ive recently run into a monumental problem. some of the majorly good ideas for mini games or options are overshadowed by their complexity and amount of resources they eat up. how far is too far when dealing with these issues. would an outragous amount of energy be a good choice in making a great cut sceen, or hours of building a complex mini game just to turn out a basic but decent mini game, time consuming branches in story lines? where is the line when it comes to these decissions, is the end result all that matters or is there some general consenses when youve reached the point of a waste of time?
what are your thoughts here?
what are your thoughts here?





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