I have a problem that I can't sort out...
I need a scene where a character enters a town and then kills all the monsters in the town by going up and 'talking' to them (it's not much of an exchange, however). In one of the buildings there's the boss of the area, and I need that building to remain locked until all four or five other battles have been completed.
How should I do this?
I need a scene where a character enters a town and then kills all the monsters in the town by going up and 'talking' to them (it's not much of an exchange, however). In one of the buildings there's the boss of the area, and I need that building to remain locked until all four or five other battles have been completed.
How should I do this?


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