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RPGM3 game length suggestions (from experience)

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    RPGM3 game length suggestions (from experience)

    I just got RPGM3 (with keyboard) and I've messed with the software enough to be ready to start my adventure. I got a good story/characters/events/... but I am really interested in some advice as to game-length. What I mean is what length feels right on this software. My game will be more story-heavy than battle-heavy (that's just the side I lean towards). Anyways, I'm gonna tell you guys what I have in mind, and I would really appreciate some feedback (especially from those with experience of a few, well-made games on RPGM3) as to what feels right. I hate playing games that either drag-on (with endless battles and little story) or end quickly/abruptly (too few battles, not enough story) or drag on with story and no battles or .... I'm sure all of you are well aware of all the different faults rpgs can have. Anyways, here's what I have in mind:

    5-7 towns say 10 npcs a town all pushing the story forward in different ways. Each town takes up roughly 15-30 minutes. (2-3 hrs).

    4-6 dungeons with boss and regular battles throughout (though as I said not too battle heavy [gonna place them as events instead of having the software randomly generate]) probably up to an hour max each (4-6 hrs).

    My game will comprise of 3 fields, events throughout, cutscenes and the like (add another 2-3 hrs).

    So I am thinking somewhere around 10 hours. Does that sound all right for a game on this software? Do my numbers look ok to those who have a lot of experience with RPGM3? Any and all feedback (especially from those with experience) will be appreciated.
    My kind of life’s no better off
    If I’ve got the map or if I’m lost.

    #2
    Re: RPGM3 game length suggestions (from experience)

    Make it as long as you want, as long as there isn't too much fluff in the main quest. No "go to the hill and get me 20 mushrooms so that we can move on with the story" deals or anything like that.

    Of course, RPGM3's memory limitations will hinder your progress some.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: RPGM3 game length suggestions (from experience)

      If something is intertaining enough, it doesn't matter how long it is. Just remember that a good story teller knows when to end it. Leaving the player satisfied and eager for more.
      I had to change accounts. I'm here now - http://www.pavilionboards.com/forum/member.php?u=1475

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        #4
        Re: RPGM3 game length suggestions (from experience)

        Rule of thumb is, don't put stuff in your game that's just busy work. Like Draygone said, no 20 mushroom crap. Another thing is to try to stay away from the Town/dungeon taboo, what I mean is, boss battles don't just have to be in dungeons, they can be in towns, or castles too. And when you make a dungeon, don't make it long and drawn out with a simple goal such as to "find the key" or "rescue the princess", make each dungeon important to the storyline.

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          #5
          Re: RPGM3 game length suggestions (from experience)

          Adding to that, if there has to be a dungeon created to link two places together, try to put in a little bit of story at some point.
          "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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            #6
            Re: RPGM3 game length suggestions (from experience)

            That length sounds about right to me...Whispers in the Woods was a good length, but pretty short (about 3-4 hours). My Series 1, on the other hand, ended up being a 15-20 hour game (and that was after not making one field that was in the original formula due to memory constraints). So ten hours sounds good...long enough to get an intriuging storyline going, but not so long that it wears out its welcome.

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              #7
              Re: RPGM3 game length suggestions (from experience)

              Thanks for the advice, all.
              I'm starting to think I overestimated with 10 hours. Doesn't feel like I've put that much in the game and it's alread around 18%. Memory sure seems to get eaten up quickly. The beginning of my game is very story (dialogue) heavy. Perhaps that eats up the mem quickly? I'd love to see how you got a good 15-20 hrs of gameplay into series one, Perversion.
              My kind of life’s no better off
              If I’ve got the map or if I’m lost.

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                #8
                Re: RPGM3 game length suggestions (from experience)

                Well, if you have a max drive, download it and see... if not, check the description of it on the downloads section of this board

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