because when I tried to do it by using only the class screens, it seemed that I would mess one up while adjusting the other.
...as for experience, instead of continuously adjusting how much exp. your enemies deal out, try adjusting how fast your characters level up (slow, med, fast) and seeing if that helps. If you have three characters, then testplay with each character on a different level up speed, and see which feels the most natural to the game.
Hope that helps...Last edited by irate giraffe; 09-20-2006, 06:13 PM.My kind of life’s no better off
If I’ve got the map or if I’m lost.
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Re: Best Enemy Setup
...but then again, forcing level ups also eliminates what I like to call the "Final Fantasy He|| Week" of walking around outside of a town for several hours until you can (somehow) manage to waste the boss of the next dungeon only to find out that the actual boss of the dungeon is further along and all the enemies from here on out are that mid boss that you just wacked! (I HATE that!!!)Originally posted by hitogoroshi View PostYeah, but that makes the game either too easy or too hard for some, without the chance to level up at random battles. You either make it too easy and risk boredom, or too hard and risk bad players giving up in disgust.
To keep on track, I usually just have my character's gain a point or two (five at the most) per level up and leave the equipment to pick up the slack. Realistically, no, a dirk and a dagger are the same thing but the fact that one costs 150 GP more and adds +25 ATT better than the other in my game means that, in fact, one IS better! (I try to ignore the "real world" as much as possible...)A God from the Machine - Menander
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