Hey, can anyone help me to make a checkers game for my rpg?
Announcement
Collapse
No announcement yet.
Checkers game
Collapse
X
-
Re: Checkers game
I tried to make one as a stand alone game.
No strategy on the AI except very minimal.
It was a HUGE project!!
I recommend against it as a mini game.
Maybe as an entire project, but it is no easy task.
Mini games are misleadingly named... they can be the most complicated things to program!
-
Re: Checkers game
Ok, well, if I use the plate objects and make some red and black, should I make individual pices each with a different script or should I just copy them and make all blacks have the same script and all reds have another? I can make a board with the dungeon editor, but how do I make an interface (a way to move the pieces without having the characters running around on the board?
Comment
-
Re: Checkers game
It depends how you think.
I suppose each piece could use the same script, but you'd need to be good with tracking hoopy variable juggling!
The movement can be done with "Event : Control : Change" so the party leader can stand in the middle of the board (invisible).
The interface can be anything from a "message" to a text box with button input/constant wait or even multiple choice.
Again, a matter of taste.
How far have you gotten with it?
What have you tried?
Give it a few shots, then try some more specific questions about refining the design.
The actual design has limitless possibilities and the question is too broad!
Comment
-
Re: Checkers game
Thanks! I tried the multiple choice, but I found it would take too many choices for all the possible moves. I made the board, the pieces, and I finally figured out how to make the charaters not move while playing. However, I am having trouble making the "counter" moves made by the opponent. Could I make a bunch a variables for each possible move?
Comment




Comment