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    A Series Aside

    Due to the amount of time Series 2 and Series 3 both need in order to become decent playable games, I am making something else for the Pavilion contest. I was gonna hold off on discussing this game until its release, but due to the RPG Maker Mag preview that Series 3 has in the print issue where I mention this new idea, I might as well spill the beans.

    Basically, it's a way to get some of my poetry and short stories out there for people to read. The game is a series of minigames that you can play that allow you to unlock new poems and stories to read. Right now, I have 24 or so poems/pieces of story typed into storytellers and ready to be placed in the game world. The minigames I have so far are a card-battling game, a rock-paper-scissors game, a dating minigame, a game where it plays sound effects and you have to guess which ones they are and in which order, and a game where you have to match two cards to win. There is also a dungeon maze, and one puzzle (so far).
    I plan on having a few more puzzles, maybe another dungeon maze, and at least two or three more minigames, along with two more stories and about 4-6 more poems. So far it's flowing fairly smoothly, and should be done in time for the contest. The majority of the work is transcribing my writings from journals into storytellers in the game, although some of the minigames took 3-5 hours to create. I'm once again using a variation of my patented "pseudo-random number generator" to keep the minigames interesting. One minigame I still plan to make is going to be a choose your own adventure/text adventure style game, and I might make a simpler version of the fishing minigame that I used in Series 3. Each minigame either unlocks something directly, or gives you gold which you can spend on unlocking something. Any feedback on this idea would be appreciated; I know not a lot of people here are interested in poetry/writing, but if you have RPGM3 and have some interest in a game like this, please let me know!

    I'm thinking that I'll be lucky to get 30 downloads in six months for this game, but I'm reasonably expecting 10-15 or so. In any case, I'm enjoying making it, and if at least one person gets something out of my writing, then it was all worth it. Anyway, that's all for now. Thanks to everyone who keeps up with my creative endeavors (looks squarely at Pagerron) here at the boards for your continued support.
    Last edited by Perversion; 09-14-2006, 08:51 PM.

    #2
    Re: A Series Aside

    This sounds like a really good idea. If you can make good puzzles, I'm sure it'll be really popular.

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      #3
      Re: A Series Aside

      Yeah, this seems cool. I'd play it. I think the method for choosing games should be a lobby of sorts, with a bunch of pavilion members hanging around .

      Comment


        #4
        Re: A Series Aside

        Originally posted by hitogoroshi
        Yeah, this seems cool. I'd play it. I think the method for choosing games should be a lobby of sorts, with a bunch of pavilion members hanging around .
        I don't know how you would do it, but I like that idea.

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          #5
          Re: A Series Aside

          I really hope people are not losing interest in my ideas, seeing as how I have three threads in this forum for three different games that are as of yet unfinished. As I said in my short attention span theatre thread, I come up with a new idea, and immediately want to start working on that at the expense of my current game. In this case, though, it's a valid reason to start a new game, as I want something short and simple for the Pav contest, and Series 2 and Series 3 would not have fit that bill. I guess I'm just second-guessing myself, so please ignore my paranoid ramblings.

          On a different note, I finished three more puzzles, a fishing minigame (simplified from the one currently in Series 3), and a dating minigame. My buddy Eric playtested my game for 2 and a half hours last night, and played all of the minigames. The dating minigame had a little hitch, but that problem was easily rectified ( I copied a certain mode, changed the text and some of the details, but forgot to change the actual variable it was using-two choices that needed two different variables instead were both using Shared variable 6...so I changed one of them to Shared variable 7). And I was correct in my original assumption; that the rock-paper-scissors minigame is the most "random" of all the minigames I've ever made in any RPGM 3 game. Any sort of pattern, although somehow there is one, is very hard to discern. He played it for about 20 minutes and was nowhere close to "solving" it. For some odd reason, though, when I played it the night before, I "solved" it in about 7 or 8 minutes. So I'm going to have to give you something really good (in the way of unlocking something) for solving it.

          I also got another brainstorm for this game the other night. Keep in mind, laying the basic groundwork for the game (typing in and placing the poems/short stories, making the puzzles and minigames, etc) is the most important thing to have completed by Nov 1. But I was thinking of taking a slight page from Series 2, and having each poem/story you read give you stat increases, and after reading a certain amount of them, you will be able to engage in combat with some monsters. In this case, it would depend on which writings you choose to read how your stats will increase, and thus, how well you fight in a particular battle. I'm thinking of having 5 or 6 of these battles, with a boss fight once you beat all the smaller battles. The boss, if you beat him (it), will unlock something major in the game. Unfortunately, I'm not sure exactly what to unlock by beating the boss. So this is an idea I've been throwing around. Once again, keep in mind that other things in the game are going to be more important than this, and I might not incorporate it at all. But let you know what you think.

          Also, I have two short stories that are incomplete, meaning I've not finished writing them yet...I began writing these stories at least ten years ago, and really have some sort of writer's block, meaning these stories will probably never be finished. One is fairly self-contained, and ends fairly smoothly at the end of a "chapter." The other sort of just ends in the middle of a conversation. I thoroughly enjoy both stories, and am proud of the way they are turning out. I guess the question is, as I have not started typing these into the game yet, and plan to in the near future, would it annoy you too much to begin reading something, possibly get really into it, and then have no way of knowing how the story ends? Or would it be okay to include these stories (they are each 7-10 double spaced type-written pages) as a sample of my style of writing?







          Please be truthful, but PLEASE pick the latter choice, as I really want to include these stories.....Thank you for your continued support in my creative endeavours. Signing off.....

          Comment


            #6
            Re: A Series Aside

            My opinion, for what it's worth...

            Having points to earn to aid you in some battles is a cool idea. That would help to mix things up a bit.

            Regarding the 7-10 pg. type-written stories, maybe you could break them up into several parts each, giving the player the chance to read one "mini-chapter," then take a break to soak it all in, and then come back to read another "mini-chapter" of the same story. That way someone wouldn't have to sit through an uninterruptible storyteller. Just like with a book. You pick it up and put it down when you want to. And maybe make those stories optional, not vital to completion of the game. You could make them other bonuses.

            One cool thing you might be able to do (depending on how much you trust people on here) is to have a thread in your game forum where people could write an ending to the unfinished stories in your game.
            Last edited by Pagerron; 09-17-2006, 10:18 PM.
            " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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              #7
              Re: A Series Aside

              The first story I typed in is done, and it IS in "bite sized chunks." There are five "chapters" to it. I know what you mean about an uninterruptable storyteller, and already thought to break it into chapters. If you had to read the story in one sitting, I think that would turn most people off. So yeah, it's already done that way.
              I'm thinking of including a very personal story, that you would need the right combination of answers that someone asks you to unlock it. That way, I could give people I trust the answers to the questions in a private message so they can read it. The only problem I see in this is that anyone would be able to go to the edit screen and go into storytellers and read it anyway. I still will include it somehow. I still have the two incomplete stories to type in, plus nine poems. The basics of it should be done within the next two weeks, which would give me all next month to try to incorporate the combat aspect if I choose to include it. I haven't worked on this for the past few days, as I've been busy...and the little time I do have, I do not want to sit down and work on RPG Maker. I like to leave myself 3-5 hours if I'm going to do anything with my game. Tonight I have class and I work early in the morning, so tonight nothing's going to get done either. I might start work on it again either Wednesday or Thurday. Until then, the little time I've had to play video games I've been spending playing Cooking Mama, which I just got for my DS. I'm veering off topic a bit (well, it's my thread...I guess I can say whatever I want...), so I'll end this post here. Thanks for the continued support.

              Comment


                #8
                Re: A Series Aside

                Originally posted by Perversion View Post
                I really hope people are not losing interest in my ideas
                Not a chance!

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                  #9
                  Re: A Series Aside

                  I've been working on the game fairly heavily for the past few days...one room of poems/stories is completely laid out. Now I just need to do the same for another room, and then all the writings will have been placed. The other day, I made a minigame that I think is going to **** people off a bit. It's a reading comprehension/memory game. I was thinking of having a game where I give you a series of numbers, then a pause, then you have to guess the correct order of the numbers, but I figured that would be too easy. So instead, I wrote 4 passages about four people in each doing different things.
                  For an example, one of them was something like, Ned, Ted, Fred, and Ed wanted to spend their day off at the zoo. Fred took his car, Ed took his bike, Ted took the train, and Ned took a bus. Ed saw the penguins, Ned saw the sugar gliders, Fred saw the sloth bears, and Ted saw the crocodiles. Before they left, Ted bought a hat for a souvenier, Ed bought a stuffed animal, Fred bought a T shirt, and Ned bought a pen.
                  You can take as much time as you want to read the passage, but then when you go to the next screen, it says something like Who saw the sloth bears?, and you have to answer the question from memory.

                  I also finished another puzzle dungeon, and a small text adventure-based minigame that is in and of itself another puzzle. So I'm progressing fairly smoothly. I just have to type in one more short story (it's in three parts), finish one more minigame (although I have no idea what I'm going to do for this last one....I sat staring at the screen of the TV for about half an hour just thinking of what to make), and place the last of the writings as mentioned above. For those of you keeping up with this project, I'm going to give you a sneak preview of one of the poems. Here it is...

                  Embarking on this quest for identity,
                  To find myself by the end,
                  But this will never happen,
                  Because to you I send
                  All my love, my entire life.
                  Obstruction of meaning
                  Gets in the way
                  While I'm constantly weaning
                  Myself on these feelings,
                  Intense emotions toward you.
                  But to rid myself of you would be folly,
                  And would surely darken my view.
                  But to hold you near would be even worse.
                  To hold you by my side,
                  Would result in a loss of purity
                  And would taint my foolish pride.
                  So does an answer exist
                  Among this dirt and ash?
                  Or will it end as it always does
                  Slicing a deep gash
                  Into my mind
                  My body and soul?
                  Within this lifetime it is not feasible
                  To heal this blackened hole.

                  So there you have it. If I keep up at the pace I've been on this game, it should be out at the end of next week, or possibly the middle of the week after. In any case, it will be out in time for the contest. And I think I'm dropping the combat idea. I want to have my game remain pure, with only reading and playing minigames and solving puzzles. Plus that would involve a lot more playtesting that I don't think I have the time for. Anyway, thanks for your continued support.
                  Last edited by Perversion; 10-04-2006, 04:34 PM.

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                    #10
                    Re: A Series Aside

                    Yeah, this seems like it's going to be a refreshing break from formal games. Keep it up

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                      #11
                      Re: A Series Aside

                      Next week? Cool. Nice teaser poem too. I like your idea of using logic puzzles, but having to do them from memory, well, let's just say "challenging." Cool. Look forward to trying it out.
                      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                      Comment


                        #12
                        Re: A Series Aside

                        Okay, I'm thinking this will work, but I'm not 100% sure yet. For the final minigame that was perplexing me in my last post, I've decided to make an entire town inside an event, with Pavilion members hanging out saying things and giving quests. For anyone who read the thread about my newest idea for a game, about the thieves' and assassins' guild, I'm trying to incorporate a bit of that in this minigame by your being a thief. I still am not sure this is entirely going to work out, what with having only 20 modes and 50 lines per to work with, but I made the first two modes, and they both fit, so we'll see. Probably not going to work on the game tonight, as I've spent way too much time here already (from about 3:30 until...well, it's now 7 pm) and I work early in the morning. On a personal side note, I got the official word from work today, after working for 2 years at my job as part time with no health insurance, they finally promoted me to full time. And I might be moving at the end of the month, or possibly at the end of next month. I HATE moving, but I'll be going from $575 plus about $50 in utilities, to about $350 including utilities, and I'll finally have TV! Not that I'll be watching it much...I'll be too busy making my games. Anyway, that's the update for now.

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                          #13
                          Re: A Series Aside

                          So perversions going to have a house for sure now? Sweet!
                          And in regards to the personal story, you could make 30 storytellers and put them out of order, then use event transistions to hide the real event in some crazy spot no one would ever check.

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                            #14
                            Re: A Series Aside

                            I'm sorry, Hito, but your post made absolutely no sense to me. I'm not homeless NOW...I live in an apartment, and will be moving in with a group of friends. Oh, and the personal story...the one I wanted to hide...I did something to hide it, where unless someone really knew there was something special about it, they would probably not bother looking in the edit screen to find it. To them, it would be just another story. Good idea, though. I may still use that somewhere, but you already know how much I HATE event transitions...

                            Comment


                              #15
                              Re: A Series Aside

                              Oh, I remember you saying a while back you had a chance of being kicked out of whatever house you were in, and if you were moving, it stands to reason that you're not moving to somewhere where you'd be kicked out of.
                              Last edited by hitogoroshi; 10-07-2006, 11:19 AM.

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