I have a question about character models... so here goes. I made a character class called Mage Knight and set the model as a "Dancer" because at that time I thought the only way I could get it to equip knives and use the animations of a Dancer was to set it as a Dancer. The issue is when I went to create a character with the class Mage Knight I wanted it to have the same animations and equipment (and abilities that I spent time making) as a Dancer but to LOOK like an "ADVENTURER" in the actual game, but it always looks like a Dancer.... Can I make it so that character has all the animations/equipment/abilities as the Dancer but looks like an Adventurer?
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nearly_perfect_erockTags: None
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Re: Character Model Question
Another (possibly easier) way to make the "battle version" is to make a seperate class and (painstakingly) copy all the info out of the already existing class... so:
Magic Knight: Dancer, then Mage Knight: Adventurer
I tried to do something like this a while back to see what all the different animations were for the seperate classes and I found that most of the "magic" animations were identical. The main difference will be (possibly) attack/defend animations but odds are that those won't matter too much.A God from the Machine - Menander
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Re: Character Model Question
yea it sucks that rpgm3's character editing feature is trash, the 3d models dont match up with the 2d models most of the time so youre left with a 2d dialog character that looks nothing like the 3d character running around
and why cant we make characters and monsters with 3 anymore
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Re: Character Model Question
Originally posted by JPS Innovations View Postyea it sucks that rpgm3's character editing feature is trash, the 3d models dont match up with the 2d models most of the time so youre left with a 2d dialog character that looks nothing like the 3d character running around
and why cant we make characters and monsters with 3 anymore
I think what they tried to do was put too much stock in the fact it had to be EASY. If you add LOADS of customization, the difficulty seems to grow as well. At least that's my theory. I don't mind the limitations, it gives me more of a challenge for my story-telling abilities. If you want to have all the customizations, then you should invest in getting RPGM2. I'm using 3 as a purely story telling tool at the moment, and it serves it's purpose (once I get beta testers. :P).
I wouldn't dwell too much on the fact you are limited, use those limitations and push them as far as you can go. It's a new type of challenge, and might even help you learn the other RPGM's alot better.
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Re: Character Model Question
good point, i see where youre coming from with that, hadnt thought about it that way
I never knew they had 2, i was just walking thru the store when i saw rpgm1, that was in 2004, and i saw rpgm3 last year for the first time, but i am trying to find rpgm2, i heard its the better game then 1 and 3
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Re: Character Model Question
Keep in mind that RPGM2 is a lot more difficult to learn and more tedious to use than RPGM3.Would it have really made things much more difficult if they matched up portraits with character models, or made it so any character can equip any weapon?Originally posted by libra in red View PostI think what they tried to do was put too much stock in the fact it had to be EASY. If you add LOADS of customization, the difficulty seems to grow as well. At least that's my theory. I don't mind the limitations, it gives me more of a challenge for my story-telling abilities. If you want to have all the customizations, then you should invest in getting RPGM2. I'm using 3 as a purely story telling tool at the moment, and it serves it's purpose (once I get beta testers. :P).
I wouldn't dwell too much on the fact you are limited, use those limitations and push them as far as you can go. It's a new type of challenge, and might even help you learn the other RPGM's alot better."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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Re: Character Model Question
I know you are new, JPS, but please refrain from replying to every topic here if you do not really have anything to add. We always welcome new members, but when your name shows up as the most current poster in 3/4 of a page of threads, that might mean you are overdoing it a bit.
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Re: Character Model Question
Originally posted by Draygone View PostKeep in mind that RPGM2 is a lot more difficult to learn and more tedious to use than RPGM3.Would it have really made things much more difficult if they matched up portraits with character models, or made it so any character can equip any weapon?
Actually, most of the sprites do have matching portraits, you just have to look. My favorate versions to use are the drawn 5, which match up with their prospective sprites quite well. However, I belive that the models are actually based off of the images from the "Drawn 1" portraits.
DAmmit, know I have to go play the game....
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Re: Character Model Question
Originally posted by libra in redI wouldn't dwell too much on the fact you are limited, use those limitations and push them as far as you can go. It's a new type of challenge, and might even help you learn the other RPGM's alot better.I definitely agree. The Drawn 5 models are nice. What I'm doing in my game is have the models for the people from one world all be the in the same art style, and I use another art style for all the models of people in another world. It helps to give the feeling of a difference between the worlds.Originally posted by libra in redMy favorite versions to use are the drawn 5, which match up with their prospective sprites quite well.
So, yes, we're a bit limited here, but there are workarounds. For humorous bonus moments, you can always use the first art style.Last edited by Pagerron; 10-22-2006, 08:27 AM." I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus
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Re: Character Model Question
They don't match up too well as far as I can tell. Especially if you restrict yourself to one category, which you almost have to do if you decide to go with "Drawn 1". Otherwise you'll have a mishmash of character portraits, which just doesn't look right. I had to settle for a lot of "close enough"s with sticking with Drawn 2, 4, and 5 (those three are similar enough to each other that it's not too noticeable if they're put side-by-side), and even then there were models that didn't come close to having an accurate portrait. If I stuck with something like "Drawn 1", there wouldn't have been nearly as many matches. Besides which, I shouldn't have to look, they should be right there off the bat. They're just adding an extra step by making you search for the right portrait, something that something as "easy" as RPGM3 isn't supposed to do.Originally posted by libra in red View PostActually, most of the sprites do have matching portraits, you just have to look. My favorate versions to use are the drawn 5, which match up with their prospective sprites quite well. However, I belive that the models are actually based off of the images from the "Drawn 1" portraits.Last edited by ErikaFuzzbottom; 10-22-2006, 04:07 PM."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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Re: Character Model Question
RPGM3 isn't a cookie cutter. The portrait feature is nice, but it isn't perfect. I think of 3 as a storytellling device and to that end I (usually) try to get the most generic looking NPCs and the wildest looking characters for party members. I remember reading books that gave descriptions of "Heroes" and "Villans" and in my mind I always pictured them a certain way, whereas peons were always just a wallflower mismash of faces to take up space.Originally posted by Draygone View Post...Besides which, I shouldn't have to look, they should be right there off the bat. They're just adding an extra step by making you search for the right portrait, something that something as "easy" as RPGM3 isn't supposed to do.
If I were you I would either pick a Character Model to represent your heroes, or a Portrait and who cares what they look like in battle and running around. Its not like fighting battles is the main draw to an RPG game anyway, right?A God from the Machine - Menander
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Re: Character Model Question
I'm pretty much am (or would, if I were using RPGM3) searching through the database and finding what portraits match what 3D models, so that it all matches in battle, out of battle, and when in storyteller."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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