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    The blocked door

    I have a problem that I can't sort out...

    I need a scene where a character enters a town and then kills all the monsters in the town by going up and 'talking' to them (it's not much of an exchange, however). In one of the buildings there's the boss of the area, and I need that building to remain locked until all four or five other battles have been completed.

    How should I do this?

    #2
    Re: The blocked door

    Geez...the door problem. Would it be feasible to have keys involved? There are two ways to solve this, and theres no sense in me typing both out.

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      #3
      Re: The blocked door

      Have each monster battle event increase a variable by 1. Have an auto event on the map that only triggers if the variable is set to 4. In this event, modify the building properties to allow entry. The building should be initially set to entry not allowed.

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        #4
        Re: The blocked door

        You can't do that with buildings, sentry. Just towns.

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          #5
          Re: The blocked door

          Oops... forgot about that. You'd have to give the player a key after the fourth battle that would unlock the door of the building then.

          So, if each of the battles can be fought in any order, each one should check after the player wins to see if a variable is set to 4, and if so, display a message and give the player the key to the building. Otherwise, increment the variable by 1. Any of the shared or internal variables should be sufficient.

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